Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4649)

Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/food/recipes_microwave.dm
	html/changelog.html
	icons/effects/effects.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-08 14:22:44 +10:00
49 changed files with 9346 additions and 9270 deletions

View File

@@ -317,13 +317,20 @@ Turf and target are seperate in case you want to teleport some distance from a t
return
if(cmptext("ai",role))
oldname = null//don't bother with the records update crap
world << "<b>[newname] is the AI!</b>"
world << sound('sound/AI/newAI.ogg')
for(var/mob/aiEye/E in mob_list)
if(E.ai && E.ai == src)
E.name = "[newname] (AI Eye)"
break
if(isAI(src))
var/mob/living/silicon/ai/A = src
oldname = null//don't bother with the records update crap
world << "<b>[newname] is the AI!</b>"
world << sound('sound/AI/newAI.ogg')
// Set eyeobj name
if(A.eyeobj)
A.eyeobj.name = "[newname] (AI Eye)"
// Set ai pda name
if(A.aiPDA)
A.aiPDA.owner = newname
A.aiPDA.name = newname + " (" + A.aiPDA.ownjob + ")"
fully_replace_character_name(oldname,newname)
@@ -357,25 +364,32 @@ Turf and target are seperate in case you want to teleport some distance from a t
return borgs[select]
//When a borg is activated, it can choose which AI it wants to be slaved to
/proc/activeais()
var/select = null
var/list/names = list()
var/list/ais = list()
var/list/namecounts = list()
for (var/mob/living/silicon/ai/A in player_list)
var/name = A.real_name
if (A.stat == 2)
/proc/active_ais()
. = list()
for(var/mob/living/silicon/ai/A in living_mob_list)
if(A.stat == DEAD)
continue
if (A.control_disabled == 1)
if(A.control_disabled == 1)
continue
else
names.Add(name)
namecounts[name] = 1
ais[name] = A
. += A
return .
if (ais.len)
select = input("AI signals detected:", "AI selection") in ais
return ais[select]
//Find an active ai with the least borgs. VERBOSE PROCNAME HUH!
/proc/select_active_ai_with_fewest_borgs()
var/mob/living/silicon/ai/selected
var/list/active = active_ais()
for(var/mob/living/silicon/ai/A in active)
if(!selected || (selected.connected_robots > A.connected_robots))
selected = A
return selected
/proc/select_active_ai(var/mob/user)
var/list/ais = active_ais()
if(ais.len)
if(user) . = input(usr,"AI signals detected:", "AI selection") in ais
else . = pick(ais)
return .
/proc/get_sorted_mobs()
var/list/old_list = getmobs()
@@ -1346,4 +1360,4 @@ proc/is_hot(obj/item/W as obj)
if(WEST)
return EAST
if(NORTHWEST)
return SOUTHEAST
return SOUTHEAST