Pickup, Drop and Equip sounds (#8861)

This commit is contained in:
Wowzewow (Wezzy)
2020-05-22 15:40:00 -03:00
committed by GitHub
parent cb3bd306d0
commit fad8415a8e
214 changed files with 514 additions and 96 deletions
+2
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@@ -9,6 +9,8 @@
throwforce = 2
throw_speed = 3
throw_range = 10
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
var/secured = 1
+2
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@@ -2,6 +2,8 @@
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
+2
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@@ -4,6 +4,8 @@
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 2)
matter = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 500)
+3 -1
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@@ -6,6 +6,8 @@
slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi',
)
icon_state = "mousetrap"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_COMBAT = 1)
matter = list(DEFAULT_WALL_MATERIAL = 100)
var/armed = 0
@@ -132,4 +134,4 @@
return
layer = TURF_LAYER+0.2
to_chat(usr, "<span class='notice'>You hide [src].</span>")
to_chat(usr, "<span class='notice'>You hide [src].</span>")
+2
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@@ -2,6 +2,8 @@
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 800, MATERIAL_GLASS = 200)
flags = PROXMOVE
+2
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@@ -3,6 +3,8 @@
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 200)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
+2
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@@ -2,6 +2,8 @@
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
+2
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@@ -2,6 +2,8 @@
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
var/listening = 0