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Merge pull request #6589 from Gamerofthegame/Project-Thief
Project thief
This commit is contained in:
@@ -37,6 +37,7 @@
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new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, "Ammo-357", "RA"),
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new/datum/uplink_item(/obj/item/weapon/gun/energy/crossbow, 5, "Energy Crossbow", "XB"),
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new/datum/uplink_item(/obj/item/weapon/melee/energy/sword, 4, "Energy Sword", "ES"),
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new/datum/uplink_item(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser, 6, "Exosuit Rigged Laser", "RL"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndicate, 10, "Syndicate Bundle", "BU"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM")
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),
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@@ -55,6 +56,7 @@
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"Devices and Tools" = list(
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new/datum/uplink_item(/obj/item/weapon/card/emag, 3, "Cryptographic Sequencer", "EC"),
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new/datum/uplink_item(/obj/item/weapon/storage/toolbox/syndicate, 1, "Fully Loaded Toolbox", "ST"),
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new/datum/uplink_item(/obj/item/weapon/stamp/chameleon, 3, "Morphic Chameleon Stmap", "CS"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/space, 3, "Space Suit", "SS"),
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new/datum/uplink_item(/obj/item/clothing/glasses/thermal/syndi, 3, "Thermal Imaging Glasses", "TM"),
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new/datum/uplink_item(/obj/item/device/encryptionkey/binary, 3, "Binary Translator Key", "BT"),
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@@ -46,6 +46,7 @@
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new /obj/item/weapon/cartridge/janitor(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/soft/purple(src)
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new /obj/item/clothing/head/beret/jan(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
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@@ -29,6 +29,8 @@
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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new /obj/item/clothing/head/helmet/formalcaptain(src)
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new /obj/item/clothing/under/captainformal(src)
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return
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@@ -82,6 +84,7 @@
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new /obj/item/clothing/shoes/leather(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
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new /obj/item/clothing/head/helmet/hop(src)
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return
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@@ -401,3 +401,23 @@
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/gloves/black(src)
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return
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/obj/structure/closet/wardrobe/suit
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name = "suit locker"
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/suit/New()
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..()
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new /obj/item/clothing/under/assistantformal(src)
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new /obj/item/clothing/under/suit_jacket/charcoal(src)
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new /obj/item/clothing/under/suit_jacket/navy(src)
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new /obj/item/clothing/under/suit_jacket/burgundy(src)
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new /obj/item/clothing/under/suit_jacket/checkered(src)
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new /obj/item/clothing/under/suit_jacket/tan(src)
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new /obj/item/clothing/under/sl_suit(src)
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new /obj/item/clothing/under/suit_jacket(src)
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new /obj/item/clothing/under/suit_jacket/female(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/under/suit_jacket/red(src)
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new /obj/item/clothing/under/scratch(src)
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@@ -221,4 +221,10 @@
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icon_state = "snow"
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/turf/simulated/floor/plating/snow/ex_act(severity)
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return
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return
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/turf/simulated/floor/plating/airless/catwalk
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icon = 'icons/turf/catwalks.dmi'
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icon_state = "Floor3"
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name = "catwalk"
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desc = "Cats really don't like these things."
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@@ -13,37 +13,120 @@ proc/populate_gear_list()
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var/list/allowed_roles //Roles that can spawn with this item.
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var/whitelisted //Term to check the whitelist for..
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//Standard gear datums.
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// This is sorted both by slot and alphabetically! Don't fuck it up!
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// Headslot items
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/datum/gear/cards
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display_name = "deck of cards"
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path = /obj/item/weapon/deck
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/datum/gear/gbandana
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display_name = "bandana, green"
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path = /obj/item/clothing/head/greenbandana
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cost = 2
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slot = slot_head
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/datum/gear/dice
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display_name = "d20"
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path = /obj/item/weapon/dice/d20
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/datum/gear/bandana
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display_name = "bandana, pirate-red"
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path = /obj/item/clothing/head/bandana
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cost = 2
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slot = slot_head
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/datum/gear/bsec_beret
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display_name = "beret, blue (security)"
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path = /obj/item/clothing/head/beret/sec/alt
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cost = 1
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slot = slot_head
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/comb
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display_name = "purple comb"
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path = /obj/item/weapon/fluff/cado_keppel_1
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/datum/gear/eng_beret
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display_name = "beret, engie-orange"
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path = /obj/item/clothing/head/beret/eng
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cost = 2
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slot = slot_head
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// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
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/datum/gear/purp_beret
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display_name = "beret, purple"
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path = /obj/item/clothing/head/beret/jan
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cost = 2
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slot = slot_head
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/datum/gear/red_beret
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display_name = "beret, red"
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path = /obj/item/clothing/head/beret
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cost = 2
