mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 14:00:18 +01:00
Fix research and molotovs (#1423)
Fix #1417 Fix missing molotovs overlays
This commit is contained in:
@@ -331,13 +331,13 @@ other types of metals and chemistry for reagents).
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datum/design/circuit/telesci_console
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name = "telepad control console"
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id = "telesci_console"
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req_tech = list("programming" = 3, "bluespace" = 2)
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req_tech = list("programming" = 3, TECH_BLUESPACE = 2)
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build_path = /obj/item/weapon/circuitboard/telesci_console
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datum/design/circuit/telepad
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name = "telepad board"
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id = "telepad"
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req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
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req_tech = list("programming" = 4, TECH_BLUESPACE = 4, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/weapon/circuitboard/telesci_pad
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/datum/design/item/weapon/mining/drill_diamond
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@@ -352,7 +352,7 @@ datum/design/circuit/telepad
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///////////////////////////////////
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/datum/design/circuit/shield
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req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
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materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
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materials = list("glass" = 2000, "sacid" = 20, "phoron" = 10000, "diamond" = 5000, "gold" = 10000)
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/datum/design/item/medical
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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@@ -1492,27 +1492,27 @@ CIRCUITS BELOW
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datum/design/item/weapon/lasshotgun
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id = "laser_shotgun"
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req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 4)
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materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 500, "$diamond" = 500)
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1500, "uranium" = 500, "diamond" = 500)
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build_path = /obj/item/weapon/gun/energy/laser/shotgun
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datum/design/item/weapon/stunrevolver
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id = "stunrevolver"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
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materials = list("$metal" = 4000)
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
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materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
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datum/design/item/weapon/decloner
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id = "decloner"
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req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
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materials = list("$gold" = 5000,"$uranium" = 10000)
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req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
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materials = list("gold" = 5000,"uranium" = 10000)
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build_path = /obj/item/weapon/gun/energy/decloner
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@@ -1559,7 +1559,6 @@ datum/design/item/weapon/decloner
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req_tech = list(TECH_DATA = 4)
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build_path = /obj/item/weapon/circuitboard/ntnet_relay
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sort_string = "WAAAA"
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// #TODO-MERGE: Add in large crossbow and temperature gun.
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/datum/design/circuit/aicore
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name = "AI core"
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@@ -1570,20 +1569,20 @@ datum/design/item/weapon/decloner
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datum/design/item/weapon/mousegun
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id = "mousegun"
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req_tech = list("materials" = 1, "biotech" = 4, "powerstorage" = 3)
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materials = list("$metal" = 2000, "$glass" = 1000, "$uranium" = 500)
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req_tech = list(TECH_MATERIAL = 1, TECH_BIO = 4, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/mousegun
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datum/design/item/weapon/beegun
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id = "beegun"
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req_tech = list("materials" = 6, "biotech" = 4, "powerstorage" = 4, "combat" = 6, "magnets" = 4)
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materials = list("$metal" = 2000, "$glass" = 2000, "$silver" = 500, "$diamond" = 3000)
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/beegun
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datum/design/item/weapon/large_grenade
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id = "large_Grenade"
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req_tech = list("combat" = 3, "materials" = 2)
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materials = list("$metal" = 3000)
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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/datum/design/aimodule
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@@ -1621,41 +1620,41 @@ datum/design/item/weapon/eglaive
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id = "eglaive"
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name = "energy glaive"
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desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
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req_tech = list("combat" = 6, "phorontech" = 4, "materials" = 7, "syndicate" = 4,"powerstorage" = 4)
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materials = list("$metal" = 10000, "$glass" = 18750, "$phoron" = 3000, "$silver" = 7500)
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4,TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 18750, "phoron" = 3000, "silver" = 7500)
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build_path = /obj/item/weapon/melee/energy/glaive
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datum/design/item/weapon/gatlinglaser
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id = "gatlinglaser"
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name = "gatling laser"
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desc = "A higly sophisticated rapid-fire laser weapon."
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req_tech = list("combat" = 6, "phorontech" = 5, "materials" = 6, "powerstorage" = 3)
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materials = list("$metal" = 18750, "$glass" = 7500, "$phoron" = 7500, "$silver" = 7500, "$diamond" = 3000)
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "phoron" = 7500, "silver" = 7500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
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datum/design/item/weapon/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list("combat" = 8, "phorontech" = 2, "materials" = 7, "magnets" = 4, "powerstorage" = 5, "syndicate" = 3)
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materials = list("$metal" = 75000, "$glass" = 18750, "$phoron" = 11250, "$gold" = 7500, "$silver" = 7500)
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req_tech = list(TECH_COMBAT = 8, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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datum/design/item/weapon/zorablaster
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id = "zorablaster"
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name = "zo'ra blaster"
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desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
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req_tech = list("combat" = 2, "phorontech" = 4, "materials" = 2)
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materials = list("$metal" = 8000, "$glass" = 2000, "$phoron" = 6000)
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req_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000, "phoron" = 6000)
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build_path = /obj/item/weapon/gun/energy/vaurca/blaster
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datum/design/item/weapon/lawgiver
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name = "Lawgiver"
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list("combat" = 6, "phorontech" = 4, "bluespace" = 5, "materials" = 7)
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
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build_type = PROTOLATHE
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materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$phoron" = 1000, "$diamond" = 3000)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/lawgiver
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/*This is all the station gets for producable force gloves. It's a high-risk item and thus considered contraband
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@@ -1664,10 +1663,30 @@ datum/design/item/forcegloves
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name = "Force Gloves"
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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id = "forcegloves"
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req_tech = list("combat" = 3,"bluespace" = 3, "engineering" = 3, "magnets" = 3)
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req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 4000)
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build_path = "/obj/item/clothing/gloves/force/basic"
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/clothing/gloves/force/basic
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category = "Weapons"
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datum/design/item/ebow
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name = "Energy Crossbow"
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desc = "A weapon favoured by infiltration teams."
