Langserver Fixes (#7740)

This commit is contained in:
Matt Atlas
2019-12-22 17:51:24 +02:00
committed by Erki
parent 420fbe85c8
commit f5a2ff1bcd
16 changed files with 23 additions and 58 deletions
@@ -15,27 +15,6 @@
direct (bool) If true plays directly to provided atoms instead of from them
*/
//Timing subsystem
//Don't run if there is an identical unique timer active
//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
#define TIMER_UNIQUE (1<<0)
//For unique timers: Replace the old timer rather then not start this one
#define TIMER_OVERRIDE (1<<1)
//Timing should be based on how timing progresses on clients, not the sever.
// tracking this is more expensive,
// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
#define TIMER_CLIENT_TIME (1<<2)
//Timer can be stopped using deltimer()
#define TIMER_STOPPABLE (1<<3)
//To be used with TIMER_UNIQUE
//prevents distinguishing identical timers with the wait variable
#define TIMER_NO_HASH_WAIT (1<<4)
//Loops the timer repeatedly until qdeleted
//In most cases you want a subsystem instead
#define TIMER_LOOP (1<<5)
#define TIMER_ID_NULL -1
/datum/looping_sound
var/list/atom/output_atoms
var/mid_sounds
-2
View File
@@ -1,5 +1,3 @@
#define CAT_HIDDEN 2 // Also in code/game/machinery/vending.dm
/datum/wires/vending
holder_type = /obj/machinery/vending
wire_count = 6