mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-31 09:00:25 +01:00
Ears matter (and other antenna stuff.) (#10790)
This commit is contained in:
@@ -64,7 +64,7 @@
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/datum/gear/ears/antennae
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display_name = "antennae"
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path = /obj/item/clothing/head/antenna
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path = /obj/item/clothing/ears/antenna
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cost = 1
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whitelisted = list(SPECIES_IPC, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU, SPECIES_IPC_BISHOP, SPECIES_IPC_SHELL)
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sort_category = "Xenowear - IPC"
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@@ -73,23 +73,21 @@
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/datum/gear/ears/antennae/New()
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..()
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var/antenna = list()
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antenna["antenna, curved"] = /obj/item/clothing/head/antenna
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antenna["antenna, straight"] = /obj/item/clothing/head/antenna/straight
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antenna["antenna, spiked"] = /obj/item/clothing/head/antenna/spiked
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antenna["antenna, small spiked"] = /obj/item/clothing/head/antenna/spiked/small
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antenna["antenna, side"] = /obj/item/clothing/head/antenna/side
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antenna["antenna, dish"] = /obj/item/clothing/head/antenna/dish
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antenna["antenna, double"] = /obj/item/clothing/head/antenna/double
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antenna["antenna, left"] = /obj/item/clothing/head/antenna/double/left
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antenna["antenna, right"] = /obj/item/clothing/head/antenna/double/right
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antenna["antenna, left horn"] = /obj/item/clothing/head/antenna/double/left/horn
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antenna["antenna, right horn"] = /obj/item/clothing/head/antenna/double/right/horn
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antenna["antenna, circle"] = /obj/item/clothing/head/antenna/circle
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antenna["antenna, curved"] = /obj/item/clothing/ears/antenna/curved
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antenna["antenna, straight"] = /obj/item/clothing/ears/antenna/straight
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antenna["antenna, circle"] = /obj/item/clothing/ears/antenna/circle
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antenna["antenna, tusk"] = /obj/item/clothing/ears/antenna/tusk
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antenna["antenna, horn crown"] = /obj/item/clothing/ears/antenna/horncrown
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antenna["antenna, dual horns"] = /obj/item/clothing/ears/antenna/horn
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antenna["antenna, horn"] = /obj/item/clothing/ears/antenna/horn/single
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antenna["antenna, dishes"] = /obj/item/clothing/ears/antenna/dish
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antenna["antenna, dual whips"] = /obj/item/clothing/ears/antenna/whip
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antenna["antenna, whip"] = /obj/item/clothing/ears/antenna/whip/single
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gear_tweaks += new/datum/gear_tweak/path(antenna)
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/datum/gear/ears/trinary_halo
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display_name = "trinary perfection antenna"
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path = /obj/item/clothing/head/antenna/trinary_halo
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path = /obj/item/clothing/ears/antenna/trinary_halo
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cost = 1
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whitelisted = list(SPECIES_IPC, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU, SPECIES_IPC_BISHOP, SPECIES_IPC_SHELL)
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sort_category = "Xenowear - IPC"
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@@ -295,7 +295,8 @@
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/obj/item/clothing/ears/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_ears()
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M.update_inv_l_ear()
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M.update_inv_r_ear()
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/obj/item/clothing/ears/offear
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name = "Other ear"
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@@ -0,0 +1,74 @@
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//ipc 'pins'
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/obj/item/clothing/ears/antenna
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name = "antenna"
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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matter = list(DEFAULT_WALL_MATERIAL = 10)
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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/obj/item/clothing/ears/antenna/curved
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name = "curved antennae"
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desc = "A set of decorative antennae. This particular pair is curved in the middle point, arcing upwards. Unfortunately, it doesn't get FM here."
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icon_state = "curvedantennae"
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item_state = "curvedantennae"
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/obj/item/clothing/ears/antenna/straight
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name = "straight antennae"
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desc = "A set of decorative antennae. This particular pair is straight, jutting out to what is reasonably shoulder width. They don't seem to plug into anything."
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icon_state = "straightantennae"
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item_state = "straightantennae"
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/obj/item/clothing/ears/antenna/circle
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name = "circle antennae"
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desc = "A set of decorative antennae. This particular pair is circular, mimicking a sattelite dish. Still better than cable, though."
