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Armored Carp Fixes (#22379)
Minor fixes for the armroed carp, removing their attack sound from being a dog bark, weird messages in chat, plus changes 'befriend dog' to 'befriend creature' --------- Signed-off-by: Yonnimer <31339047+Yonnimer@users.noreply.github.com> Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
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Batrachophreno
VMSolidus
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3b6d0f20ec
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@@ -49,7 +49,7 @@
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butchering_products = list(/obj/item/stack/material/animalhide = 2)
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/mob/living/simple_animal/hostile/commanded/dog/verb/befriend()
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set name = "Befriend Dog"
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set name = "Befriend Creature"
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set category = "IC.Critters"
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set src in view(1)
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@@ -103,10 +103,11 @@
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icon_rest = "armored_carp_rest"
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//Carp code
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speak = list("Glub!", "Glub")
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speak_emote = list("glubs!", "glubs")
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emote_hear = list("glubs!", "glubs")
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speak_emote = list("glubs", "glubs")
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emote_hear = list("glubs", "glubs")
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sad_emote = list("sad glubs", "pained glubs")
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emote_sounds = NONE
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attack_sound = 'sound/weapons/bite.ogg'
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meat_type = /obj/item/reagent_containers/food/snacks/fish/carpmeat
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butchering_products = list(/obj/item/reagent_containers/food/snacks/fish/roe = 1)
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organ_names = list("head", "chest", "tail", "left flipper", "right flipper")
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