diff --git a/baystation12.dme b/baystation12.dme index f053c299991..eebc61c47d4 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -158,6 +158,7 @@ #include "code\datums\category.dm" #include "code\datums\computerfiles.dm" #include "code\datums\datacore.dm" +#include "code\datums\discord_bot.dm" #include "code\datums\disease.dm" #include "code\datums\mind.dm" #include "code\datums\mixed.dm" diff --git a/code/__defines/chemistry.dm b/code/__defines/chemistry.dm index 31bdcc94694..cc212c82cce 100644 --- a/code/__defines/chemistry.dm +++ b/code/__defines/chemistry.dm @@ -36,5 +36,5 @@ // Chemistry lists. var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate. var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate. -var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") // This stops the heart. +var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart. var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 8e1f113dabb..b5c9bb2aa1c 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -297,9 +297,9 @@ var/global/list/additional_antag_types = list() sleep(10) print_ownerless_uplinks() - // Avoid the longest loop if we aren't actively using the bot. - if (discord_bot.active) - discord_text += antag.print_player_summary_discord() + // Avoid the longest loop if we aren't actively using the bot. + if (discord_bot.active) + discord_text += antag.print_player_summary_discord() discord_bot.send_to_announce(discord_text) discord_text = "" diff --git a/code/global.dm b/code/global.dm index 1cca8def890..6973eb570f0 100644 --- a/code/global.dm +++ b/code/global.dm @@ -125,12 +125,6 @@ var/DBConnection/dbcon // Added for Xenoarchaeology, might be useful for other stuff. var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z") -// Chemistry lists. -var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate. -var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate. -var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart. -var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional - // Used by robots and robot preferences. var/list/robot_module_types = list( "Standard", "Engineering", "Construction", "Medical", "Rescue", diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm index 1dcab7f46bc..a48b59b4605 100644 --- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm +++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm @@ -48,7 +48,6 @@ breach_threshold = 38 resilience = 0.2 can_breach = 1 - sprite_sheets = list( sprite_sheets = list("Tajara" = 'icons/mob/species/tajaran/suit.dmi',"Unathi" = 'icons/mob/species/unathi/suit.dmi') species_restricted = list("exclude","Diona","Xenomorph","Vaurca","Golem") supporting_limbs = list() diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm index 14e8e5faca6..39d948f433f 100644 --- a/code/modules/mob/holder.dm +++ b/code/modules/mob/holder.dm @@ -100,8 +100,6 @@ var/list/holder_mob_icon_cache = list() return if (isalive && contained.stat == DEAD) held_death(1)//If we get here, it means the mob died sometime after we picked it up. We pass in 1 so that we can play its deathmessage ->>>>>>> development-2 - //This function checks if the current location is safe to release inside //it returns 1 if the creature will bug out when released @@ -480,6 +478,3 @@ var/list/holder_mob_icon_cache = list() icon_state_dead = "mushroom_dead" slot_flags = SLOT_HEAD w_class = 2 - - - diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 5aa7594b583..03786847849 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1302,22 +1302,22 @@ if(healths) healths.icon_state = "health7" //DEAD healthmeter // #TODO-MERGE: Check the indentation of this file! It's awful! if(healths) - if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them. - for(var/obj/item/item in contents) - if(item.zoom) - item.zoom() - break + if(client.view != world.view) // If mob dies while zoomed in with device, unzoom them. + for(var/obj/item/item in contents) + if(item.zoom) + item.zoom() + break - /* - if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents)) - var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src - if(s.zoom) - s.zoom() - if(locate(/obj/item/device/binoculars, contents)) - var/obj/item/device/binoculars/b = locate() in src - if(b.zoom) - b.zoom() - */ + /* + if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents)) + var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src + if(s.zoom) + s.zoom() + if(locate(/obj/item/device/binoculars, contents)) + var/obj/item/device/binoculars/b = locate() in src + if(b.zoom) + b.zoom() + */ else if(is_ventcrawling == 0) // Stops sight returning to normal if inside a vent