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slot = slot_head
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/datum/gear/sec_beret
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display_name = "beret, red (security)"
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path = /obj/item/clothing/head/beret/sec
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cost = 1
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slot = slot_head
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/tie_horrible
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display_name = "horrible tie"
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path = /obj/item/clothing/tie/horrible
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/datum/gear/bcap
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display_name = "cap, blue"
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path = /obj/item/clothing/head/soft/blue
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cost = 2
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slot = slot_head
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/datum/gear/tie_blue
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display_name = "blue tie"
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path = /obj/item/clothing/tie/blue
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/datum/gear/mailman
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display_name = "cap, blue station"
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path = /obj/item/clothing/head/mailman
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cost = 2
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slot = slot_head
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/datum/gear/tie_red
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display_name = "red tie"
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path = /obj/item/clothing/tie/red
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/datum/gear/flatcap
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display_name = "cap, brown-flat"
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path = /obj/item/clothing/head/flatcap
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cost = 2
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slot = slot_head
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/datum/gear/corpcap
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display_name = "cap, corporate (Security)"
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path = /obj/item/clothing/head/soft/sec/corp
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cost = 2
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slot = slot_head
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/gcap
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display_name = "cap, green"
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path = /obj/item/clothing/head/soft/green
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cost = 2
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slot = slot_head
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/datum/gear/grcap
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display_name = "cap, grey"
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path = /obj/item/clothing/head/soft/grey
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cost = 2
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slot = slot_head
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/datum/gear/ocap
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display_name = "cap, orange"
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path = /obj/item/clothing/head/soft/orange
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cost = 2
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slot = slot_head
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/datum/gear/purcap
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display_name = "cap, purple"
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path = /obj/item/clothing/head/soft/purple
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cost = 2
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slot = slot_head
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/datum/gear/raincap
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display_name = "cap, rainbow"
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path = /obj/item/clothing/head/soft/rainbow
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cost = 3
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slot = slot_head
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/datum/gear/rcap
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display_name = "cap, red"
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path = /obj/item/clothing/head/soft/red
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cost = 2
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slot = slot_head
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/datum/gear/ycap
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display_name = "cap, yellow"
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path = /obj/item/clothing/head/soft/yellow
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cost = 2
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slot = slot_head
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/datum/gear/hairflower
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display_name = "hair flower pin"
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@@ -51,47 +134,384 @@ proc/populate_gear_list()
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cost = 2
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slot = slot_head
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/datum/gear/bandana
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display_name = "pirate bandana"
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path = /obj/item/clothing/head/bandana
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cost = 3
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/datum/gear/dbhardhat
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display_name = "hardhat, blue"
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path = /obj/item/clothing/head/hardhat/dblue
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cost = 2
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slot = slot_head
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/datum/gear/ohardhat
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display_name = "hardhat, orange"
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path = /obj/item/clothing/head/hardhat/orange
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cost = 2
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slot = slot_head
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/datum/gear/yhardhat
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display_name = "hardhat, yellow"
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path = /obj/item/clothing/head/hardhat
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cost = 2
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slot = slot_head
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/datum/gear/boater
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display_name = "hat, boatsman"
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path = /obj/item/clothing/head/boaterhat
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cost = 2
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slot = slot_head
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/datum/gear/bowler
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display_name = "hat, bowler"
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path = /obj/item/clothing/head/bowler
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cost = 2
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slot = slot_head
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/datum/gear/fez
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display_name = "hat, fez"
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path = /obj/item/clothing/head/fez
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cost = 2
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slot = slot_head
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/datum/gear/ushanka
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display_name = "ushanka"
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path = /obj/item/clothing/head/ushanka
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cost = 2
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slot = slot_head
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/datum/gear/zhan_scarf
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display_name = "headscarf, white"
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path = /obj/item/clothing/head/tajaran/scarf
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cost = 2
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slot = slot_head
