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Adds sensitive hearing (#12151)
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@@ -459,7 +459,7 @@
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escapee.next_move = world.time + 100
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escapee.last_special = world.time + 100
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to_chat(escapee, "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>")
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visible_message("<span class='danger'>\The [src] begins to shake violently!</span>")
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visible_message(SPAN_DANGER("\The [src] begins to shake violently!"), SPAN_DANGER("You hear the sound of metal trashing around nearby."), intent_message = THUNK_SOUND)
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var/time = 6 * breakout_time * 2
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@@ -471,6 +471,7 @@
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for(var/i in 1 to time) //minutes * 6 * 5seconds * 2
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playsound(loc, 'sound/effects/grillehit.ogg', 100, 1)
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shake_animation()
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intent_message(THUNK_SOUND)
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if (bar)
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bar.update(i)
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