mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 16:10:02 +01:00
Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
This commit is contained in:
@@ -0,0 +1,30 @@
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/datum/controller/subsystem/asteroid
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name = "Asteroid"
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flags = SS_NO_FIRE | SS_NO_DISPLAY
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init_order = SS_INIT_ASTEROID
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/datum/controller/subsystem/asteroid/Initialize(timeofday)
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if(config.generate_asteroid)
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// These values determine the specific area that the map is applied to.
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// If you do not use the official Baycode moonbase map, you will need to change them.
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// Create the chasms.
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new /datum/random_map/automata/cave_system/chasms(null,0,0,3,255,255)
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new /datum/random_map/automata/cave_system(null,0,0,3,255,255)
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new /datum/random_map/automata/cave_system/chasms(null,0,0,4,255,255)
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new /datum/random_map/automata/cave_system(null,0,0,4,255,255)
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new /datum/random_map/automata/cave_system/chasms(null,0,0,5,255,255)
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new /datum/random_map/automata/cave_system/high_yield(null,0,0,5,255,255)
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new /datum/random_map/automata/cave_system/chasms/surface(null,0,0,6,255,255)
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// Create the deep mining ore distribution map.
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new /datum/random_map/noise/ore(null, 0, 0, 5, 64, 64)
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new /datum/random_map/noise/ore(null, 0, 0, 4, 64, 64)
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new /datum/random_map/noise/ore(null, 0, 0, 3, 64, 64)
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var/counting_number
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for(var/turf/simulated/open/chasm in world)
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counting_number += 1
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chasm.update()
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var/counting_result = "Total number of chasms: [counting_number]"
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admin_notice(span("danger", counting_result))
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game_log("ASGEN", counting_result)
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..()
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@@ -0,0 +1,151 @@
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var/datum/controller/subsystem/atoms/SSatoms
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#define BAD_INIT_QDEL_BEFORE 1
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#define BAD_INIT_DIDNT_INIT 2
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#define BAD_INIT_SLEPT 4
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#define BAD_INIT_NO_HINT 8
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/datum/controller/subsystem/atoms
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name = "Atoms"
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init_order = SS_INIT_ATOMS
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flags = SS_NO_FIRE
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var/initialized = INITIALIZATION_INSSATOMS
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var/old_initialized
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var/list/late_loaders
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var/list/created_atoms
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var/list/late_qdel
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var/list/BadInitializeCalls = list()
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/datum/controller/subsystem/atoms/New()
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NEW_SS_GLOBAL(SSatoms)
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/datum/controller/subsystem/atoms/Initialize(timeofday)
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initialized = INITIALIZATION_INNEW_MAPLOAD
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InitializeAtoms()
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makepowernets()
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return ..()
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/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms)
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if(initialized == INITIALIZATION_INSSATOMS)
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return
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initialized = INITIALIZATION_INNEW_MAPLOAD
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LAZYINITLIST(late_loaders)
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LAZYINITLIST(late_qdel)
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var/count
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var/list/mapload_arg = list(TRUE)
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if(atoms)
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created_atoms = list()
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count = atoms.len
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for(var/I in atoms)
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if(InitAtom(I, mapload_arg))
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atoms -= I
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CHECK_TICK
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else
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count = 0
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for(var/atom/A in world)
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if(!A.initialized)
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InitAtom(A, mapload_arg)
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++count
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CHECK_TICK
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admin_notice(span("danger", "Initialized [count] atoms."), R_DEBUG)
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log_ss("atoms", "Initialized [count] atoms.")
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initialized = INITIALIZATION_INNEW_REGULAR
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if(late_loaders.len)
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for(var/I in late_loaders)
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var/atom/A = I
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A.LateInitialize()
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admin_notice(span("danger", "Late-initialized [late_loaders.len] atoms."), R_DEBUG)
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log_ss("atoms", "Late initialized [late_loaders.len] atoms")
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late_loaders.Cut()
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if(late_qdel.len)
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var/num_qdels = late_qdel.len
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for(var/thing in late_qdel)
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qdel(thing)
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admin_notice(span("danger", "Late-qdeleted [num_qdels] atoms."), R_DEBUG)
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log_ss("atoms", "Late qdeleted [num_qdels] atoms.")
