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Space Sector Lobby Elements (#15712)
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@@ -51,17 +51,28 @@
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src.adding += using
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/obj/screen/new_player
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icon = 'icons/misc/hudmenu.dmi'
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icon = 'icons/misc/hudmenu/hudmenu.dmi'
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layer = HUD_LAYER
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/obj/screen/new_player/Initialize()
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set_sector_things()
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. = ..()
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/obj/screen/new_player/proc/set_sector_things()
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if(SSatlas.current_sector.sector_hud_menu)
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icon = SSatlas.current_sector.sector_hud_menu
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/obj/screen/new_player/title
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name = "Title"
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screen_loc = "WEST,SOUTH"
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var/lobby_index = 1
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/obj/screen/new_player/title/Initialize()
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if(!current_map.lobby_icon)
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if(SSatlas.current_sector.sector_lobby_art)
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current_map.lobby_icon = pick(SSatlas.current_sector.sector_lobby_art)
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else if(!current_map.lobby_icon)
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current_map.lobby_icon = pick(current_map.lobby_icons)
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if(!length(current_map.lobby_screens))
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var/list/known_icon_states = icon_states(current_map.lobby_icon)
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for(var/screen in known_icon_states)
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@@ -84,7 +95,12 @@
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. = ..()
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/obj/screen/new_player/title/set_sector_things()
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return
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/obj/screen/new_player/title/proc/Update()
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if(!current_map.lobby_transitions && SSatlas.current_sector.sector_lobby_transitions)
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return
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if(!istype(hud) || !isnewplayer(hud.mymob))
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return
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lobby_index += 1
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@@ -98,20 +114,31 @@
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else
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addtimer(CALLBACK(src, PROC_REF(Update)), current_map.lobby_transitions, TIMER_UNIQUE | TIMER_CLIENT_TIME | TIMER_OVERRIDE)
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/obj/screen/new_player/selection
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var/click_sound = 'sound/effects/menu_click.ogg'
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/obj/screen/new_player/selection/New(var/datum/hud/H)
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color = null
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hud = H
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if(SSatlas.current_sector.sector_hud_menu_sound)
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click_sound = SSatlas.current_sector.sector_hud_menu_sound
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..()
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/obj/screen/new_player/selection/MouseEntered(location, control, params)
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var/matrix/M = matrix()
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M.Scale(1.1, 1)
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animate(src, color = color_rotation(30), transform = M, time = 3, easing = CUBIC_EASING)
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if(SSatlas.current_sector.sector_hud_arrow)
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add_overlay(SSatlas.current_sector.sector_hud_arrow)
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else
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var/matrix/M = matrix()
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M.Scale(1.1, 1)
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animate(src, color = color_rotation(30), transform = M, time = 3, easing = CUBIC_EASING)
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return ..()
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/obj/screen/new_player/selection/MouseExited(location,control,params)
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animate(src, color = null, transform = null, time = 3, easing = CUBIC_EASING)
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return ..()
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if(SSatlas.current_sector.sector_hud_arrow)
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cut_overlays()
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else
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animate(src, color = null, transform = null, time = 3, easing = CUBIC_EASING)
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return ..()
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/obj/screen/new_player/selection/join_game
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name = "Join Game"
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@@ -155,7 +182,7 @@
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/obj/screen/new_player/selection/join_game/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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if(SSticker.current_state <= GAME_STATE_SETTING_UP)
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if(player.ready)
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player.ready(FALSE)
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@@ -176,7 +203,7 @@
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/obj/screen/new_player/selection/manifest/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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if(SSticker.current_state < GAME_STATE_PLAYING)
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to_chat(player, SPAN_WARNING("The game hasn't started yet!"))
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return
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@@ -184,17 +211,17 @@
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/obj/screen/new_player/selection/observe/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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player.new_player_observe()
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/obj/screen/new_player/selection/settings/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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player.setupcharacter()
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/obj/screen/new_player/selection/changelog/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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player.client.changes()
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/obj/screen/new_player/selection/polls/Initialize()
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@@ -211,12 +238,12 @@
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/obj/screen/new_player/selection/polls/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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player.handle_player_polling()
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/obj/screen/new_player/selection/lore_summary/Click()
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var/mob/abstract/new_player/player = usr
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sound_to(player, 'sound/effects/menu_click.ogg')
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sound_to(player, click_sound)
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player.show_lore_summary()
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/mob/abstract/new_player/proc/setupcharacter()
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