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Bedshaped's Bugfixes 5 (#1146)
Fixes #1056 Fixes #1036 Fixes #1127 Fixes #1135 Fixes #1112, increases their health. Quiets the bosun's whistle for night lighting.
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@@ -21,7 +21,7 @@
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if(istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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if(F.is_steel_floor()) // only tiled floors
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if(!is_type_in_list(F, subtypesof(/turf/simulated/floor))) // only tiled floors
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if(tile_dir_mode)
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var/D = get_dir(usr, F)
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if(usr.loc == F)
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@@ -13,7 +13,7 @@
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//icon_state = "inactive"
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w_class = 3
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req_access = list(access_cent_specops)
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health = 90
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health = 150
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var/department = "CENTCOM"
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var/status = 0
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@@ -107,13 +107,17 @@
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user << "<span class='danger'>You cannot swipe your [I] through [src] with it partially dismantled!</span>"
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return
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if (istype(I, /obj/item/weapon) && user.a_intent == "hurt")
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if (I.force >= 8)
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if (istype(I, /obj/item/weapon) && user.a_intent == "harm")
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if (I.force >= 18)
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user.visible_message("<span class='danger'>[user] bashes [src] with [I]!</span>", "<span class='danger'>You strike [src] with [I], damaging it!</span>")
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takedamage(I.force)
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playsound(loc, "sound/weapons/genhit[rand(1,3)].ogg", I.force*3, 1)
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spawn(3)
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playsound(loc, "sound/effects/sparks[rand(1,4)].ogg", 30, 1)
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return
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else
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user.visible_message("<span class='notice'>[user] hits [src] with [I] to no visible effect.</span>", "<span class='notice'>You hit [src] with [I], but it appears to have no effect.</span>")
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user.visible_message("<span class='danger'>[user] hits [src] with [I] but fails to damage it.</span>", "<span class='warning'>You hit [src] with [I], [I.force >= 10 ? "and it almost makes a dent!" : "but it appears to have no visible effect."]</span>")
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playsound(loc, "sound/weapons/Genhit.ogg", I.force*2.5, 1)
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return
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switch (constructionstate)
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@@ -402,13 +406,14 @@
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overlays += "overlay_deconstruct_[constructionstate]"
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/obj/item/device/magnetic_lock/proc/takedamage(var/damage)
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health -= damage
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health -= rand(damage/2, damage)
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if (damage >= 40 && prob(50))
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health = 0
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if (health <= 0)
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visible_message("<span class='danger'>[src] sparks[target ? " and falls off of \the [target]!" : "!"] It is now completely unusable!</span>")
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detach(0)
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status = STATUS_BROKEN
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update_icon()
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return
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