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// whitelisted = "Tajaran" // It's a headscarf. It isn't even a taj-themed headscarf!
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// Eyes
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/datum/gear/eyepatch
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display_name = "eyepatch"
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path = /obj/item/clothing/glasses/eyepatch
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cost = 1
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slot = slot_glasses
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/datum/gear/green_glasses
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display_name = "Glasses, green"
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path = /obj/item/clothing/glasses/gglasses
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cost = 1
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/datum/gear/scanning_goggles
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display_name = "scanning goggles"
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path = /obj/item/clothing/glasses/fluff/uzenwa_sissra_1
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cost = 1
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// allowed_roles = list("Roboticist", "Scientist", "Research Director")
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/datum/gear/security
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display_name = "Security HUD"
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path = /obj/item/clothing/glasses/hud/security
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cost = 1
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slot = slot_glasses
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/thugshades
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display_name = "Sunglasses, Fat (Security)"
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path = /obj/item/clothing/glasses/sunglasses/big
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cost = 1
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slot = slot_glasses
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/prescription
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display_name = "sunglasses, presciption"
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path = /obj/item/clothing/glasses/sunglasses/prescription
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cost = 3
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||||
slot = slot_glasses
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|
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// Mask
|
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/datum/gear/sterilemask
|
||||
display_name = "sterile mask"
|
||||
path = /obj/item/clothing/mask/surgical
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||||
slot = slot_w_uniform
|
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cost = 2
|
||||
|
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// Uniform slot
|
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|
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/datum/gear/exec_suit
|
||||
display_name = "executive suit"
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path = /obj/item/clothing/under/suit_jacket/really_black
|
||||
slot = slot_w_uniform
|
||||
cost = 2
|
||||
|
||||
/datum/gear/kilt
|
||||
display_name = "kilt"
|
||||
path = /obj/item/clothing/under/kilt
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/skirt_blue
|
||||
display_name = "plaid skirt, blue"
|
||||
path = /obj/item/clothing/under/dress/plaid_blue
|
||||
slot = slot_w_uniform
|
||||
cost = 2
|
||||
|
||||
/datum/gear/skirt_purple
|
||||
display_name = "plaid skirt, purple"
|
||||
path = /obj/item/clothing/under/dress/plaid_purple
|
||||
slot = slot_w_uniform
|
||||
cost = 2
|
||||
|
||||
/datum/gear/skirt_red
|
||||
display_name = " plaid skirt, red"
|
||||
path = /obj/item/clothing/under/dress/plaid_red
|
||||
slot = slot_w_uniform
|
||||
cost = 2
|
||||
|
||||
/datum/gear/skirt_black
|
||||
display_name = "skirt, black"
|
||||
path = /obj/item/clothing/under/blackskirt
|
||||
slot = slot_w_uniform
|
||||
cost = 2
|
||||
|
||||
/datum/gear/sundress
|
||||
display_name = "sundress"
|
||||
path = /obj/item/clothing/under/sundress
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/uniform_captain
|
||||
display_name = "uniform, captain's dress"
|
||||
path = /obj/item/clothing/under/dress/dress_cap
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Captain")
|
||||
|
||||
/datum/gear/corpsecsuit
|
||||
display_name = "uniform, corporate (Security)"
|
||||
path = /obj/item/clothing/under/rank/security/corp
|
||||
cost = 2
|
||||
slot = slot_w_uniform
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/uniform_hop
|
||||
display_name = "uniform, HoP's dress"
|
||||
path = /obj/item/clothing/under/dress/dress_hop
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/uniform_hr
|
||||
display_name = "uniform, HR director (HoP)"
|
||||
path = /obj/item/clothing/under/dress/dress_hr
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/navysecsuit
|
||||
display_name = "uniform, navyblue (Security)"
|
||||
path = /obj/item/clothing/under/rank/security/navyblue
|
||||
cost = 2
|
||||
slot = slot_w_uniform
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
// Attachments
|
||||
|
||||
/datum/gear/armband_cargo
|
||||
display_name = "armband, cargo"
|
||||
path = /obj/item/clothing/tie/armband/cargo
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_emt
|
||||
display_name = "armband, EMT"
|
||||
path = /obj/item/clothing/tie/armband/medgreen
|
||||
cost = 2
|
||||
|
||||
/datum/gear/armband_engineering
|
||||
display_name = "armband, engineering"
|
||||
path = /obj/item/clothing/tie/armband/engine
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_hydroponics
|
||||
display_name = "armband, hydroponics"
|
||||
path = /obj/item/clothing/tie/armband/hydro
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_medical
|
||||
display_name = "armband, medical"
|
||||
path = /obj/item/clothing/tie/armband/med
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband
|
||||
display_name = "armband, red"
|
||||
path = /obj/item/clothing/tie/armband
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_science
|
||||
display_name = "armband, science"
|
||||
path = /obj/item/clothing/tie/armband/science
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armpit
|
||||
display_name = "shoulder holster"
|
||||
path = /obj/item/clothing/tie/holster/armpit
|
||||
cost = 2
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
|
||||
|
||||
/datum/gear/tie_blue
|
||||
display_name = "tie, blue"
|
||||
path = /obj/item/clothing/tie/blue
|
||||
cost = 1
|
||||
|
||||
/datum/gear/tie_red
|
||||
display_name = "tie, red"
|
||||
path = /obj/item/clothing/tie/red
|
||||
cost = 1
|
||||
|
||||
/datum/gear/tie_horrible
|
||||
display_name = "tie, socially disgraceful"
|
||||
path = /obj/item/clothing/tie/horrible
|
||||
cost = 1
|
||||
|
||||
/datum/gear/brown_vest
|
||||
display_name = "webbing, engineering"
|
||||
path = /obj/item/clothing/tie/storage/brown_vest
|
||||
cost = 2
|
||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/black_vest
|
||||
display_name = "webbing, security"
|
||||
path = /obj/item/clothing/tie/storage/black_vest
|
||||
cost = 2
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/webbing
|
||||
display_name = "webbing, simple"
|
||||
path = /obj/item/clothing/tie/storage/webbing
|
||||
cost = 2
|
||||
|
||||
// Suit slot
|
||||
|
||||
/datum/gear/apron
|
||||
display_name = "apron, blue"
|
||||
path = /obj/item/clothing/suit/apron
|
||||
cost = 1
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/bomber
|
||||
display_name = "bomberjacker"
|
||||
path = /obj/item/clothing/suit/bomber
|
||||
cost = 4
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/unathi_mantle
|
||||
display_name = "hide mantle (Unathi)"
|
||||
path = /obj/item/clothing/suit/unathi/mantle
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Unathi"
|
||||
|
||||
/datum/gear/labcoat
|
||||
display_name = "labcoat"
|
||||
path = /obj/item/clothing/suit/storage/labcoat
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/overalls
|
||||
display_name = "overalls"
|
||||
path = /obj/item/clothing/suit/apron/overalls
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/gponcho
|
||||
display_name = "poncho, green"
|
||||
path = /obj/item/clothing/suit/poncho/green
|
||||
cost = 4
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/rponcho
|
||||
display_name = "poncho, red"
|
||||
path = /obj/item/clothing/suit/poncho/red
|
||||
cost = 4
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/poncho
|
||||
display_name = "poncho, tan"
|
||||
path = /obj/item/clothing/suit/poncho
|
||||
cost = 4
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/unathi_robe
|
||||
display_name = "roughspun robe (Unathi)"
|
||||
path = /obj/item/clothing/suit/unathi/robe
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
// whitelisted = "Unathi" // You don't have a monopoly on a robe!
