Hivebot Spawn Effect Tweak (#19600)

* Most hivebots now create sparks when they teleport in, instead of
smoke. The smokescreen created by beacons remain.
* Smoke now renders over mobs again.
This commit is contained in:
Geeves
2024-07-17 21:11:13 +00:00
committed by GitHub
parent 51028a67ac
commit f7930c2524
5 changed files with 11 additions and 7 deletions
@@ -4,7 +4,6 @@
/obj/effect/effect/smoke/chem
icon = 'icons/effects/chemsmoke.dmi'
opacity = 0
layer = ABOVE_PROJECTILE_LAYER
time_to_live = 300
pass_flags = PASSTABLE | PASSGRILLE | PASSGLASS //PASSGLASS is fine here, it's just so the visual effect can "flow" around glass
var/splash_amount = 10 //atoms moving through a smoke cloud get splashed with up to 10 units of reagent
@@ -97,6 +97,7 @@ steam.start() -- spawns the effect
name = "smoke"
icon_state = "smoke"
opacity = 1
layer = ABOVE_PROJECTILE_LAYER
anchored = 0.0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/amount = 6.0