Removes slowdown from firing guns. (#15394)

This commit is contained in:
Matt Atlas
2023-01-10 18:10:13 +01:00
committed by GitHub
parent 9d2d033f86
commit f9d7f5e9c3
2 changed files with 41 additions and 2 deletions

View File

@@ -312,7 +312,6 @@
var/shoot_time = max((burst - 1) * burst_delay, burst_delay)
user.setClickCooldown(shoot_time)
user.setMoveCooldown(shoot_time)
next_fire_time = world.time + shoot_time
user.face_atom(target, TRUE)
@@ -362,7 +361,6 @@
update_held_icon()
user.setClickCooldown(max(burst_delay+1, fire_delay))
user.setMoveCooldown(move_delay)
// Similar to the above proc, but does not require a user, which is ideal for things like turrets.
/obj/item/gun/proc/Fire_userless(atom/target)