mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 05:23:22 +01:00
Adjusts the force of all items to be multiplied. (#18708)
* force balancing? * force * cl & maglight nerf --------- Co-authored-by: DreamySkrell <> Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
co-authored by
DreamySkrell <>
Matt Atlas
parent
e54a5297a5
commit
fec6dbe24f
@@ -9,7 +9,7 @@
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icon_state = "defibunit"
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item_state = "defibunit"
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contained_sprite = TRUE
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force = 5
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force = 11
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throwforce = 6
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w_class = ITEMSIZE_LARGE
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origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
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@@ -5,7 +5,7 @@
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icon_state = "binoculars"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_range = 15
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/hacktool.dmi'
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icon_state = "hacktool-g"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5
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throw_range = 15
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@@ -337,7 +337,7 @@
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desc = "A heavy flashlight, designed for security personnel."
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icon_state = "maglight"
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item_state = "maglight"
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force = 10
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force = 5
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brightness_on = 5
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efficiency_modifier = 0.8
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w_class = ITEMSIZE_NORMAL
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@@ -8,7 +8,7 @@
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// Copied from debugger.dm
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_range = 15
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@@ -13,7 +13,7 @@
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item_icons = null
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contained_sprite = TRUE
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_range = 15
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@@ -7,7 +7,7 @@
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layer = TURF_LAYER+0.2
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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throwforce = 5.0
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@@ -11,7 +11,7 @@
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//copied from tank.dm
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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throwforce = 10.0
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throw_speed = 1
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throw_range = 4
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@@ -4,7 +4,7 @@
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name = "animal tagger"
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desc = "Used for tagging animals to be identified by a ear tag."
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icon_state = "animal_tagger0"
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force = 5.0
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_range = 15
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@@ -24,7 +24,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list(
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icon_state = "rods"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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w_class = ITEMSIZE_NORMAL
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force = 9.0
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force = 20
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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@@ -38,7 +38,7 @@
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singular_name = "synthetic grass tile"
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desc = "A patch of grass like they often use on golf courses."
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icon_state = "tile_grass"
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force = 1.0
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force = 1
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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@@ -54,7 +54,7 @@
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singular_name = "wood floor tile"
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desc = "An easy to fit wooden floor tile."
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icon_state = "tile_wood"
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force = 1.0
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force = 1
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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@@ -104,7 +104,7 @@
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singular_name = "carpet"
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desc = "A piece of carpet. It is the same size as a normal floor tile!"
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icon_state = "tile_carpet"
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force = 1.0
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force = 1
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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@@ -172,7 +172,7 @@
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singular_name = "linoleum"
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desc = "A piece of linoleum. It is the same size as a normal floor tile!"
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icon_state = "tile_linoleum"
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force = 1.0
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force = 1
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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@@ -193,7 +193,7 @@
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singular_name = "circuit tile"
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desc = "An advanced tile covered in various circuitry and wiring."
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icon_state = "tile_bcircuit"
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force = 6.0
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force = 14
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matter = list(DEFAULT_WALL_MATERIAL = TILE_MATERIAL_AMOUNT, MATERIAL_GLASS = TILE_MATERIAL_AMOUNT)
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throwforce = 15.0
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throw_speed = 5
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@@ -205,7 +205,7 @@
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singular_name = "circuit tile"
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desc = "An advanced tile covered in various circuitry and wiring."
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icon_state = "tile_gcircuit"
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force = 6.0
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force = 14
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matter = list(DEFAULT_WALL_MATERIAL = TILE_MATERIAL_AMOUNT, MATERIAL_GLASS = TILE_MATERIAL_AMOUNT)
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throwforce = 15.0
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throw_speed = 5
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@@ -217,7 +217,7 @@
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singular_name = "circuit tile"
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desc = "An advanced tile covered in various circuitry and wiring."
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icon_state = "tile_rcircuit"
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force = 6.0
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force = 14
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matter = list(DEFAULT_WALL_MATERIAL = TILE_MATERIAL_AMOUNT, MATERIAL_GLASS = TILE_MATERIAL_AMOUNT)
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throwforce = 15.0
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throw_speed = 5
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@@ -233,7 +233,7 @@
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singular_name = "steel tile"
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desc = "A set of steel floor tiles."
