Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371)

This commit is contained in:
Matt Atlas
2022-08-02 17:59:51 +02:00
committed by GitHub
parent 582a03c331
commit f768a9022d
103 changed files with 2470 additions and 939 deletions
+11 -1
View File
@@ -44,7 +44,7 @@
var/deflating = FALSE
var/undeploy_path = null
var/torn_path = null
var/health = 50.0
var/health = 15
/obj/structure/inflatable/wall
name = "inflatable wall"
@@ -60,6 +60,10 @@
return ..()
/obj/structure/inflatable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(isprojectile(mover))
visible_message(SPAN_DANGER("\The [src] rapidly deflates!"))
deflate(TRUE)
return TRUE
return FALSE
/obj/structure/inflatable/bullet_act(var/obj/item/projectile/Proj)
@@ -67,6 +71,8 @@
if(!proj_damage)
return
bullet_ping(Proj)
health -= proj_damage
..()
if(health <= 0)
@@ -199,6 +205,10 @@
return state
if(istype(mover, /obj/effect/beam))
return !opacity
if(isprojectile(mover))
visible_message(SPAN_DANGER("\The [src] rapidly deflates!"))
deflate(TRUE)
return TRUE
return !density
/obj/structure/inflatable/door/proc/TryToSwitchState(mob/user)