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icon_state = "circleantennae"
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item_state = "circleantennae"
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/obj/item/clothing/ears/antenna/tusk
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name = "tusk antennae"
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desc = "A set of decorative antennae. This particular pair is stylized like animal tusks, for combat down the runway, of course."
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icon_state = "tusk"
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item_state = "tusk"
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/obj/item/clothing/ears/antenna/horncrown
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name = "horn crown antennae"
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desc = "A set of decorative antennae. This particular pair is in a spring shape, attached to a large chassis. Careful for doorways."
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icon_state = "horncrown"
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item_state = "horncrown"
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/obj/item/clothing/ears/antenna/horn
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name = "horn antennae"
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desc = "A set of decorative antennae. This particular pair is in a spring shape, mimicking animal horns."
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icon_state = "dual_horn"
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item_state = "dual_horn"
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/obj/item/clothing/ears/antenna/horn/single
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name = "horn antenna"
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desc = "A set of decorative antennae. This particular one is in a spring shape, mimicking an animal's horn."
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icon_state = "horn"
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item_state = "horn"
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/obj/item/clothing/ears/antenna/dish
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name = "antenna dishes"
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desc = "A set of decorative antennae. This particular one is stylized as two tiny dishes, intended to hold excess wiring in a very specific manner. If only they picked up holodramas."
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icon_state = "dual_dish"
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item_state = "dual_dish"
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/obj/item/clothing/ears/antenna/whip
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name = "whip antennae"
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desc = "A set of decorative antennae. Despite being commonly seen on Shells, nobody knows what these actually do."
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icon_state = "dual_whip"
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item_state = "dual_whip"
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/obj/item/clothing/ears/antenna/whip/single
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name = "whip antenna"
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desc = "A decorative antenna. Despite being commonly seen on Shells, nobody knows what these actually do."
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icon_state = "whip"
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item_state = "whip"
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/obj/item/clothing/ears/antenna/trinary_halo
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name = "trinary perfection antenna"
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desc = "A decorative antenna that is commonly worn by IPCs who serve the Trinary Perfection. It resembles a golden gear."
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icon_state = "trinary_halo"
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item_state = "trinary_halo"
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@@ -281,6 +281,7 @@
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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/obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea.
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name = "hijab"
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desc = "Encompassing cloth headwear worn by some human cultures and religions."
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@@ -508,87 +509,6 @@
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icon_state = "ruby_crest"
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item_state = "ruby_crest"
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//ipc 'pins'
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/obj/item/clothing/head/antenna
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name = "curved antennae"
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desc = "A set of decorative antennae. This particular pair is curved in the middle point, arcing upwards. Unfortunately, it doesn't get FM here."
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icon_state = "curvedantennae"
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item_state = "curvedantennae"
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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matter = list(DEFAULT_WALL_MATERIAL = 10)
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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/obj/item/clothing/head/antenna/straight
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name = "straight antennae"
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desc = "A set of decorative antennae. This particular pair is straight, jutting out to what is reasonably shoulder width. They don't seem to plug into anything."
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icon_state = "straightantennae"
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item_state = "straightantennae"
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/obj/item/clothing/head/antenna/spiked
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name = "spiked chassis mounts"
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desc = "Two large mounts holding up chassis protrusions on either side of the head. Careful for doorways."
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icon_state = "horncrown"
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item_state = "horncrown"
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/obj/item/clothing/head/antenna/spiked/small
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name = "small chassis horns"
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desc = "Two small mounts holding up chassis protrusions on either side of the head, sans head crown."
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icon_state = "horn"
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item_state = "horncrown"
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/obj/item/clothing/head/antenna/side
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name = "side chassis mounts"
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desc = "Two large mounts holding up chassis protrusions on either side of the head."
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icon_state = "tusk"
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item_state = "tusk"
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/obj/item/clothing/head/antenna/dish
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name = "head dishes"
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desc = "Two tiny dishes intended to hold excess wiring in a very specific manner and mostly end up being used as decoration. If only they picked up holodramas."
