- Added voice clip for malfunctioning AI

- Glass airlocks now sound less like actual airlocks and more like doors,
reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.
This commit is contained in:
Ren Erthilo
2012-04-24 20:51:09 +01:00
parent 94dba00ee1
commit fbe7abec4c
21 changed files with 10 additions and 6 deletions

View File

@@ -166,6 +166,7 @@
ticker.mode:malf_mode_declared = 1
for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover
world << sound('aimalf.ogg')
/datum/game_mode/malfunction/proc/ai_win()

View File

@@ -274,7 +274,10 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
if (src.welded || src.locked || (!src.arePowerSystemsOn()) || (stat & NOPOWER) || src.isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
return 0
use_power(50)
playsound(src.loc, 'airlock.ogg', 30, 1)
if(istype(src, /obj/machinery/door/airlock/glass))
playsound(src.loc, 'windowdoor.ogg', 30, 1)
else
playsound(src.loc, 'airlock.ogg', 30, 1)
if (src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
return ..()

View File

@@ -3,9 +3,9 @@
name = "cat"
desc = "Kitty!!"
icon = 'mob.dmi'
icon_state = "tempcat"
icon_living = "tempcat"
icon_dead = "catdeath"
icon_state = "cat"
icon_living = "cat"
icon_dead = "cat_dead"
speak = list("Meow!","Esp!","Purr!","HSSSSS")
speak_emote = list("purrs", "meows")
emote_hear = list("meows","mews")
@@ -17,7 +17,7 @@
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
//RUNTIME! SQUEEEEEEEE~
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/cat/Runtime
name = "Runtime"
desc = ""