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Security weaponry and balance tweaks. (#15297)
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@@ -518,7 +518,7 @@
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if(length(firemodes))
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F = firemodes[sel_mode]
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if(one_hand_fa_penalty > 2 && !wielded && F?.name == "full auto") // todo: make firemode names defines
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P.accuracy -= one_hand_fa_penalty/2
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P.accuracy -= one_hand_fa_penalty * 0.5
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P.dispersion -= one_hand_fa_penalty * 0.5
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//does the actual launching of the projectile
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