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late_qdel.Cut()
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if(atoms)
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. = created_atoms + atoms
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created_atoms = null
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/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
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var/the_type = A.type
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if(QDELING(A))
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BadInitializeCalls[the_type] |= BAD_INIT_QDEL_BEFORE
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return TRUE
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var/start_tick = world.time
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var/result = A.Initialize(arglist(arguments))
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if(start_tick != world.time)
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BadInitializeCalls[the_type] |= BAD_INIT_SLEPT
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if(result != INITIALIZE_HINT_NORMAL)
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switch(result)
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if(INITIALIZE_HINT_LATELOAD)
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if(arguments[1]) //mapload
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late_loaders += A
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else
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A.LateInitialize()
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if(INITIALIZE_HINT_QDEL)
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qdel(A)
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return TRUE
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if(INITIALIZE_HINT_LATEQDEL)
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if(arguments[1]) //mapload
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late_qdel += A
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else
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qdel(A)
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return TRUE
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else
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BadInitializeCalls[the_type] |= BAD_INIT_NO_HINT
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if(!A) //possible harddel
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return TRUE
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else if(!A.initialized)
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BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
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return QDELETED(A)
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/datum/controller/subsystem/atoms/proc/InitLog()
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. = ""
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for(var/path in BadInitializeCalls)
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. += "Path : [path] \n"
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var/fails = BadInitializeCalls[path]
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if(fails & BAD_INIT_DIDNT_INIT)
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. += "- Didn't call atom/Initialize()\n"
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if(fails & BAD_INIT_NO_HINT)
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. += "- Didn't return an Initialize hint\n"
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if(fails & BAD_INIT_QDEL_BEFORE)
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. += "- Qdel'd in New()\n"
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if(fails & BAD_INIT_SLEPT)
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. += "- Slept during Initialize()\n"
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/*datum/controller/subsystem/atoms/Shutdown()
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var/initlog = InitLog()
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if(initlog)
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world.log << initlog*/
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/datum/controller/subsystem/atoms/Recover()
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initialized = SSatoms.initialized
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if(initialized == INITIALIZATION_INNEW_MAPLOAD)
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InitializeAtoms()
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old_initialized = SSatoms.old_initialized
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#undef BAD_INIT_QDEL_BEFORE
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#undef BAD_INIT_DIDNT_INIT
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#undef BAD_INIT_SLEPT
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#undef BAD_INIT_NO_HINT
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@@ -0,0 +1,45 @@
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// This is the first subsystem initialized by the MC.
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// Stuff that should be loaded before everything else that isn't significant enough to get its own SS goes here.
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/datum/controller/subsystem/misc_early
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name = "Early Miscellaneous Init"
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init_order = SS_INIT_MISC_FIRST
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flags = SS_NO_FIRE | SS_NO_DISPLAY
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/datum/controller/subsystem/misc_early/Initialize(timeofday)
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// Create the data core, whatever that is.
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data_core = new /datum/datacore()
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// Setup the global HUD.
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global_hud = new
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global_huds = list(
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global_hud.druggy,
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global_hud.blurry,
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global_hud.vimpaired,
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global_hud.darkMask,
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global_hud.nvg,
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global_hud.thermal,
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global_hud.meson,
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global_hud.science
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)
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// This is kinda important. Set up details of what the hell things are made of.
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populate_material_list()
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// Create autolathe recipes, as above.
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populate_lathe_recipes()
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// Create robolimbs for chargen.
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populate_robolimb_list()
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if(config.ToRban)
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ToRban_autoupdate()
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// Setup the job controller.
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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lobby_image = new/obj/effect/lobby_image()
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..()
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@@ -0,0 +1,42 @@
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// This subsystem loads later in the init process. Not last, but after most major things are done.
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// We sort the area list here because SSatoms needs to run first.
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/datum/controller/subsystem/misc_late
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name = "Late Miscellaneous Init"
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init_order = SS_INIT_MISC
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flags = SS_NO_FIRE | SS_NO_DISPLAY
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/datum/controller/subsystem/misc_late/Initialize(timeofday)
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// Sort the area list.
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sortTim(all_areas, /proc/cmp_name_asc)
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var/turf/picked
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// Setup the teleport locs.