|
||||
|
||||
/datum/gear/suspenders
|
||||
display_name = "suspenders"
|
||||
path = /obj/item/clothing/suit/suspenders
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/wcoat
|
||||
display_name = "waistcoat"
|
||||
path = /obj/item/clothing/suit/wcoat
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
|
||||
/datum/gear/prescription
|
||||
display_name = "prescription sunglasses"
|
||||
path = /obj/item/clothing/glasses/sunglasses/prescription
|
||||
cost = 3
|
||||
slot = slot_glasses
|
||||
|
||||
/datum/gear/eyepatch
|
||||
display_name = "eyepatch"
|
||||
path = /obj/item/clothing/glasses/eyepatch
|
||||
cost = 3
|
||||
slot = slot_glasses
|
||||
|
||||
/datum/gear/flatcap
|
||||
display_name = "flat cap"
|
||||
path = /obj/item/clothing/head/flatcap
|
||||
cost = 2
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/labcoat
|
||||
display_name = "labcoat"
|
||||
path = /obj/item/clothing/suit/storage/labcoat
|
||||
/datum/gear/zhan_furs
|
||||
display_name = "Zhan-Khazan furs (Tajaran)"
|
||||
path = /obj/item/clothing/suit/tajaran/furs
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Tajaran" // You do have a monopoly on a fur suit tho
|
||||
|
||||
// Gloves
|
||||
|
||||
/datum/gear/black_gloves
|
||||
display_name = "gloves, black"
|
||||
path = /obj/item/clothing/gloves/black
|
||||
cost = 2
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/blue_gloves
|
||||
display_name = "gloves, blue"
|
||||
path = /obj/item/clothing/gloves/blue
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/brown_gloves
|
||||
display_name = "gloves, brown"
|
||||
path = /obj/item/clothing/gloves/brown
|
||||
cost = 2
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/green_gloves
|
||||
display_name = "gloves, green"
|
||||
path = /obj/item/clothing/gloves/green
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/orange_gloves
|
||||
display_name = "gloves, orange"
|
||||
path = /obj/item/clothing/gloves/orange
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/red_gloves
|
||||
display_name = "gloves, red"
|
||||
path = /obj/item/clothing/gloves/red
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/white_gloves
|
||||
display_name = "gloves, white"
|
||||
path = /obj/item/clothing/gloves/white
|
||||
cost = 2
|
||||
slot = slot_gloves
|
||||
|
||||
// Shoelocker
|
||||
|
||||
/datum/gear/jackboots
|
||||
display_name = "jackboots"
|
||||
path = /obj/item/clothing/shoes/jackboots
|
||||
cost = 2
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/sandal
|
||||
display_name = "sandals"
|
||||
@@ -99,309 +519,138 @@ proc/populate_gear_list()
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/leather
|
||||
display_name = "leather shoes"
|
||||
path = /obj/item/clothing/shoes/leather
|
||||
cost = 2
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/dress_shoes
|
||||
display_name = "dress shoes"
|
||||
path = /obj/item/clothing/shoes/centcom
|
||||
cost = 2
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/black_gloves
|
||||
display_name = "black gloves"
|
||||
path = /obj/item/clothing/gloves/black
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/red_gloves
|
||||
display_name = "red gloves"
|
||||
path = /obj/item/clothing/gloves/red
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/blue_gloves
|
||||
display_name = "blue gloves"
|
||||
path = /obj/item/clothing/gloves/blue
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/orange_gloves
|
||||
display_name = "orange gloves"
|
||||
path = /obj/item/clothing/gloves/orange
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/purple_gloves
|
||||
display_name = "purple gloves"
|
||||
path = /obj/item/clothing/gloves/purple
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/brown_gloves
|
||||
display_name = "brown gloves"
|
||||
path = /obj/item/clothing/gloves/brown
|
||||
cost = 1
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/green_gloves
|
||||
display_name = "green gloves"
|
||||
path = /obj/item/clothing/gloves/green
|
||||
cost = 2
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/white_gloves
|
||||
display_name = "white gloves"
|
||||
path = /obj/item/clothing/gloves/white
|
||||
cost = 2
|
||||
slot = slot_gloves
|
||||
|
||||
/datum/gear/black_shoes
|
||||
display_name = "black shoes"
|
||||
display_name = "shoes, black"
|
||||
path = /obj/item/clothing/shoes/black
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/blue_shoes
|
||||
display_name = "blue shoes"
|
||||
display_name = "shoes, blue"
|
||||
path = /obj/item/clothing/shoes/blue
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/brown_shoes
|
||||
display_name = "brown shoes"
|
||||
display_name = "shoes, brown"
|
||||
path = /obj/item/clothing/shoes/brown
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/laceyshoes
|
||||
display_name = "shoes, classy"
|
||||
path = /obj/item/clothing/shoes/laceup
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/dress_shoes
|
||||
display_name = "shoes, dress"
|
||||
path = /obj/item/clothing/shoes/centcom
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/green_shoes
|
||||
display_name = "green shoes"
|
||||
display_name = "shoes, green"
|
||||
path = /obj/item/clothing/shoes/green
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/leather
|
||||
display_name = "shoes, leather"
|
||||
path = /obj/item/clothing/shoes/leather
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/orange_shoes
|
||||
display_name = "orange shoes"
|
||||
display_name = "shoes, orange"
|
||||
path = /obj/item/clothing/shoes/orange
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/purple_shoes
|
||||
display_name = "purple shoes"
|
||||
display_name = "shoes, purple"