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icon_state = "tile"
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force = 6
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force = 14
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matter = list(DEFAULT_WALL_MATERIAL = TILE_MATERIAL_AMOUNT)
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throwforce = 6
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throw_speed = 5
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@@ -573,7 +573,7 @@
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equip_sound = /singleton/sound_category/sword_equip_sound
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 5
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force = 11
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throwforce = 5
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w_class = ITEMSIZE_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced")
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@@ -13,7 +13,7 @@ AI MODULES
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5.0
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force = 11
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w_class = ITEMSIZE_SMALL
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throwforce = 5.0
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throw_speed = 3
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@@ -23,7 +23,7 @@
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density = FALSE
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anchored = FALSE
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5
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force = 11
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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@@ -11,7 +11,7 @@
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icon_state = "nullrod"
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item_state = "nullrod"
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slot_flags = SLOT_BELT
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force = 15
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force = 22
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throw_speed = 1
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throw_range = 4
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throwforce = 10
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@@ -383,7 +383,7 @@
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icon_state = "assunzioneorb"
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item_state = "assunzioneorb"
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throwforce = 5
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force = 5
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force = 11
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light_range = 1.4
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light_power = 1.4
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light_color = LIGHT_COLOR_BLUE
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@@ -13,7 +13,7 @@
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origin_tech = list(TECH_DATA = 2)
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w_class = ITEMSIZE_SMALL
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 5
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force = 11
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throwforce = 5
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throw_speed = 3
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throw_range = 15
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@@ -11,7 +11,7 @@
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w_class = ITEMSIZE_NORMAL
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throw_speed = 2
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throw_range = 10
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force = 8
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force = 18
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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amount_per_transfer_from_this = 150
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@@ -93,7 +93,7 @@
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w_class = ITEMSIZE_HUGE
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throw_speed = 2
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throw_range = 10
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force = 10.0
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force = 15
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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drop_sound = 'sound/items/drop/gascan.ogg'
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@@ -116,7 +116,7 @@
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atom_flags = ATOM_FLAG_OPEN_CONTAINER
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throwforce = 2
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w_class = ITEMSIZE_SMALL
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force = 2.0
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force = 2
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max_water = 60
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spray_amount = 10
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spray_particles = 1
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@@ -4,7 +4,7 @@
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item_state = "chemg"
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desc = "A hand made chemical grenade."
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w_class = ITEMSIZE_SMALL
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force = 2.0
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force = 2
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det_time = null
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unacidable = 1
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var/stage = 0
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@@ -45,7 +45,7 @@
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icon_state = "wiredrod"
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item_state = "rods"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 8
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force = 18
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throwforce = 10
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w_class = ITEMSIZE_NORMAL
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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@@ -92,7 +92,7 @@
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "shaft"
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item_state = "rods"
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force = 5
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force = 11
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throwforce = 3
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w_class = ITEMSIZE_LARGE
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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@@ -121,7 +121,7 @@
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desc = "A pointy spearhead, not really useful without a shaft."
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "spearhead"
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force = 5
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force = 11
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "poked")
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@@ -244,7 +244,7 @@
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base_icon = "spearglass"
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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force = 10
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force = 15
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_divisor = 0.35 // 21 damage for steel (hardness 60)
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@@ -352,7 +352,7 @@
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icon_state = "chainsaw_off"
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base_icon = "chainsaw_off"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 10
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force = 15
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force_unwielded = 10
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force_wielded = 20
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throwforce = 5
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@@ -538,7 +538,7 @@
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base_icon = "pike"
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name = "pike"
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desc = "A long spear used by the infantry in ancient times."
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force = 5
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force = 11
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unwielded_force_divisor = 0.2
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force_divisor = 0.3
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edge = TRUE
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@@ -558,7 +558,7 @@
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base_icon = "halberd"
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name = "halberd"
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desc = "A sharp axe mounted on the top of a long spear."
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force = 10
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force = 15
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unwielded_force_divisor = 0.4
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force_divisor = 0.6
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sharp = 1
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@@ -639,7 +639,7 @@
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base_icon = "zweihander"
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name = "zweihander"
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desc = "A german upgrade to the einhander models of ancient times."
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force = 20
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force = 25
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_wielded = 30
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@@ -132,7 +132,7 @@
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name = "energy glaive"
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desc = "An energized glaive."
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icon_state = "eglaive0"
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force = 20
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force = 25
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throwforce = 30
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active_force = 40
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active_throwforce = 60
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@@ -179,13 +179,10 @@
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name = "energy axe"
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desc = "An energised battle axe."
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icon_state = "axe0"
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//active_force = 150 //holy...
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active_force = 60
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active_throwforce = 35
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active_w_class = ITEMSIZE_HUGE
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//force = 40
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//throwforce = 25
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force = 20
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force = 25
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throwforce = 10
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throw_speed = 1
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throw_range = 5
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@@ -362,7 +359,7 @@
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base_reflectchance = 10
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base_block_chance = 10
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active_force = 20
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force = 10
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force = 15
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origin_tech = list(TECH_MAGNET = 3)
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/obj/item/melee/energy/sword/knife/activate(mob/living/user)
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@@ -376,7 +373,7 @@
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base_reflectchance = 10
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base_block_chance = 10
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active_force = 20
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force = 10
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force = 15
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origin_tech = list(TECH_MAGNET = 3)
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/obj/item/melee/energy/sword/knife/sol/activate(mob/living/user)
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@@ -426,7 +423,7 @@
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name = "energy blade"
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desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
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icon_state = "blade"
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force = 40
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force = 30
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active_force = 40 //Normal attacks deal very high damage - about the same as wielded fire axe
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sharp = TRUE
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edge = TRUE
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@@ -15,7 +15,7 @@
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item_state = "chain"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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force = 10
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force = 15
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throwforce = 7
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 4)
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@@ -29,7 +29,7 @@
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icon_state = "chainswordoff"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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force = 15
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force = 22
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throwforce = 7
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w_class = ITEMSIZE_LARGE
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sharp = 1
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@@ -46,7 +46,7 @@
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if(active)
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playsound(user, 'sound/weapons/saw/chainsawstart.ogg', 50, 1)
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to_chat(user, SPAN_NOTICE("\The [src] rumbles to life."))
