More material renames

Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
This commit is contained in:
HarpyEagle
2015-08-05 16:06:48 -04:00
parent d1bd146b1a
commit fc7e89380e
5 changed files with 13 additions and 11 deletions
+1 -1
View File
@@ -126,7 +126,7 @@
/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
var/obj/item/stack/material/steel/M = W
var/obj/item/stack/material/M = W
if (M.use(1))
var/obj/item/weapon/secbot_assembly/ed209_assembly/B = new /obj/item/weapon/secbot_assembly/ed209_assembly
B.loc = get_turf(src)
@@ -87,4 +87,4 @@
..(loc, "steel")
/obj/item/weapon/material/shard/phoron/New(loc)
..(loc, "phoron glass")
..(loc, "phglass")