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icon_state = "dish"
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item_state = "dish"
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/obj/item/clothing/head/antenna/double
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name = "antenna ears"
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desc = "Despite being commonly seen on Shells, nobody knows what these actually do."
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icon_state = "dual_robot_antennae"
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item_state = "dual_robot_antennae"
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/obj/item/clothing/head/antenna/double/left/horn
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name = "left antenna horn"
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icon_state = "left_horn"
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item_state = "left_horn"
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/obj/item/clothing/head/antenna/double/left
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name = "left antenna ear"
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icon_state = "left_robot_antennae"
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item_state = "left_robot_antennae"
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/obj/item/clothing/head/antenna/double/right
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name = "right antenna ear"
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icon_state = "right_robot_antennae"
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item_state = "right_robot_antennae"
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/obj/item/clothing/head/antenna/double/right/horn
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name = "right antenna horn"
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icon_state = "right_horn"
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item_state = "right_horn"
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/obj/item/clothing/head/antenna/circle
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name = "circle antenna"
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icon_state = "circleantenna"
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item_state = "dish"
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/obj/item/clothing/head/antenna/trinary_halo
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name = "trinary perfection antenna"
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desc = "A decorative antenna that is commonly worn by IPCs who serve the Trinary Perfection. It resembles a golden gear."
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icon_state = "trinary_halo"
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item_state = "trinary_halo"
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/obj/item/clothing/head/fake_culthood
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name = "occultist hood"
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icon_state = "culthood"
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@@ -120,15 +120,16 @@ This saves us from having to call add_fingerprint() any time something is put in
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var/obj/item/I = W
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if(I.flags_inv & (HIDEMASK|BLOCKHAIR|BLOCKHEADHAIR))
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update_hair(0) //rebuild hair
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update_inv_ears(0)
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update_inv_l_ear(0)
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update_inv_r_ear(0)
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update_inv_wear_mask(0)
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update_inv_head()
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else if (W == l_ear)
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l_ear = null
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update_inv_ears()
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update_inv_l_ear()
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else if (W == r_ear)
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r_ear = null
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update_inv_ears()
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update_inv_r_ear()
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else if (W == shoes)
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shoes = null
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update_inv_shoes()
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@@ -142,7 +143,8 @@ This saves us from having to call add_fingerprint() any time something is put in
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var/obj/item/I = W
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if(I.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
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update_hair(0) //rebuild hair
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update_inv_ears(0)
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update_inv_l_ear(0)
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update_inv_r_ear(0)
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if(internal)
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if(internals)
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internals.icon_state = "internal0"
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@@ -203,7 +205,8 @@ This saves us from having to call add_fingerprint() any time something is put in
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src.wear_mask = W
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if(wear_mask.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
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update_hair(redraw_mob) //rebuild hair
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update_inv_ears(0)
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update_inv_l_ear(0)
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update_inv_r_ear(0)
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W.equipped(src, slot)
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update_inv_wear_mask(redraw_mob)
