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Hardsuit tweaks, tech levels fixes and pAI EAL addition (#3099)
-removes the plasma cutter from the ce and eva's suit, replacing it with a drill that fills the same purpose of the old plasma cutter -adds more access restriction to the rigs as whole -adds actuators to the terminator rig -adds the cmo labcoats to the locker -fixes #3097 -fixes #3098
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@@ -67,7 +67,7 @@ obj/item/weapon/circuitboard/rdserver
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name = T_BOARD("telepad")
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build_path = "/obj/machinery/telepad"
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board_type = "machine"
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origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_MATERIALS = 3, TECH_BLUESPACE = 4)
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origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 3, TECH_BLUESPACE = 4)
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req_components = list(
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"/obj/item/bluespace_crystal" = 2,
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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@@ -80,4 +80,4 @@ obj/item/weapon/circuitboard/ntnet_relay
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board_type = "machine"
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origin_tech = list(TECH_DATA = 4)
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req_components = list(
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"/obj/item/stack/cable_coil" = 15)
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"/obj/item/stack/cable_coil" = 15)
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@@ -6,8 +6,8 @@
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name = T_BOARD("crusher")
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build_path = "/obj/machinery/crusher_base"
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board_type = "machine"
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origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 1, TECH_MAGNET = 1, TECH_MATERIALS = 3)
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origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 1, TECH_MAGNET = 1, TECH_MATERIAL = 3)
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 4,
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"/obj/item/weapon/stock_parts/manipulator" = 3,
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"/obj/item/weapon/reagent_containers/glass/beaker" = 3)
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"/obj/item/weapon/reagent_containers/glass/beaker" = 3)
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@@ -111,6 +111,8 @@
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new /obj/item/device/radio/headset/heads/cmo(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/reagent_containers/hypospray(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt(src)
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/obj/structure/closet/secure_closet/CMO2
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name = "chief medical officer's attire"
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