Replaces Deep Frontier with Non-Coalition Frontier. (#10316)

This commit is contained in:
TheStryker
2020-10-27 11:18:04 +01:00
committed by GitHub
parent 49af48d940
commit fadfa1267b
6 changed files with 12 additions and 9 deletions
+5 -6
View File
@@ -138,12 +138,11 @@
from Luna to Xanu - are, one way or another, descended from this ancient accent."
tag_icon = "earth"
/datum/accent/deepfrontier
name = ACCENT_DEEPFRONTIER
description = "The so-called \"Deep Frontier\" accent is not truly a unified accent at all, and instead defines a broad range of accents from the more \"wild\" frontier outside of human control. \
Those with these accents are almost universally looked down upon as wild savages by their counterparts in more civilized space at best. Speakers of this accent are almost always found in lower-end \
positions in civilized space, due to the typically impoverished and anarchic nature of the Deep Frontier."
tag_icon = "deepfrontier"
/datum/accent/ncf
name = ACCENT_NCF
description = "The non-Coalition frontier 'accent' is not a true accent in of itself, but is instead used as a catch-all term for human accents originating outside of the frontier controlled by the Coalition of Colonies. \
These planets and systems vary wildly, and all sorts of people and places can be found within them."
tag_icon = "noncoalitionfrontier"
/datum/accent/fisanduh
name = ACCENT_FISANDUH
+1 -1
View File
@@ -73,7 +73,7 @@
#define ACCENT_JUPITER "Jovian"
#define ACCENT_EUROPA "Europan"
#define ACCENT_EARTH "Earther"
#define ACCENT_DEEPFRONTIER "Deep Frontier"
#define ACCENT_NCF "Non-Coalition Frontier"
#define ACCENT_FISANDUH "Fisanduhian"
#define ACCENT_GADPATHUR "Gadpathurian"
@@ -238,7 +238,7 @@
var/list/allowed_religions = list(RELIGION_NONE, RELIGION_OTHER, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_JUDAISM, RELIGION_HINDU, RELIGION_BUDDHISM, RELIGION_MOROZ, RELIGION_TRINARY, RELIGION_SCARAB, RELIGION_TAOISM)
var/default_citizenship = CITIZENSHIP_BIESEL
var/list/allowed_accents = list(ACCENT_CETI, ACCENT_GIBSON, ACCENT_SOL, ACCENT_MARTIAN, ACCENT_LUNA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI,
ACCENT_ERIDANIDREG, ACCENT_VYSOKA, ACCENT_HIMEO, ACCENT_PHONG, ACCENT_SILVERSUN, ACCENT_DOMINIA, ACCENT_KONYAN, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_DEEPFRONTIER, ACCENT_FISANDUH, ACCENT_GADPATHUR)
ACCENT_ERIDANIDREG, ACCENT_VYSOKA, ACCENT_HIMEO, ACCENT_PHONG, ACCENT_SILVERSUN, ACCENT_DOMINIA, ACCENT_KONYAN, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_FISANDUH, ACCENT_GADPATHUR)
var/default_accent = ACCENT_CETI
var/zombie_type //What zombie species they become
var/list/character_color_presets
@@ -21,7 +21,7 @@
hazard_low_pressure = 10
examine_color = "#C2AE95"
allowed_accents = list(ACCENT_SCARAB, ACCENT_CETI, ACCENT_GIBSON, ACCENT_SOL, ACCENT_MARTIAN, ACCENT_JUPITER, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_HIMEO, ACCENT_ERIDANIDREG, ACCENT_DOMINIA, ACCENT_DEEPFRONTIER)
allowed_accents = list(ACCENT_SCARAB, ACCENT_CETI, ACCENT_GIBSON, ACCENT_SOL, ACCENT_MARTIAN, ACCENT_JUPITER, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_HIMEO, ACCENT_ERIDANIDREG, ACCENT_DOMINIA, ACCENT_NCF)
/datum/species/human/offworlder/equip_later_gear(var/mob/living/carbon/human/H)
if(istype(H.get_equipped_item(slot_back), /obj/item/storage/backpack) && H.equip_to_slot_or_del(new /obj/item/storage/pill_bottle/rmt(H.back), slot_in_backpack))