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if(slot_handcuffed)
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@@ -237,7 +240,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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src.r_ear = O
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O.layer = SCREEN_LAYER+0.01
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W.equipped(src, slot)
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update_inv_ears(redraw_mob)
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update_inv_l_ear(redraw_mob)
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if(slot_r_ear)
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src.r_ear = W
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if(r_ear.slot_flags & SLOT_TWOEARS)
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@@ -246,7 +249,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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src.l_ear = O
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O.layer = SCREEN_LAYER+0.01
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W.equipped(src, slot)
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update_inv_ears(redraw_mob)
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update_inv_r_ear(redraw_mob)
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if(slot_glasses)
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src.glasses = W
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W.equipped(src, slot)
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@@ -259,7 +262,8 @@ This saves us from having to call add_fingerprint() any time something is put in
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src.head = W
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if(head.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR|HIDEMASK))
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update_hair(redraw_mob) //rebuild hair
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update_inv_ears(0)
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update_inv_l_ear(0)
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update_inv_r_ear(0)
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update_inv_wear_mask(0)
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W.equipped(src, slot)
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update_inv_head(redraw_mob)
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@@ -41,7 +41,8 @@ There are several things that need to be remembered:
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update_inv_r_hand()
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update_inv_belt()
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update_inv_wear_id()
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update_inv_ears()
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update_inv_l_ear()
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update_inv_r_ear()
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update_inv_s_store()
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update_inv_pockets()
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update_inv_back()
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@@ -103,16 +104,17 @@ There are several things that need to be remembered:
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#define SUIT_STORE_LAYER 17
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#define BACK_LAYER 18
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#define HAIR_LAYER 19
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#define EARS_LAYER 20
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#define FACEMASK_LAYER 21
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#define HEAD_LAYER 22
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#define COLLAR_LAYER 23
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#define HANDCUFF_LAYER 24
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#define LEGCUFF_LAYER 25
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#define L_HAND_LAYER 26
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#define R_HAND_LAYER 27
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#define FIRE_LAYER 28 //If you're on fire
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#define TOTAL_LAYERS 28
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#define L_EAR_LAYER 20
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#define R_EAR_LAYER 21
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#define FACEMASK_LAYER 22
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#define HEAD_LAYER 23
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#define COLLAR_LAYER 24
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#define HANDCUFF_LAYER 25
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#define LEGCUFF_LAYER 26
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#define L_HAND_LAYER 27
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#define R_HAND_LAYER 28
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#define FIRE_LAYER 29 //If you're on fire
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#define TOTAL_LAYERS 29
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//////////////////////////////////
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#define UNDERSCORE_OR_NULL(target) "[target ? "[target]_" : ""]"
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@@ -496,7 +498,8 @@ There are several things that need to be remembered:
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update_inv_wear_id(FALSE)
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update_inv_gloves(FALSE)
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update_inv_glasses(FALSE)
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update_inv_ears(FALSE)
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update_inv_l_ear(FALSE)
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update_inv_r_ear(FALSE)
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update_inv_shoes(FALSE)
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update_inv_s_store(FALSE)
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update_inv_wear_mask(FALSE)
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@@ -706,50 +709,88 @@ There are several things that need to be remembered:
