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Add map laceholder objects for mine turfs (#3828)
changes: Mine turfs now use a 32x32 icon on the map to make them easier to map with. In-game behavior (should be) unchanged.
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@@ -8,8 +8,9 @@
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/turf/simulated/mineral //wall piece
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name = "rock"
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icon = 'icons/turf/smooth/rock_wall.dmi' // Until we get sprites.
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icon = 'icons/turf/map_placeholders.dmi'
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icon_state = "rock"
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var/icon/actual_icon = 'icons/turf/smooth/rock_wall.dmi'
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layer = 2.01
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smooth = SMOOTH_MORE | SMOOTH_BORDER
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canSmoothWith = list(
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@@ -44,6 +45,8 @@
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if (initialized)
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crash_with("Warning: [src]([type]) initialized multiple times!")
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icon = actual_icon
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initialized = TRUE
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turfs += src
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@@ -492,7 +495,7 @@
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// This means you can put grass on the asteroid etc.
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/turf/simulated/floor/asteroid
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name = "sand"
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icon = 'icons/turf/smooth/ash.dmi'
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icon = 'icons/turf/map_placeholders.dmi'
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icon_state = "ash"
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smooth = SMOOTH_MORE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
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canSmoothWith = list(
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@@ -524,6 +527,8 @@
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crash_with("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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icon = base_icon
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turfs += src
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if(dynamic_lighting)
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