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Security weaponry and balance tweaks. (#15297)
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@@ -151,6 +151,7 @@
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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damage = 55
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armor_penetration = 5
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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@@ -213,7 +214,7 @@
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/obj/item/projectile/bullet/rifle/a556
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damage = 30
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armor_penetration = 26
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armor_penetration = 28
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penetrating = FALSE
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/obj/item/projectile/bullet/rifle/a556/ap
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@@ -222,8 +223,8 @@
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penetrating = TRUE
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/obj/item/projectile/bullet/rifle/a556/polymer
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damage = 24
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armor_penetration = 32
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damage = 25
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armor_penetration = 34
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penetrating = FALSE
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/obj/item/projectile/bullet/rifle/a145
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@@ -431,7 +432,8 @@
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name = "anti-tank warhead"
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icon_state = "missile"
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damage = 30
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anti_materiel_potential = 3
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armor_penetration = 30
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anti_materiel_potential = 4
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embed = FALSE
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penetrating = FALSE
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armor_penetration = 10
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@@ -444,6 +446,8 @@
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/obj/item/projectile/bullet/recoilless_rifle/peac
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name = "anti-tank missile"
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icon_state = "peac"
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damage = 45
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damage = 25
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armor_penetration = 35
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anti_materiel_potential = 6
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penetrating = TRUE
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heavy_impact_range = -1
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