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if(update_icons)
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update_icon()
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/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
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if (QDELING(src))
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/mob/living/carbon/human/update_inv_l_ear(var/update_icons=1)
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if(QDELING(src))
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return
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overlays_raw[EARS_LAYER] = null
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if (check_draw_ears())
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var/result_layer
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if(check_draw_ears())
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if(l_ear)
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var/t_type = l_ear.icon_state
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l_ear.screen_loc = ui_l_ear
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var/image/result_layer = null
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//Determine the icon to use
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var/t_icon = INV_L_EAR_DEF_ICON
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if(l_ear.contained_sprite)
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l_ear.auto_adapt_species(src)
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t_type = "[UNDERSCORE_OR_NULL(l_ear.icon_species_tag)][l_ear.item_state][WORN_LEAR]"
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result_layer = image(l_ear.icon_override || l_ear.icon, t_type)
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else if(l_ear.icon_override)
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result_layer = image(l_ear.icon_override, "[t_type]_l")
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[GET_BODY_TYPE])
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result_layer = image(l_ear.sprite_sheets[GET_BODY_TYPE], "[t_type]_l")
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else
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result_layer = image('icons/mob/ears.dmi', "[t_type]")
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var/t_state = "[UNDERSCORE_OR_NULL(l_ear.icon_species_tag)][l_ear.item_state][WORN_LEAR]"
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result_layer = image(l_ear.icon_override || l_ear.icon, t_state)
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else if(l_ear.icon_override)
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t_icon = l_ear.icon_override
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[GET_BODY_TYPE])
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t_icon = l_ear.sprite_sheets[GET_BODY_TYPE]
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else if(l_ear.item_icons && (slot_l_ear_str in l_ear.item_icons))
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t_icon = l_ear.item_icons[slot_l_ear_str]
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else
|
||||
t_icon = INV_L_EAR_DEF_ICON
|
||||
|
||||
if(!result_layer) //Create the image
|
||||
result_layer = image(t_icon, l_ear.icon_state)
|
||||
|
||||
if(l_ear.color)
|
||||
result_layer.color = l_ear.color
|
||||
|
||||
var/image/worn_overlays = l_ear.worn_overlays(t_icon)
|
||||
if(worn_overlays)
|
||||
result_layer.overlays.Add(worn_overlays)
|
||||
|
||||
overlays_raw[L_EAR_LAYER] = result_layer
|
||||
else
|
||||
overlays_raw[L_EAR_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icon()
|
||||
|
||||
/mob/living/carbon/human/update_inv_r_ear(var/update_icons=1)
|
||||
if(QDELING(src))
|
||||
return
|
||||
|
||||
if(check_draw_ears())
|
||||
if(r_ear)
|
||||
var/image/I
|
||||
var/t_type = r_ear.icon_state
|
||||
r_ear.screen_loc = ui_r_ear
|
||||
|
||||
var/image/result_layer = null
|
||||
|
||||
//Determine the icon to use
|
||||
var/t_icon = INV_R_EAR_DEF_ICON
|
||||
if(r_ear.contained_sprite)
|
||||
r_ear.auto_adapt_species(src)
|
||||
t_type = "[UNDERSCORE_OR_NULL(r_ear.icon_species_tag)][r_ear.item_state][WORN_REAR]"
|
||||
I = image(r_ear.icon_override || r_ear.icon, t_type)
|
||||
var/t_state = "[UNDERSCORE_OR_NULL(r_ear.icon_species_tag)][r_ear.item_state][WORN_REAR]"
|
||||
|
||||
result_layer = image(r_ear.icon_override || r_ear.icon, t_state)
|
||||
else if(r_ear.icon_override)
|
||||
I = image(r_ear.icon_override, "[t_type]_r")
|
||||
t_icon = r_ear.icon_override
|
||||
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[GET_BODY_TYPE])
|
||||
I = image(r_ear.sprite_sheets[GET_BODY_TYPE], "[t_type]_r")
|
||||
t_icon = r_ear.sprite_sheets[GET_BODY_TYPE]
|
||||
else if(r_ear.item_icons && (slot_r_ear_str in r_ear.item_icons))
|
||||
t_icon = r_ear.item_icons[slot_r_ear_str]
|
||||
else
|
||||
I = image('icons/mob/ears.dmi', "[t_type]")
|
||||
t_icon = INV_R_EAR_DEF_ICON
|
||||
|
||||
if (result_layer)
|
||||
result_layer = list(result_layer, I)
|
||||
I.color = r_ear.color
|
||||
else
|
||||
result_layer = I
|
||||
if(!result_layer) //Create the image
|
||||
result_layer = image(t_icon, r_ear.icon_state)
|
||||
|
||||
overlays_raw[EARS_LAYER] = result_layer
|
||||
if(r_ear.color)
|
||||
result_layer.color = r_ear.color
|
||||
|
||||
var/image/worn_overlays = r_ear.worn_overlays(t_icon)
|
||||
if(worn_overlays)
|
||||
result_layer.overlays.Add(worn_overlays)
|
||||
|
||||
overlays_raw[R_EAR_LAYER] = result_layer
|
||||
else
|
||||
overlays_raw[R_EAR_LAYER] = null
|
||||
|
||||
if(update_icons)
|
||||
update_icon()
|
||||
@@ -1515,7 +1556,8 @@ There are several things that need to be remembered:
|
||||
#undef SUIT_STORE_LAYER
|
||||
#undef BACK_LAYER
|
||||
#undef HAIR_LAYER
|
||||
#undef EARS_LAYER
|
||||
#undef L_EAR_LAYER
|
||||
#undef R_EAR_LAYER
|
||||
#undef FACEMASK_LAYER
|
||||
#undef HEAD_LAYER
|
||||
#undef COLLAR_LAYER
|
||||
|
||||
@@ -58,7 +58,10 @@
|
||||
/mob/proc/update_inv_pockets()
|
||||
return
|
||||
|
||||
/mob/proc/update_inv_ears()
|
||||
/mob/proc/update_inv_l_ear()
|
||||
return
|
||||
|
||||
/mob/proc/update_inv_r_ear()
|
||||
return
|
||||
|
||||
/mob/proc/update_targeted()
|
||||
|
||||
Reference in New Issue
Block a user