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for (var/thing in all_areas)
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var/area/AR = thing
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picked = null
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if(!(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)))
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picked = pick_area_turf(AR.type, list(/proc/is_station_turf))
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if (picked)
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teleportlocs += AR.name
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teleportlocs[AR.name] = AR
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if(istype(AR, /area/turret_protected/aisat) || istype(AR, /area/derelict) || istype(AR, /area/tdome) || istype(AR, /area/shuttle/specops/centcom))
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ghostteleportlocs += AR.name
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ghostteleportlocs[AR.name] = AR
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picked = pick_area_turf(AR.type, list(/proc/is_station_turf))
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if (picked)
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ghostteleportlocs += AR.name
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ghostteleportlocs[AR.name] = AR
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sortTim(teleportlocs, /proc/cmp_text_asc)
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sortTim(ghostteleportlocs, /proc/cmp_text_asc)
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populate_antag_type_list()
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populate_spawn_points()
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setupgenetics()
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shuttle_controller.setup_shuttle_docks()
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..(timeofday, TRUE)
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@@ -0,0 +1,93 @@
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var/datum/controller/subsystem/xenoarch/SSxenoarch
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#define XENOARCH_SPAWN_CHANCE 0.5
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#define DIGSITESIZE_LOWER 4
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#define DIGSITESIZE_UPPER 12
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#define ARTIFACTSPAWNNUM_LOWER 6
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#define ARTIFACTSPAWNNUM_UPPER 12
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/datum/controller/subsystem/xenoarch
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name = "Xenoarcheology"
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flags = SS_NO_FIRE
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init_order = SS_INIT_MISC
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var/list/artifact_spawning_turfs = list()
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var/list/digsite_spawning_turfs = list()
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/datum/controller/subsystem/xenoarch/New()
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NEW_SS_GLOBAL(SSxenoarch)
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/datum/controller/subsystem/xenoarch/Initialize(timeofday)
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//create digsites
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for(var/turf/simulated/mineral/M in block(locate(1,1,1), locate(world.maxx, world.maxy, world.maxz)))
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if(isnull(M.geologic_data))
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M.geologic_data = new/datum/geosample(M)
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if(!prob(XENOARCH_SPAWN_CHANCE))
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continue
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digsite_spawning_turfs.Add(M)
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var/digsite = get_random_digsite_type()
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var/target_digsite_size = rand(DIGSITESIZE_LOWER, DIGSITESIZE_UPPER)
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var/list/processed_turfs = list()
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var/list/turfs_to_process = list(M)
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while(turfs_to_process.len)
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var/turf/simulated/mineral/archeo_turf = pop(turfs_to_process)
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if(target_digsite_size > 1)
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var/list/viable_adjacent_turfs = orange(1, archeo_turf)
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for(var/turf/simulated/mineral/T in orange(1, archeo_turf))
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if(T.finds)
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continue
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if(T in processed_turfs)
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continue
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viable_adjacent_turfs.Add(T)
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for(var/turf/simulated/mineral/T in viable_adjacent_turfs)
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if(prob(target_digsite_size/viable_adjacent_turfs.len))
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turfs_to_process.Add(T)
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target_digsite_size -= 1
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if(target_digsite_size <= 0)
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break
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processed_turfs.Add(archeo_turf)
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if(isnull(archeo_turf.finds))
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archeo_turf.finds = list()
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if(prob(50))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,95)))
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else if(prob(75))
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archeo_turf.finds.Add(new /datum/find(digsite, rand(5,45)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(55,95)))
|
||||
else
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(5,30)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(35,75)))
|
||||
archeo_turf.finds.Add(new /datum/find(digsite, rand(75,95)))
|
||||
|
||||
//sometimes a find will be close enough to the surface to show
|
||||
var/datum/find/F = archeo_turf.finds[1]
|
||||
if(F.excavation_required <= F.view_range)
|
||||
archeo_turf.archaeo_overlay = "overlay_archaeo[rand(1,3)]"
|
||||
archeo_turf.overlays += archeo_turf.archaeo_overlay
|
||||
|
||||
//have a chance for an artifact to spawn here, but not in animal or plant digsites
|
||||
if(isnull(M.artifact_find) && digsite != 1 && digsite != 2)
|
||||
artifact_spawning_turfs.Add(archeo_turf)
|
||||
|
||||
//create artifact machinery
|
||||
var/num_artifacts_spawn = rand(ARTIFACTSPAWNNUM_LOWER, ARTIFACTSPAWNNUM_UPPER)
|
||||
while(artifact_spawning_turfs.len > num_artifacts_spawn)
|
||||
pick_n_take(artifact_spawning_turfs)
|
||||
|
||||
var/list/artifacts_spawnturf_temp = artifact_spawning_turfs.Copy()
|
||||
while(artifacts_spawnturf_temp.len > 0)
|
||||
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
|
||||
artifact_turf.artifact_find = new()
|
||||
|
||||
..()
|
||||
|
||||
|
||||
#undef XENOARCH_SPAWN_CHANCE
|
||||
#undef DIGSITESIZE_LOWER
|
||||
#undef DIGSITESIZE_UPPER
|
||||
#undef ARTIFACTSPAWNNUM_LOWER
|
||||
#undef ARTIFACTSPAWNNUM_UPPER
|
||||
Reference in New Issue
Block a user