•What the flying fuck. Actually forgot to include the most important part of the update. Sorry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1552 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
polyxenitopalidou@gmail.com
2011-05-09 01:23:13 +00:00
parent aefe913876
commit fca84835f7

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/*##################################################################
##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
####################################################################*/
///General Offhand object properties///
////////////FIREAXE!//////////////
/obj/item/weapon/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
src.icon_state = text("fireaxe[]",src.wielded)
return
/obj/item/weapon/fireaxe/pickup(mob/user)
src.wielded = 0
src.name = "Fire Axe (Unwielded)"
/obj/item/weapon/fireaxe/attack_self(mob/user as mob)
if( istype(user,/mob/living/carbon/monkey) )
user << "\red It's too heavy for you to fully wield"
return
//welp, all is good, now to see if he's trying do twohandedly wield it or unwield it
if(src.wielded == 0) //He's trying to wield it!!
if( user.hand ) ///User hand appears to be 1 if you're using the Left one and 0 if you're using the right? I don't even KNOW
if(user.r_hand != null)
user << "\red You need your right hand to be empty"
return
else
if(user.l_hand != null)
user << "\red You need your left hand to be empty"
return
user << "\blue You grab the hilt of the axe and raise it to your torso, readying it for use."
src.wielded = !src.wielded
src.force = 30
src.name = "Fire axe (Wielded)"
src.update_icon()
var/obj/item/weapon/offhand/O = new /obj/item/weapon/offhand(user) ////Let's reserve his other hand~
O.name = text("[]-Offhand",src.name)
O.desc = "Your second grip on the Fire axe"
if(user.hand)
user.r_hand = O ///Place dat offhand in the opposite hand
else
user.l_hand = O
O.layer = 20
return
if(src.wielded == 1) //Guy's bored of robusting and now wants to carry it
src.wielded = !src.wielded
src.force = 5
src.name = "Fire axe (Unwielded)"
src.update_icon()
user << "\blue You are now carrying the axe with one hand."
if(user.hand) //Now let's free up his other hand
var/obj/item/weapon/offhand/O = user.r_hand
del O
else
var/obj/item/weapon/offhand/O = user.l_hand
del O
return