initialize() should now always be called, be it on game starting up or object being created after game start.

Partially fixes #9036.
This commit is contained in:
PsiOmega
2015-04-30 19:28:35 +02:00
parent d59ff1e1f9
commit fcfdcecd3a
13 changed files with 25 additions and 62 deletions
@@ -42,8 +42,6 @@
/obj/item/device/radio/New()
..()
wires = new(src)
if(radio_controller)
initialize()
/obj/item/device/radio/Destroy()
qdel(wires)