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Removes slowdown from firing guns. (#15394)
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@@ -312,7 +312,6 @@
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var/shoot_time = max((burst - 1) * burst_delay, burst_delay)
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user.setClickCooldown(shoot_time)
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user.setMoveCooldown(shoot_time)
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next_fire_time = world.time + shoot_time
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user.face_atom(target, TRUE)
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@@ -362,7 +361,6 @@
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update_held_icon()
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user.setClickCooldown(max(burst_delay+1, fire_delay))
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user.setMoveCooldown(move_delay)
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// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
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/obj/item/gun/proc/Fire_userless(atom/target)
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