SSoverlays performance tweaks (#3390)

changes:

SSoverlays only creates the our_overlays and priority_overlays lists separately and when they're actually used. This should remove a lot of unused lists as priority_overlays is relatively unused.
SSoverlays is now FIFO.
SSoverlays now uses large Cut() operations instead of continuously truncating its processing list.
SSoverlays is no longer a processing subsystem.
Performance tweaks to add_overlay()
SSoverlays no longer tries to re-process atoms that have already forcibly compiled their overlays (like human-types).
This commit is contained in:
Lohikar
2017-09-08 20:11:53 +03:00
committed by Erki
parent 09281f9bf1
commit f962f3be1b
2 changed files with 38 additions and 37 deletions
@@ -1,50 +1,57 @@
var/datum/controller/subsystem/processing/overlays/SSoverlays
var/datum/controller/subsystem/overlays/SSoverlays
/datum/controller/subsystem/processing/overlays
/datum/controller/subsystem/overlays
name = "Overlay"
flags = SS_TICKER|SS_FIRE_IN_LOBBY
wait = 1
priority = SS_PRIORITY_OVERLAY
init_order = SS_INIT_OVERLAY
stat_tag = "Ov"
currentrun = null
var/list/overlay_icon_state_caches
var/list/overlay_icon_cache
var/list/processing = list()
var/idex = 1
var/list/overlay_icon_state_caches = list()
var/list/overlay_icon_cache = list()
var/initialized = FALSE
/datum/controller/subsystem/processing/overlays/New()
NEW_SS_GLOBAL(SSoverlays)
LAZYINITLIST(overlay_icon_state_caches)
LAZYINITLIST(overlay_icon_cache)
/datum/controller/subsystem/overlays/stat_entry()
..("Ov:[processing.len - (idex - 1)]")
/datum/controller/subsystem/processing/overlays/Initialize()
/datum/controller/subsystem/overlays/New()
NEW_SS_GLOBAL(SSoverlays)
/datum/controller/subsystem/overlays/Initialize()
initialized = TRUE
Flush()
..()
/datum/controller/subsystem/processing/overlays/Recover()
/datum/controller/subsystem/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
overlay_icon_cache = SSoverlays.overlay_icon_cache
processing = SSoverlays.processing
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/processing = src.processing
while(processing.len)
var/atom/thing = processing[processing.len]
processing.len--
if(thing)
while(idex <= processing.len)
var/atom/thing = processing[idex++]
if(!QDELETED(thing) && thing.overlay_queued) // Don't double-process if something already forced a compile.
thing.compile_overlays()
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
/datum/controller/subsystem/processing/overlays/proc/Flush()
if (idex > 1)
processing.Cut(1, idex)
idex = 1
/datum/controller/subsystem/overlays/proc/Flush()
if(processing.len)
log_ss("overlays", "Flushing [processing.len] overlays.")
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
fire(mc_check = FALSE)
/atom/proc/compile_overlays()
var/list/oo = our_overlays
@@ -67,7 +74,7 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
/turf/compile_overlays()
..()
if (istype(above))
above.update_icon()
update_above()
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
@@ -115,7 +122,8 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
return new_overlays
#define NOT_QUEUED_ALREADY (!(overlay_queued))
#define QUEUE_FOR_COMPILE overlay_queued = TRUE; SSoverlays.processing += src;
#define QUEUE_FOR_COMPILE overlay_queued = TRUE; SSoverlays.processing += src;
/atom/proc/cut_overlays(priority = FALSE)
var/list/cached_overlays = our_overlays
var/list/cached_priority = priority_overlays
@@ -157,23 +165,16 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
overlays = build_appearance_list(overlays)
LAZYINITLIST(our_overlays) //always initialized after this point
LAZYINITLIST(priority_overlays)
var/list/cached_overlays = our_overlays //sanic
var/list/cached_priority = priority_overlays
var/init_o_len = cached_overlays.len
var/init_p_len = cached_priority.len //starter pokemon
var/need_compile
if (!overlays.len)
// No point trying to compile if we don't have any overlays.
return
if(priority)
cached_priority += overlays //or in the image. Can we use [image] = image?
need_compile = init_p_len != cached_priority.len
LAZYADD(priority_overlays, overlays)
else
cached_overlays += overlays
need_compile = init_o_len != cached_overlays.len
LAZYADD(our_overlays, overlays)
if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
if(NOT_QUEUED_ALREADY)
QUEUE_FOR_COMPILE
/atom/proc/copy_overlays(atom/other, cut_old = FALSE) //copys our_overlays from another atom
@@ -181,7 +182,7 @@ var/datum/controller/subsystem/processing/overlays/SSoverlays
if(cut_old)
cut_overlays()
return
var/list/cached_other = other.our_overlays
if(cached_other)
if(cut_old)