|
||||
path = /obj/item/clothing/shoes/purple
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/red_shoes
|
||||
display_name = "red shoes"
|
||||
display_name = "shoes, red"
|
||||
path = /obj/item/clothing/shoes/red
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/white_shoes
|
||||
display_name = "white shoes"
|
||||
display_name = "shoes, white"
|
||||
path = /obj/item/clothing/shoes/white
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/yellow_shoes
|
||||
display_name = "yellow shoes"
|
||||
display_name = "shoes, yellow"
|
||||
path = /obj/item/clothing/shoes/yellow
|
||||
cost = 2
|
||||
cost = 1
|
||||
slot = slot_shoes
|
||||
|
||||
/datum/gear/jackboots
|
||||
display_name = "jackboots"
|
||||
path = /obj/item/clothing/shoes/jackboots
|
||||
cost = 3
|
||||
slot = slot_shoes
|
||||
// "Useful" items
|
||||
|
||||
/datum/gear/webbing
|
||||
display_name = "webbing"
|
||||
path = /obj/item/clothing/tie/storage/webbing
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband
|
||||
display_name = "red armband"
|
||||
path = /obj/item/clothing/tie/armband
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_cargo
|
||||
display_name = "cargo armband"
|
||||
path = /obj/item/clothing/tie/armband/cargo
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_engineering
|
||||
display_name = "engineering armband"
|
||||
path = /obj/item/clothing/tie/armband/engine
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_science
|
||||
display_name = "science armband"
|
||||
path = /obj/item/clothing/tie/armband/science
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_hydroponics
|
||||
display_name = "hydroponics armband"
|
||||
path = /obj/item/clothing/tie/armband/hydro
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_medical
|
||||
display_name = "medical armband"
|
||||
path = /obj/item/clothing/tie/armband/med
|
||||
cost = 1
|
||||
|
||||
/datum/gear/armband_emt
|
||||
display_name = "EMT armband"
|
||||
path = /obj/item/clothing/tie/armband/medgreen
|
||||
cost = 1
|
||||
|
||||
/datum/gear/skirt_blue
|
||||
display_name = "blue plaid skirt"
|
||||
path = /obj/item/clothing/under/dress/plaid_blue
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/skirt_red
|
||||
display_name = "red plaid skirt"
|
||||
path = /obj/item/clothing/under/dress/plaid_red
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/skirt_purple
|
||||
display_name = "purple plaid skirt"
|
||||
path = /obj/item/clothing/under/dress/plaid_purple
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/skirt_black
|
||||
display_name = "black skirt"
|
||||
path = /obj/item/clothing/under/blackskirt
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/sundress
|
||||
display_name = "sundress"
|
||||
path = /obj/item/clothing/under/sundress
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/uniform_captain
|
||||
display_name = "captain's dress uniform"
|
||||
path = /obj/item/clothing/under/dress/dress_cap
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
allowed_roles = list("Captain")
|
||||
|
||||
/datum/gear/uniform_hop
|
||||
display_name = "HoP dress uniform"
|
||||
path = /obj/item/clothing/under/dress/dress_hop
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/uniform_hr
|
||||
display_name = "HR director uniform"
|
||||
path = /obj/item/clothing/under/dress/dress_hr
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
allowed_roles = list("Head of Personnel")
|
||||
|
||||
/datum/gear/kilt
|
||||
display_name = "kilt"
|
||||
path = /obj/item/clothing/under/kilt
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
/datum/gear/exec_suit
|
||||
display_name = "executive suit"
|
||||
path = /obj/item/clothing/under/suit_jacket/really_black
|
||||
slot = slot_w_uniform
|
||||
cost = 3
|
||||
|
||||
//Security
|
||||
/datum/gear/security
|
||||
display_name = "Security HUD"
|
||||
path = /obj/item/clothing/glasses/hud/security
|
||||
cost = 3
|
||||
slot = slot_glasses
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/black_vest
|
||||
display_name = "black webbing vest"
|
||||
path = /obj/item/clothing/tie/storage/black_vest
|
||||
cost = 3
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/armpit
|
||||
display_name = "shoulder holster"
|
||||
path = /obj/item/clothing/tie/holster/armpit
|
||||
cost = 3
|
||||
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Head of Security")
|
||||
|
||||
/datum/gear/sec_beret
|
||||
display_name = "security beret"
|
||||
path = /obj/item/clothing/head/beret/sec
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
//Engineering
|
||||
/datum/gear/eng_beret
|
||||
display_name = "engineering beret"
|
||||
path = /obj/item/clothing/head/beret/eng
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/brown_vest
|
||||
display_name = "brown webbing vest"
|
||||
path = /obj/item/clothing/tie/storage/brown_vest
|
||||
cost = 3
|
||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/engineer_bandana
|
||||
display_name = "engineering bandana"
|
||||
path = /obj/item/clothing/head/helmet/greenbandana/fluff/taryn_kifer_1
|
||||
/datum/gear/briefcase
|
||||
display_name = "briefcase"
|
||||
path = /obj/item/weapon/storage/briefcase
|
||||
cost = 2
|
||||
slot = slot_head
|
||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
//Science
|
||||
/datum/gear/scanning_goggles
|
||||
display_name = "scanning goggles"
|
||||
path = /obj/item/clothing/glasses/fluff/uzenwa_sissra_1
|
||||
/datum/gear/matchbook
|
||||
display_name = "matchbook"
|
||||
path = /obj/item/weapon/storage/box/matches
|
||||
cost = 2
|
||||
allowed_roles = list("Roboticist", "Scientist", "Research Director")
|
||||
|
||||
//Species-specific gear datums.
