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Hivebot Spawn Effect Tweak (#19600)
* Most hivebots now create sparks when they teleport in, instead of smoke. The smokescreen created by beacons remain. * Smoke now renders over mobs again.
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@@ -55,8 +55,7 @@
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linked_parent = hivebotbeacon
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if(!mapload)
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new /obj/effect/effect/smoke(src.loc,30)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
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spark(get_turf(src), 2, GLOB.alldirs)
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/mob/living/simple_animal/hostile/hivebot/Destroy()
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if(linked_parent)
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@@ -52,15 +52,13 @@
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.=..()
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set_light(3,2,LIGHT_COLOR_RED)
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if(!mapload)
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new /obj/effect/effect/smoke(src.loc,30)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
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spark(get_turf(src), 3, GLOB.alldirs)
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/mob/living/simple_animal/hostile/retaliate/hivebotharvester/death()
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..(null,"teleports away!")
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if(linked_parent)
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linked_parent.harvester_amt --
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new /obj/effect/effect/smoke(src.loc,30)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
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spark(get_turf(src), 3, GLOB.alldirs)
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qdel(src)
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/mob/living/simple_animal/hostile/retaliate/hivebotharvester/Destroy()
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