Adds Absolute Pathing to the Foam Crossbow (#13610)

This commit is contained in:
SleepyGemmy
2022-04-23 14:00:10 +02:00
committed by GitHub
parent 3f4d0fa624
commit fd801c8b1f
+68 -69
View File
@@ -339,89 +339,88 @@
attack_verb = list("attacked", "struck", "hit")
var/bullets = 5
examine(mob/user)
if(..(user, 2) && bullets)
to_chat(user, "<span class='notice'>It is loaded with [bullets] foam darts!</span>")
/obj/item/toy/crossbow/examine(mob/user)
if(..(user, 2) && bullets)
to_chat(user, "<span class='notice'>It is loaded with [bullets] foam darts!</span>")
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/toy/ammo/crossbow))
if(bullets <= 4)
user.drop_from_inventory(I,src)
qdel(I)
bullets++
to_chat(user, "<span class='notice'>You load the foam dart into the crossbow.</span>")
else
to_chat(usr, "<span class='warning'>It's already fully loaded.</span>")
/obj/item/toy/crossbow/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/toy/ammo/crossbow))
if(bullets <= 4)
user.drop_from_inventory(I,src)
qdel(I)
bullets++
to_chat(user, "<span class='notice'>You load the foam dart into the crossbow.</span>")
else
to_chat(usr, "<span class='warning'>It's already fully loaded.</span>")
afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!isturf(target.loc) || target == user) return
if(flag) return
/obj/item/toy/crossbow/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!isturf(target.loc) || target == user) return
if(flag) return
if (locate (/obj/structure/table, src.loc))
return
else if (bullets)
var/turf/trg = get_turf(target)
var/obj/effect/foam_dart_dummy/D = new/obj/effect/foam_dart_dummy(get_turf(src))
bullets--
D.icon_state = "foamdart"
D.name = "foam dart"
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
if (locate (/obj/structure/table, src.loc))
return
else if (bullets)
var/turf/trg = get_turf(target)
var/obj/effect/foam_dart_dummy/D = new/obj/effect/foam_dart_dummy(get_turf(src))
bullets--
D.icon_state = "foamdart"
D.name = "foam dart"
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if (D)
if(D.loc == trg) break
step_towards(D,trg)
for(var/i=0, i<6, i++)
if (D)
if(D.loc == trg) break
step_towards(D,trg)
for(var/mob/living/M in D.loc)
if(!istype(M,/mob/living)) continue
if(M == user) continue
for(var/mob/O in viewers(world.view, D))
O.show_message(text("<span class='warning'>\The [] was hit by the foam dart!</span>", M), 1)
new /obj/item/toy/ammo/crossbow(M.loc)
qdel(D)
return
for(var/atom/A in D.loc)
if(A == user) continue
if(A.density)
new /obj/item/toy/ammo/crossbow(A.loc)
qdel(D)
sleep(1)
spawn(10)
if(D)
new /obj/item/toy/ammo/crossbow(D.loc)
for(var/mob/living/M in D.loc)
if(!istype(M,/mob/living)) continue
if(M == user) continue
for(var/mob/O in viewers(world.view, D))
O.show_message(text("<span class='warning'>\The [] was hit by the foam dart!</span>", M), 1)
new /obj/item/toy/ammo/crossbow(M.loc)
qdel(D)
return
return
else if (bullets == 0)
user.Weaken(5)
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='warning'>\The [] realized they were out of ammo and starting scrounging for some!</span>", user), 1)
for(var/atom/A in D.loc)
if(A == user) continue
if(A.density)
new /obj/item/toy/ammo/crossbow(A.loc)
qdel(D)
sleep(1)
spawn(10)
if(D)
new /obj/item/toy/ammo/crossbow(D.loc)
qdel(D)
return
else if (bullets == 0)
user.Weaken(5)
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='warning'>\The [] realized they were out of ammo and starting scrounging for some!</span>", user), 1)
attack(mob/M as mob, mob/user as mob)
src.add_fingerprint(user)
/obj/item/toy/crossbow/attack(mob/M as mob, mob/user as mob)
src.add_fingerprint(user)
// ******* Check
if (src.bullets > 0 && M.lying)
if (src.bullets > 0 && M.lying)
for(var/mob/O in viewers(M, null))
if(O.client)
O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head and pulls the trigger!</span>", user, M), 1, "<span class='warning'>You hear the sound of foam against skull</span>", 2)
O.show_message(text("<span class='warning'>\The [] was hit in the head by the foam dart!</span>", M), 1)
for(var/mob/O in viewers(M, null))
if(O.client)
O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head and pulls the trigger!</span>", user, M), 1, "<span class='warning'>You hear the sound of foam against skull</span>", 2)
O.show_message(text("<span class='warning'>\The [] was hit in the head by the foam dart!</span>", M), 1)
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
new /obj/item/toy/ammo/crossbow(M.loc)
src.bullets--
else if (M.lying && src.bullets == 0)
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!</span>", user, M), 1, "<span class='warning'>You hear someone fall</span>", 2)
user.Weaken(5)
return
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
new /obj/item/toy/ammo/crossbow(M.loc)
src.bullets--
else if (M.lying && src.bullets == 0)
for(var/mob/O in viewers(M, null))
if (O.client) O.show_message(text("<span class='danger'>\The [] casually lines up a shot with []'s head, pulls the trigger, then realizes they are out of ammo and drops to the floor in search of some!</span>", user, M), 1, "<span class='warning'>You hear someone fall</span>", 2)
user.Weaken(5)
return
/obj/item/toy/ammo/crossbow
name = "foam dart"