|
||||
/datum/gear/zhan_furs
|
||||
display_name = "Zhan-Khazan furs"
|
||||
path = /obj/item/clothing/suit/tajaran/furs
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Tajaran"
|
||||
// The rest of the trash.
|
||||
|
||||
/datum/gear/zhan_scarf
|
||||
display_name = "Zhan-Khazan headscarf"
|
||||
path = /obj/item/clothing/head/tajaran/scarf
|
||||
/datum/gear/ashtray
|
||||
display_name = "ashtray, plastic"
|
||||
path = /obj/item/ashtray/plastic
|
||||
cost = 1
|
||||
|
||||
/datum/gear/cane
|
||||
display_name = "cane"
|
||||
path = /obj/item/weapon/cane
|
||||
cost = 2
|
||||
slot = slot_head
|
||||
whitelisted = "Tajaran"
|
||||
|
||||
/datum/gear/unathi_robe
|
||||
display_name = "roughspun robe"
|
||||
path = /obj/item/clothing/suit/unathi/robe
|
||||
cost = 3
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Unathi"
|
||||
/datum/gear/clipboard
|
||||
display_name = "clipboard"
|
||||
path = /obj/item/weapon/clipboard
|
||||
cost = 1
|
||||
|
||||
/datum/gear/unathi_mantle
|
||||
display_name = "hide mantle"
|
||||
path = /obj/item/clothing/suit/unathi/mantle
|
||||
cost = 2
|
||||
slot = slot_wear_suit
|
||||
whitelisted = "Unathi"
|
||||
/datum/gear/dice
|
||||
display_name = "d20"
|
||||
path = /obj/item/weapon/dice/d20
|
||||
cost = 1
|
||||
|
||||
/datum/gear/cards
|
||||
display_name = "deck of cards"
|
||||
path = /obj/item/weapon/deck
|
||||
cost = 1
|
||||
|
||||
/datum/gear/blipstick
|
||||
display_name = "lipstick, black"
|
||||
path = /obj/item/weapon/lipstick
|
||||
cost = 1
|
||||
|
||||
/datum/gear/jlipstick
|
||||
display_name = "lipstick, jade"
|
||||
path = /obj/item/weapon/lipstick
|
||||
cost = 1
|
||||
|
||||
/datum/gear/plipstick
|
||||
display_name = "lipstick, purple"
|
||||
path = /obj/item/weapon/lipstick
|
||||
cost = 1
|
||||
|
||||
/datum/gear/rlipstick
|
||||
display_name = "lipstick, red"
|
||||
path = /obj/item/weapon/lipstick
|
||||
cost = 1
|
||||
|
||||
/datum/gear/comb
|
||||
display_name = "purple comb"
|
||||
path = /obj/item/weapon/fluff/cado_keppel_1
|
||||
cost = 2
|
||||
@@ -20,6 +20,20 @@
|
||||
flags_inv = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/hop
|
||||
name = "crew resource's hat"
|
||||
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
|
||||
icon_state = "hopcap"
|
||||
flags_inv = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/formalcaptain
|
||||
name = "parade hat"
|
||||
desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
|
||||
icon_state = "officercap"
|
||||
flags_inv = 0
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/riot
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
|
||||
@@ -83,6 +83,12 @@
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "e_beret_badge"
|
||||
flags = FPRINT | TABLEPASS
|
||||
/obj/item/clothing/head/beret/jan
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "purpleberet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
|
||||
@@ -40,9 +40,9 @@
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "mailman's hat"
|
||||
name = "station cap"
|
||||
icon_state = "mailman"
|
||||
desc = "<i>'Right-on-time'</i> mail service head wear."
|
||||
desc = "<i>Choo-choo</i>!"
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = 0
|
||||
|
||||
|
||||
@@ -70,6 +70,28 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = 0
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/navyofficer
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer actually feels safe."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navywarden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/navyhos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
//Detective
|
||||
/obj/item/clothing/suit/storage/det_suit
|
||||
name = "coat"
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/obj/item/clothing/suit/greatcoat
|
||||
name = "great coat"
|
||||
desc = "A Nazi great coat"
|
||||
desc = "A heavy great coat"
|
||||
icon_state = "nazi"
|
||||
item_state = "nazi"
|
||||
flags = FPRINT | TABLEPASS
|
||||
@@ -347,3 +347,32 @@
|
||||
icon_state = "swim_red"
|
||||
item_color = "swim_red"
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
desc = "Your classic, non-racist poncho. This one is green."
|
||||
icon_state = "greenponcho"
|
||||
item_state = "greenponcho"
|
||||
|
||||
/obj/item/clothing/suit/poncho/red
|
||||
name = "red poncho"
|
||||
desc = "Your classic, non-racist poncho. This one is red."
