From f60ebc5f2bccb24d19a196e1ab0c068f73a78d86 Mon Sep 17 00:00:00 2001 From: Erki Date: Thu, 2 Nov 2017 00:26:36 +0200 Subject: [PATCH] Makes visible turf generation in the AI visnet go faster (#3780) --- code/modules/mob/freelook/ai/chunk.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/freelook/ai/chunk.dm b/code/modules/mob/freelook/ai/chunk.dm index 5d82f66d662..8726a127b21 100644 --- a/code/modules/mob/freelook/ai/chunk.dm +++ b/code/modules/mob/freelook/ai/chunk.dm @@ -7,6 +7,7 @@ var/list/cameras = list() /datum/chunk/camera/acquireVisibleTurfs(var/list/visible) + var/turf/point = locate(src.x + 8, src.y + 8, src.z) for(var/camera in cameras) var/obj/machinery/camera/c = camera @@ -17,14 +18,16 @@ if(!c.can_use()) continue - var/turf/point = locate(src.x + 8, src.y + 8, src.z) if(get_dist(point, c) > 24) cameras -= c + continue for(var/turf/t in c.can_see()) visible[t] = t for(var/mob/living/silicon/ai/AI in living_mob_list) + if (get_dist(point, AI) > world.view) + continue for(var/turf/t in AI.seen_camera_turfs()) visible[t] = t