Shells can have amputated limbs in the character setup. (#9644)

This commit is contained in:
mikomyazaki
2020-08-11 20:53:26 +01:00
committed by GitHub
parent 3ceee32ad0
commit f975b6db44
2 changed files with 77 additions and 73 deletions
@@ -201,84 +201,82 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
out += "Disabilities: <a href='?src=\ref[src];trait_add=1'>Adjust</a><br>"
for(var/M in pref.disabilities)
out += " [M] <a href='?src=\ref[src];trait_remove=[M]'>-</a><br>"
if(!(has_flag(mob_species, HAS_FBP)))
out += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a><br>"
out += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
out += "Prosthesis/Amputations: <a href='?src=\ref[src];reset_organs=1'>Reset</a><br>"
out += "Limbs: <a href='?src=\ref[src];limbs=1'>Adjust</a><br>"
out += "Internal Organs: <a href='?src=\ref[src];organs=1'>Adjust</a><br>"
out += "Prosthesis/Amputations: <a href='?src=\ref[src];reset_organs=1'>Reset</a><br>"
//display limbs below
var/ind = 0
if(mob_species.name != "Shell Frame")
for(var/name in pref.organ_data)
var/status = pref.organ_data[name]
var/organ_name = null
switch(name)
if(BP_L_ARM)
organ_name = "left arm"
if(BP_R_ARM)
organ_name = "right arm"
if(BP_L_LEG)
organ_name = "left leg"
if(BP_R_LEG)
organ_name = "right leg"
if(BP_L_FOOT)
organ_name = "left foot"
if(BP_R_FOOT)
organ_name = "right foot"
if(BP_L_HAND)
organ_name = "left hand"
if(BP_R_HAND)
organ_name = "right hand"
if(BP_GROIN)
organ_name = "lower body"
if(BP_CHEST)
organ_name = "upper body"
if(BP_HEAD)
organ_name = "head"
if(BP_HEART)
organ_name = "heart"
if(BP_EYES)
organ_name = "eyes"
if(BP_LUNGS)
organ_name = "lungs"
if(BP_LIVER)
organ_name = "liver"
if(BP_KIDNEYS)
organ_name = "kidneys"
for(var/name in pref.organ_data)
var/status = pref.organ_data[name]
var/organ_name = null
switch(name)
if(BP_L_ARM)
organ_name = "left arm"
if(BP_R_ARM)
organ_name = "right arm"
if(BP_L_LEG)
organ_name = "left leg"
if(BP_R_LEG)
organ_name = "right leg"
if(BP_L_FOOT)
organ_name = "left foot"
if(BP_R_FOOT)
organ_name = "right foot"
if(BP_L_HAND)
organ_name = "left hand"
if(BP_R_HAND)
organ_name = "right hand"
if(BP_GROIN)
organ_name = "lower body"
if(BP_CHEST)
organ_name = "upper body"
if(BP_HEAD)
organ_name = "head"
if(BP_HEART)
organ_name = "heart"
if(BP_EYES)
organ_name = "eyes"
if(BP_LUNGS)
organ_name = "lungs"
if(BP_LIVER)
organ_name = "liver"
if(BP_KIDNEYS)
organ_name = "kidneys"
if(status == "cyborg")
++ind
if(ind > 1)
out += ", "
var/datum/robolimb/R
if(pref.rlimb_data[name] && all_robolimbs[pref.rlimb_data[name]])
R = all_robolimbs[pref.rlimb_data[name]]
if(status == "cyborg")
++ind
if(ind > 1)
out += ", "
var/datum/robolimb/R
if(pref.rlimb_data[name] && all_robolimbs[pref.rlimb_data[name]])
R = all_robolimbs[pref.rlimb_data[name]]
else
R = basic_robolimb
out += "\t[R.company] [organ_name] prosthesis"
else if(status == "amputated")
++ind
if(ind > 1)
out += ", "
out += "\tAmputated [organ_name]"
else if(status == "mechanical")
++ind
if(ind > 1)
out += ", "
out += "\tMechanical [organ_name]"
else if(status == "assisted")
++ind
if(ind > 1)
out += ", "
switch(organ_name)
if(BP_HEART)
out += "\tPacemaker-assisted [organ_name]"
if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
out += "\tSurgically altered [organ_name]"
if(BP_EYES)
out += "\tRetinal overlayed [organ_name]"
else
R = basic_robolimb
out += "\t[R.company] [organ_name] prosthesis"
else if(status == "amputated")
++ind
if(ind > 1)
out += ", "
out += "\tAmputated [organ_name]"
else if(status == "mechanical")
++ind
if(ind > 1)
out += ", "
out += "\tMechanical [organ_name]"
else if(status == "assisted")
++ind
if(ind > 1)
out += ", "
switch(organ_name)
if(BP_HEART)
out += "\tPacemaker-assisted [organ_name]"
if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
out += "\tSurgically altered [organ_name]"
if(BP_EYES)
out += "\tRetinal overlayed [organ_name]"
else
out += "\tMechanically assisted [organ_name]"
out += "\tMechanically assisted [organ_name]"
if(!ind)
out += "\[...\]<br><br>"
else