Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371)

This commit is contained in:
Matt Atlas
2022-08-02 17:59:51 +02:00
committed by GitHub
parent 582a03c331
commit f768a9022d
103 changed files with 2470 additions and 939 deletions
+59 -26
View File
@@ -1,7 +1,7 @@
/var/datum/controller/subsystem/responseteam/SSresponseteam
/var/datum/controller/subsystem/distress/SSdistress
/datum/controller/subsystem/responseteam
name = "Response Team"
/datum/controller/subsystem/distress
name = "Distress"
flags = SS_NO_FIRE
var/ert_count = 0
@@ -13,14 +13,16 @@
var/datum/responseteam/picked_team
var/list/datum/ghostspawner/human/ert/sent_teams = list()
/datum/controller/subsystem/responseteam/Recover()
send_emergency_team = SSresponseteam.send_emergency_team
var/list/active_distress_beacons = list()
/datum/controller/subsystem/responseteam/New()
NEW_SS_GLOBAL(SSresponseteam)
/datum/controller/subsystem/distress/Recover()
send_emergency_team = SSdistress.send_emergency_team
/datum/controller/subsystem/distress/New()
NEW_SS_GLOBAL(SSdistress)
feedback_set("responseteam_count",0)
/datum/controller/subsystem/responseteam/Initialize(start_timeofday)
/datum/controller/subsystem/distress/Initialize(start_timeofday)
. = ..()
var/list/all_teams = subtypesof(/datum/responseteam)
for(var/team in all_teams)
@@ -30,11 +32,11 @@
available_teams += ert
all_ert_teams += ert
/datum/controller/subsystem/responseteam/stat_entry()
/datum/controller/subsystem/distress/stat_entry()
var/out = "CC:[can_call_ert]"
..(out)
/datum/controller/subsystem/responseteam/proc/pick_random_team()
/datum/controller/subsystem/distress/proc/pick_random_team()
var/list/datum/responseteam/possible_teams = list()
for(var/datum/responseteam/ert in available_teams)
possible_teams[ert] = ert.chance
@@ -42,7 +44,7 @@
return pickweight(possible_teams)
/datum/controller/subsystem/responseteam/proc/trigger_armed_response_team(var/forced_choice = null)
/datum/controller/subsystem/distress/proc/trigger_armed_response_team(var/forced_choice = null)
if(!can_call_ert && !forced_choice)
return
if(send_emergency_team)
@@ -51,7 +53,7 @@
ert_count++
feedback_inc("responseteam_count")
command_announcement.Announce("A distress beacon has been launched. Please remain calm, a relief team will arrive soon.", "[current_map.boss_name]", 'sound/effects/distressbeacon.ogg')
command_announcement.Announce("An emergency response team has picked up the distress signal. A specialized relief team will arrive shortly.", "[current_map.station_name] Distress Suite", 'sound/misc/announcements/security_level_old.ogg')
if(forced_choice && forced_choice != "Random")
for(var/datum/responseteam/R in available_teams)
@@ -64,7 +66,7 @@
feedback_set("responseteam[ert_count]",world.time)
can_call_ert = FALSE // Only one call per round, gentleman.
send_emergency_team = 1
send_emergency_team = TRUE
sent_teams = list() //Make sure this list is clear before we use it.
@@ -77,7 +79,27 @@
send_emergency_team = FALSE //We completed the ERT handling, so let's allow admins to call another.