|
||||
icon_state = "redponcho"
|
||||
item_state = "redponcho"
|
||||
|
||||
/obj/item/clothing/suit/bomber
|
||||
name = "bomber jacker"
|
||||
desc = "A well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomber"
|
||||
item_state = "bomber"
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C
|
||||
siemens_coefficient = 0.7
|
||||
@@ -174,4 +174,29 @@
|
||||
item_state = "jensencoat"
|
||||
flags_inv = 0
|
||||
siemens_coefficient = 0.6
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/*
|
||||
* Navy uniforms
|
||||
*/
|
||||
|
||||
/obj/item/clothing/under/rank/security/navyblue
|
||||
name = "security officer's uniform"
|
||||
desc = "The latest in fashionable security outfits."
|
||||
icon_state = "officerblueclothes"
|
||||
item_state = "officerblueclothes"
|
||||
item_color = "officerblueclothes"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's uniform"
|
||||
icon_state = "hosblueclothes"
|
||||
item_state = "hosblueclothes"
|
||||
item_color = "hosblueclothes"
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's uniform"
|
||||
icon_state = "wardenblueclothes"
|
||||
item_state = "wardenblueclothes"
|
||||
item_color = "wardenblueclothes"
|
||||
|
||||
@@ -390,4 +390,74 @@
|
||||
icon_state = "sundress"
|
||||
item_state = "sundress"
|
||||
item_color = "sundress"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/captainformal
|
||||
name = "captain's formal uniform"
|
||||
desc = "A captain's formal-wear, for special occasions."
|
||||
icon_state = "captain_formal"
|
||||
item_state = "by_suit"
|
||||
item_color = "captain_formal"
|
||||
|
||||
/obj/item/clothing/under/hosformalmale
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A male head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_male"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_formal_male"
|
||||
|
||||
/obj/item/clothing/under/hosformalfem
|
||||
name = "head of security's formal uniform"
|
||||
desc = "A female head of security's formal-wear, for special occasions."
|
||||
icon_state = "hos_formal_fem"
|
||||
item_state = "r_suit"
|
||||
item_color = "hos_formal_fem"
|
||||
|
||||
/obj/item/clothing/under/assistantformal
|
||||
name = "assistant's formal uniform"
|
||||
desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
|
||||
icon_state = "assistant_formal"
|
||||
item_state = "gy_suit"
|
||||
item_color = "assistant_formal"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal
|
||||
name = "charcoal suit"
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state = "charcoal_suit"
|
||||
item_color = "charcoal_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy
|
||||
name = "navy suit"
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state = "navy_suit"
|
||||
item_color = "navy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy
|
||||
name = "burgundy suit"
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state = "burgundy_suit"
|
||||
item_color = "burgundy_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered
|
||||
name = "checkered suit"
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state = "checkered_suit"
|
||||
item_color = "checkered_suit"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit with a yellow tie. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
item_color = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/serviceoveralls
|
||||
name = "Workman outfit"
|
||||
desc = "The very image of a working man. Not that you're probably doing work."
|
||||
icon_state = "mechanic_s"
|
||||
item_state = "mechanic_s"
|
||||
item_color = "mechanic_s"
|
||||
@@ -245,10 +245,10 @@ var/list/ai_verbs_default = list(
|
||||
//if(icon_state == initial(icon_state))
|
||||
var/icontype = ""
|
||||
if (custom_sprite == 1) icontype = ("Custom")//automagically selects custom sprite if one is available
|
||||
else icontype = input("Select an icon!", "AI", null, null) in list("Monochrome", "Blue", "Inverted", "Text", "Smiley", "Angry", "Dorf", "Matrix", "Bliss", "Firewall", "Green", "Red", "Static", "Triumvirate", "Triumvirate Static")
|
||||
else icontype = input("Select an icon!", "AI", null, null) in list("Monochrome", "Rainbow", "Blue", "Inverted", "Text", "Smiley", "Angry", "Dorf", "Matrix", "Bliss", "Firewall", "Green", "Red", "Static", "Triumvirate", "Triumvirate Static", "Soviet", "Trapped", "Heartline")
|
||||
switch(icontype)
|
||||
if("Custom") icon_state = "[src.ckey]-ai"
|
||||
if("Clown") icon_state = "ai-clown2"
|
||||
if("Rainbow") icon_state = "ai-clown"
|
||||
if("Monochrome") icon_state = "ai-mono"
|
||||
if("Inverted") icon_state = "ai-u"
|
||||
if("Firewall") icon_state = "ai-magma"
|
||||
@@ -263,6 +263,9 @@ var/list/ai_verbs_default = list(
|
||||
if("Bliss") icon_state = "ai-bliss"
|
||||
if("Triumvirate") icon_state = "ai-triumvirate"
|
||||
if("Triumvirate Static") icon_state = "ai-triumvirate-malf"
|
||||
if("Soviet") icon_state = "ai-redoctober"
|
||||
if("Trapped") icon_state = "ai-hades"
|
||||
if("Heartline") icon_state = "ai-heartline"
|
||||
else icon_state = "ai"
|
||||
//else
|
||||
//usr <<"You can only change your display once!"
