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Fixes #5390
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@@ -298,6 +298,8 @@
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before_move()
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Move(location.return_turf())
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if(after_move())
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return 1
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if(!bumped && !isturf(original))
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if(loc == get_turf(original))
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@@ -315,7 +317,10 @@
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sleep(step_delay) //add delay between movement iterations if it's not a hitscan weapon
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/obj/item/projectile/proc/before_move()
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return
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return 0
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/obj/item/projectile/proc/after_move()
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return 0
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/obj/item/projectile/proc/setup_trajectory(turf/startloc, turf/targloc, var/x_offset = 0, var/y_offset = 0)
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// setup projectile state
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