/datum/controller/subsystem/responseteam/proc/handle_spawner()
/datum/controller/subsystem/distress/proc/trigger_overmap_distress_beacon(var/obj/effect/overmap/visitable/caller, var/distress_message, var/mob/user)
if(caller.has_called_distress_beacon)
return
ert_count++
feedback_inc("responseteam_count")
command_announcement.Announce("A distress beacon has been broadcasted to nearby vessels in the sector. Please remain calm and make preparations for the arrival of third parties.", "[current_map.station_name] Distress Suite", 'sound/misc/announcements/security_level_old.ogg', zlevels = caller.map_z)
log_and_message_admins("has launched a distress beacon from the [caller.name] with message: [distress_message].", user)
var/datum/distress_beacon/beacon = new()
beacon.caller = caller
beacon.distress_message = distress_message
beacon.user = user
beacon.user_name = user.name //It is possible that the mob's name may change after the distress beacon is launched, so we keep this var to avoid stuff like that.
active_distress_beacons[caller.name] = beacon
caller.toggle_distress_status()
/datum/controller/subsystem/distress/proc/handle_spawner()
for(var/N in typesof(picked_team.spawner)) //Find all spawners that are subtypes of the team we want.
var/datum/ghostspawner/human/ert/new_spawner = new N
for(var/role_spawner in SSghostroles.spawners)
@@ -93,11 +115,11 @@
var/datum/map_template/distress_map = new picked_team.equipment_map
distress_map.load(landmark_position)
/datum/controller/subsystem/responseteam/proc/close_ert_blastdoors()
/datum/controller/subsystem/distress/proc/close_ert_blastdoors()
var/datum/wifi/sender/door/wifi_sender = new("ert_shuttle_lockdown", src)
wifi_sender.activate("close")
/datum/controller/subsystem/responseteam/proc/close_tcfl_blastdoors()
/datum/controller/subsystem/distress/proc/close_tcfl_blastdoors()
var/datum/wifi/sender/door/wifi_sender = new("tcfl_shuttle_lockdown", src)
wifi_sender.activate("close")
@@ -107,7 +129,7 @@
/client/proc/response_team()
set name = "Dispatch Emergency Response Team"
set category = "Special Verbs"
set desc = "Send an emergency response team to the station"
set desc = "Send an emergency response team to the ship."
if(!holder)
to_chat(usr, "<span class='danger'>Only administrators may use this command.</span>")
@@ -115,37 +137,48 @@
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
if(SSresponseteam.send_emergency_team)
if(SSdistress.send_emergency_team)
to_chat(usr, "<span class='danger'>[current_map.boss_name] has already dispatched an emergency response team!</span>")
return
if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
return
if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
switch(alert("The ship is not on red alert. Do you still want to dispatch a response team?",,"Yes","No"))
if("No")
return
var/list/plaintext_teams = list("Random")
for(var/datum/responseteam/A in SSresponseteam.all_ert_teams)
for(var/datum/responseteam/A in SSdistress.all_ert_teams)
plaintext_teams += A.name
var/choice = input("Select the response team type","Response team selection") as null|anything in plaintext_teams
var/choice = input("Select the response team type.","Response Team Selection") as null|anything in plaintext_teams
if(SSresponseteam.send_emergency_team)
if(SSdistress.send_emergency_team)
to_chat(usr, "<span class='danger'>Looks like somebody beat you to it!</span>")
return
message_admins("[key_name_admin(usr)] is dispatching a Response Team: [choice].", 1)
log_admin("[key_name(usr)] used Dispatch Response Team: [choice].",admin_key=key_name(usr))
SSresponseteam.trigger_armed_response_team(choice)
SSdistress.trigger_armed_response_team(choice)
/hook/shuttle_moved/proc/close_response_blastdoors(var/obj/effect/shuttle_landmark/start_location, var/obj/effect/shuttle_landmark/destination)
//Check if we are departing from the Odin
if(start_location.landmark_tag == "nav_ert_start")
SSresponseteam.close_ert_blastdoors()
SSdistress.close_ert_blastdoors()
//Check if we are departing from the TCFL base
else if(start_location.landmark_tag == "nav_legion_start")
SSresponseteam.close_tcfl_blastdoors()
return TRUE
SSdistress.close_tcfl_blastdoors()
return TRUE
/datum/distress_beacon
var/distress_message
var/obj/effect/overmap/visitable/caller
var/mob/living/carbon/human/user
var/user_name
/datum/distress_beacon/Destroy()
caller = null
user = null
return ..()