|
||||
@@ -684,7 +687,8 @@ var/list/ai_verbs_default = list(
|
||||
else
|
||||
var/icon_list[] = list(
|
||||
"default",
|
||||
"floating face"
|
||||
"floating face",
|
||||
"carp"
|
||||
)
|
||||
input = input("Please select a hologram:") as null|anything in icon_list
|
||||
if(input)
|
||||
@@ -694,6 +698,8 @@ var/list/ai_verbs_default = list(
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
|
||||
if("floating face")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
|
||||
if("carp")
|
||||
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
|
||||
return
|
||||
|
||||
/*/mob/living/silicon/ai/proc/corereturn()
|
||||
|
||||
@@ -190,6 +190,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "robot_old"
|
||||
module_sprites["Android"] = "droid"
|
||||
module_sprites["Default"] = "robot"
|
||||
module_sprites["Drone"] = "drone-standard"
|
||||
|
||||
if("Service")
|
||||
module = new /obj/item/weapon/robot_module/butler(src)
|
||||
@@ -198,6 +199,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service" // How does this even work...? Oh well.
|
||||
|
||||
if("Clerical")
|
||||
module = new /obj/item/weapon/robot_module/clerical(src)
|
||||
@@ -206,6 +208,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Drone"] = "drone-service"
|
||||
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
@@ -215,6 +218,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
module_sprites["Drone"] = "drone-medical"
|
||||
|
||||
if("Crisis")
|
||||
module = new /obj/item/weapon/robot_module/crisis(src)
|
||||
@@ -236,6 +240,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Standard"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
module_sprites["Drone"] = "drone-medical"
|
||||
|
||||
if("Security")
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
@@ -244,6 +249,8 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Red Knight"] = "Security"
|
||||
module_sprites["Black Knight"] = "securityrobot"
|
||||
module_sprites["Bloodhound"] = "bloodhound"
|
||||
module_sprites["Bloodhound - Treaded"] = "secborg+tread"
|
||||
module_sprites["Drone"] = "drone-sec"
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
@@ -253,6 +260,8 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
module_sprites["Antique"] = "engineerrobot"
|
||||
module_sprites["Landmate"] = "landmate"
|
||||
module_sprites["Landmate - Treaded"] = "engiborg+tread"
|
||||
module_sprites["Drone"] = "drone-engineer"
|
||||
|
||||
if("Construction")
|
||||
module = new /obj/item/weapon/robot_module/construction(src)
|
||||
@@ -262,12 +271,15 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
module_sprites["Antique"] = "engineerrobot"
|
||||
module_sprites["Landmate"] = "landmate"
|
||||
module_sprites["Landmate - Treaded"] = "engiborg+tread"
|
||||
module_sprites["Drone"] = "drone-engineer"
|
||||
|
||||
if("Janitor")
|
||||
module = new /obj/item/weapon/robot_module/janitor(src)
|
||||
module_sprites["Basic"] = "JanBot2"
|
||||
module_sprites["Mopbot"] = "janitorrobot"
|
||||
module_sprites["Mop Gear Rex"] = "mopgearrex"
|
||||
module_sprites["Drone"] = "drone-janitor"
|
||||
|
||||
if("Combat")
|
||||
module = new /obj/item/weapon/robot_module/combat(src)
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
/mob/living/simple_animal/cat
|
||||
name = "cat"
|
||||
desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers."
|
||||
icon_state = "cat"
|
||||
icon_living = "cat"
|
||||
icon_dead = "cat_dead"
|
||||
icon_state = "cat2"
|
||||
icon_living = "cat2"
|
||||
icon_dead = "cat2_dead"
|
||||
speak = list("Meow!","Esp!","Purr!","HSSSSS")
|
||||
speak_emote = list("purrs", "meows")
|
||||
emote_hear = list("meows","mews")
|
||||
@@ -76,6 +76,15 @@
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/cat/Runtime
|
||||
name = "Runtime"
|
||||
desc = "Its fur has the look and feel of velvet, and its tail quivers occasionally."
|
||||
|
||||
desc = "Her fur has the look and feel of velvet, and her tail quivers occasionally."
|
||||
icon_state = "cat"
|
||||
icon_living = "cat"
|
||||
icon_dead = "cat_dead"
|
||||
|
||||
/mob/living/simple_animal/cat/kitten
|
||||
name = "kitten"
|
||||
desc = "D'aaawwww"
|
||||
icon_state = "kitten"
|
||||
icon_living = "kitten"
|
||||
icon_dead = "kitten_dead"
|
||||
gender = NEUTER
|
||||
@@ -67,3 +67,28 @@
|
||||
|
||||
/obj/item/weapon/stamp/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
|
||||
/obj/item/weapon/stamp/chameleon/attack_self(mob/user as mob)
|
||||
|
||||
var/list/stamp_types = typesof(/obj/item/weapon/stamp) - src.type // Get all stamp types except our own
|
||||
var/list/stamps = list()
|
||||
|
||||
// Generate them into a list
|
||||
for(var/stamp_type in stamp_types)
|
||||
var/obj/item/weapon/stamp/S = new stamp_type
|
||||
stamps[capitalize(S.name)] = S
|
||||
|
||||
var/list/show_stamps = list("EXIT" = null) + sortList(stamps) // the list that will be shown to the user to pick from
|
||||
|
||||
var/input_stamp = input(user, "Choose a stamp to disguise as.", "Choose a stamp.") in show_stamps
|
||||
|
||||
if(user && src in user.contents)
|
||||
|
||||
var/obj/item/weapon/stamp/chosen_stamp = stamps[capitalize(input_stamp)]
|
||||
|
||||
if(chosen_stamp)
|
||||
name = chosen_stamp.name
|
||||
icon_state = chosen_stamp.icon_state
|
||||
item_color = chosen_stamp.item_color
|
||||
Reference in New Issue
Block a user