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id = "ebow"
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req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 5, TECH_ILLEGAL = 3, TECH_BIO = 4)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
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category = "Weapons"
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datum/design/item/eshield
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name = "Energy Shield"
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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id = "eshield"
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 3000, "phoron" = 1000)
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build_path = /obj/item/weapon/shield/energy
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category = "Weapons"
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/////////////////////////////////////////
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@@ -1848,41 +1867,36 @@ datum/design/item/weapon/mining/AssembleDesignName()
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build_path = /obj/item/weapon/cartridge/captain
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sort_string = "VBAAO"
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/* Uncomment if someone makes these buildable
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/datum/design/circuit/general_alert
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name = "general alert console"
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id = "general_alert"
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build_path = /obj/item/weapon/circuitboard/general_alert
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// Removal of loyalty implants. Can't think of a way to add this to the config option.
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/datum/design/item/implant/loyalty
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name = "loyalty"
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id = "implant_loyal"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
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build_path = /obj/item/weapon/implantcase/loyalty"
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build_path = /obj/item/weapon/implantcase/loyalty
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/datum/design/rust_core_control
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name = "Circuit Design (RUST core controller)"
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desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
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id = "rust_core_control"
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req_tech = list("programming" = 4, "engineering" = 4)
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build_type = IMPRINTER
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materials = list("glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rust_core_control"
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datum/design/item/advanced_light_replacer
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name = "Advanced Light Replacer"
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desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs."
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id = "advanced_light_replacer"
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req_tech = list("materials" = 3, "powerstorage" = 3)
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materials = list("$metal" = 500)
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 500)
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build_path =/obj/item/device/lightreplacer/advanced
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/* Uncomment if someone makes these buildable
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/datum/design/rust_core_control
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name = "Circuit Design (RUST core controller)"
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desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
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id = "rust_core_control"
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req_tech = list("programming" = 4, TECH_ENGINEERING = 4)
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build_type = IMPRINTER
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materials = list("glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rust_core_control"
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datum/design/rust_fuel_control
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name = "Circuit Design (RUST fuel controller)"
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desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
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id = "rust_fuel_control"
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req_tech = list("programming" = 4, "engineering" = 4)
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req_tech = list("programming" = 4, TECH_ENGINEERING = 4)
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build_type = IMPRINTER
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materials = list("glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
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@@ -1891,7 +1905,7 @@ datum/design/rust_fuel_port
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name = "Internal circuitry (RUST fuel port)"
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desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine."
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id = "rust_fuel_port"
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req_tech = list("engineering" = 4, "materials" = 5)
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req_tech = list(TECH_ENGINEERING = 4, "materials" = 5)
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build_type = IMPRINTER
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materials = list("glass" = 2000, "sacid" = 20, "uranium" = 3000)
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build_path = "/obj/item/weapon/module/rust_fuel_port"
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@@ -1900,7 +1914,7 @@ datum/design/rust_fuel_compressor
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name = "Circuit Design (RUST fuel compressor)"
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desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
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id = "rust_fuel_compressor"
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req_tech = list("materials" = 6, "phorontech" = 4)
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req_tech = list("materials" = 6, TECH_PHORON = 4)
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build_type = IMPRINTER
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materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 1000)
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build_path = "/obj/item/weapon/module/rust_fuel_compressor"
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@@ -1923,105 +1937,3 @@ datum/design/rust_injector
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materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "uranium" = 2000)
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build_path = "/obj/item/weapon/circuitboard/rust_core"
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*/
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// #TODO-MERGE: Exosuit modules into buildable again
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/*
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datum/design/item/rigmodule/iss_module
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desc = "Allows for the construction of an integrated intelligence system module suitable for most hardsuits."
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id = "iss_module"
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req_tech = list("programming" = 4, "materials" = 3)
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materials = list("$glass" = 7500, "$metal" = 5000)
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build_path = /obj/item/rig_module/ai_container
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datum/design/item/rigmodule/sink_module
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desc = "Allows for the construction of a heavy-duty power sink."
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id = "sink_module"
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req_tech = list("engineering" = 4, "materials" = 3, "powerstorage" = 4, "syndicate" = 3)
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materials = list("$metal" = 10000, "$gold"= 2000, "$silver"= 3000, "$glass"= 2000)
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build_path = /obj/item/rig_module/power_sink
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datum/design/item/rigmodule/meson_module
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desc = "Allows for the construction of an integrated meson scanner."
