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Langserver Fixes (#7740)
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@@ -15,27 +15,6 @@
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direct (bool) If true plays directly to provided atoms instead of from them
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*/
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//Timing subsystem
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//Don't run if there is an identical unique timer active
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//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
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#define TIMER_UNIQUE (1<<0)
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//For unique timers: Replace the old timer rather then not start this one
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#define TIMER_OVERRIDE (1<<1)
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//Timing should be based on how timing progresses on clients, not the sever.
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// tracking this is more expensive,
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// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
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#define TIMER_CLIENT_TIME (1<<2)
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//Timer can be stopped using deltimer()
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#define TIMER_STOPPABLE (1<<3)
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//To be used with TIMER_UNIQUE
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//prevents distinguishing identical timers with the wait variable
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#define TIMER_NO_HASH_WAIT (1<<4)
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//Loops the timer repeatedly until qdeleted
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//In most cases you want a subsystem instead
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#define TIMER_LOOP (1<<5)
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#define TIMER_ID_NULL -1
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/datum/looping_sound
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var/list/atom/output_atoms
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var/mid_sounds
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@@ -1,5 +1,3 @@
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#define CAT_HIDDEN 2 // Also in code/game/machinery/vending.dm
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/datum/wires/vending
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holder_type = /obj/machinery/vending
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wire_count = 6
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