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id = "meson_module"
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req_tech = list("engineering" = 3, "materials" = 2, "magnets" = 3)
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materials = list("$glass" = 5000, "$metal" = 1500)
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build_path = /obj/item/rig_module/vision/meson
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datum/design/item/rigmodule/sechud_module
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desc = "Allows for the construction of an integrated security hud."
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id = "sechud_module"
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req_tech = list("biotech" = 3, "materials" = 2, "magnets" = 3)
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materials = list("$glass" = 5000, "$metal" = 1500)
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build_path = /obj/item/rig_module/vision/sechud
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datum/design/item/rigmodule/medhud_module
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desc = "Allows for the construction of an integrated medical hud."
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id = "medhud_module"
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req_tech = list("biotech" = 3, "materials" = 2, "magnets" = 3)
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materials = list("$glass" = 5000, "$metal" = 1500)
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build_path = /obj/item/rig_module/vision/medhud
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datum/design/item/rigmodule/nvg_module
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desc = "Allows for the construction of an integrated night vision module."
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id = "nvg_module"
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req_tech = list("biotech" = 4, "materials" = 3, "magnets" = 4)
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materials = list("$glass" = 5000, "$metal" = 1500, "$uranium" = 5000)
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build_path = /obj/item/rig_module/vision/nvg
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datum/design/item/rigmodule/healthscanner_module
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desc = "Allows for the construction of a hardsuit-mounted health scanner."
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id = "healthscanner_module"
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req_tech = list("biotech" = 3, "materials" = 3, "magnets" = 2)
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materials = list("$glass" = 5250, "$metal" = 2500)
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build_path = /obj/item/rig_module/device/healthscanner
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datum/design/item/rigmodule/chem_module
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desc = "Allows for the construction of a hardsuit-mounted medicine dispenser."
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id = "chem_module"
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req_tech = list("biotech" = 5, "materials" = 4, "programming" = 3)
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materials = list("$glass" = 9250, "$metal" = 10000, "$gold" = 2500, "$silver" = 4250, "$phoron" = 5500)
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build_path = /obj/item/rig_module/chem_dispenser/injector
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datum/design/item/rigmodule/plasmacutter_module
|
||||
desc = "Allows for the construction of a hardsuit-mounted plasma cutter."
|
||||
id = "plasmacutter_module"
|
||||
req_tech = list("engineering" = 4, "materials" = 3, "phorontech" = 4)
|
||||
materials = list("$glass" = 5250, "$metal" = 30000, "$silver" = 5250, "$phoron" = 7250)
|
||||
build_path = /obj/item/rig_module/device/plasmacutter
|
||||
|
||||
datum/design/item/rigmodule/jet_module
|
||||
desc = "Allows for the construction of a hardsuit-mounted jetpacks."
|
||||
id = "jet_module"
|
||||
req_tech = list("materials" = 3, "engineering" = 4, "powerstorage" = 2)
|
||||
materials = list("$glass" = 4250, "$metal" = 15000, "$silver" = 4250, "$uranium" = 5250)
|
||||
build_path = /obj/item/rig_module/maneuvering_jets
|
||||
|
||||
datum/design/item/rigmodule/drill_module
|
||||
desc = "Allows for the construction of a diamond-tipped hardsuit-mounted drill."
|
||||
id = "drill_module"
|
||||
req_tech = list("materials" = 5, "engineering" = 5, "powerstorage" = 4)
|
||||
materials = list("$glass" = 2250, "$metal" = 55000, "$silver" = 5250, "$diamond" = 3750)
|
||||
build_path = /obj/item/rig_module/device/drill
|
||||
|
||||
datum/design/item/rigmodule/rcd_module
|
||||
desc = "Allows for the construction of a hardsuit cell-powered rapid construction device."
|
||||
id = "rcd_module"
|
||||
req_tech = list("materials" = 5, "engineering" = 6, "powerstorage" = 5, "bluespace" = 4)
|
||||
materials = list("$metal"=10000,"gold"=2000,"$silver"=3000,"$glass"=2000)
|
||||
build_path = /obj/item/rig_module/device/rcd
|
||||
|
||||
datum/design/item/rigmodule/taser_module
|
||||
desc = "Allows for the construction of a hardsuit-mounted nonlethal energy projector."
|
||||
id = "taser_module"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 3, "combat" = 3)
|
||||
materials = list("$glass" = 5250, "$metal" = 7000)
|
||||
build_path = /obj/item/rig_module/mounted/taser
|
||||
|
||||
datum/design/item/rigmodule/egun_module
|
||||
desc = "Allows for the construction of a hardsuit-mounted energy projector."
|
||||
id = "egun_module"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 4, "combat" = 4)
|
||||
materials = list("$glass" = 2250, "$metal" = 7000, "$uranium" = 3250, "$gold" = 2500)
|
||||
build_path = /obj/item/rig_module/mounted/egun
|
||||
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user