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force = 35
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force = 38
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hitsound = 'sound/weapons/saw/chainsword.ogg'
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icon_state = "chainswordon"
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slot_flags = null
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@@ -72,7 +72,7 @@
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item_state = "kneehammer"
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contained_sprite = TRUE
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slot_flags = SLOT_BELT
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force = 25
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force = 31
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throwforce = 15.0
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throw_speed = 5
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throw_range = 7
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@@ -157,7 +157,7 @@
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icon_state = "whip"
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item_state = "chain"
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slot_flags = SLOT_BELT
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force = 10
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force = 15
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w_class = ITEMSIZE_NORMAL
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reach = 2
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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@@ -185,7 +185,7 @@
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contained_sprite = TRUE
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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force = 15
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force = 22
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throwforce = 5
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w_class = ITEMSIZE_LARGE
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sharp = 1
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@@ -8,7 +8,7 @@
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)
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icon_state = "mop"
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item_state = "mop"
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force = 3.0
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force = 3
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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@@ -80,7 +80,7 @@
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icon = 'icons/obj/janitor.dmi'
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icon_state = "advmop"
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item_state = "advmop"
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force = 6.0
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force = 14
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throwforce = 14
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throw_range = 8
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cleantime = 15
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@@ -5,7 +5,7 @@
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icon_state = "cell"
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item_state = "cell"
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origin_tech = list(TECH_POWER = 1)
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force = 5.0
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force = 11
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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@@ -62,7 +62,7 @@
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icon_state = "riot"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BACK
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force = 5.0
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force = 11
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
@@ -101,7 +101,7 @@
|
||||
item_state = "square_buckler"
|
||||
contained_sprite = TRUE
|
||||
slot_flags = SLOT_BACK
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 8
|
||||
base_block_chance = 60
|
||||
throw_speed = 10
|
||||
@@ -131,7 +131,7 @@
|
||||
desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
|
||||
icon_state = "eshield0"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 3.0
|
||||
force = 3
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
@@ -232,7 +232,7 @@
|
||||
/obj/item/shield/energy/proc/HandleTurnOn()
|
||||
addtimer(CALLBACK(src, /obj/item/shield/energy/proc/UpdateSoundLoop), 0.25 SECONDS)
|
||||
playsound(src, 'sound/items/shield/energy/shield-start.ogg', 40)
|
||||
force = 10
|
||||
force = 15
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/shield/energy/proc/HandleShutOff()
|
||||
@@ -307,7 +307,7 @@
|
||||
icon_state = "tactshield"
|
||||
item_state = "tactshield"
|
||||
contained_sprite = 1
|
||||
force = 3.0
|
||||
force = 3
|
||||
throwforce = 3.0
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
@@ -336,7 +336,7 @@
|
||||
if(active)
|
||||
icon_state = "[initial(icon_state)]_[active]"
|
||||
item_state = "[initial(item_state)]_[active]"
|
||||
force = 5
|
||||
force = 11
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "briefcase"
|
||||
contained_sprite = TRUE
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 8.0
|
||||
force = 18
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
icon_state = "secure"
|
||||
item_state = "secure"
|
||||
contained_sprite = TRUE
|
||||
force = 8.0
|
||||
force = 18
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = ITEMSIZE_LARGE
|
||||
@@ -181,7 +181,7 @@
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8.0
|
||||
force = 18
|
||||
w_class = ITEMSIZE_IMMENSE
|
||||
max_w_class = ITEMSIZE_IMMENSE
|
||||
anchored = 1.0
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_state = "red"
|
||||
center_of_mass = list("x" = 16,"y" = 11)
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 5
|
||||
force = 11
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
@@ -109,7 +109,7 @@
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
origin_tech = list(TECH_COMBAT = 1, TECH_ILLEGAL = 1)
|
||||
force = 7.0
|
||||
force = 16
|
||||
starts_with = list(\
|
||||
/obj/item/clothing/gloves/yellow = 1,\
|
||||
/obj/item/screwdriver = 1,\
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
force = 11
|
||||
sharp = 0
|
||||
edge = FALSE
|
||||
throwforce = 7
|
||||
@@ -262,7 +262,7 @@
|
||||
icon = 'icons/obj/stunrod.dmi'
|
||||
icon_state = "stunrod"
|
||||
item_state = "stunrod"
|
||||
force = 7
|
||||
force = 16
|
||||
agonyforce = 80
|
||||
hitcost = 1000
|
||||
baton_color = "#75ACFF"
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
hitsound = /singleton/sound_category/drillhit_sound
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GLASS = 10000)
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 15
|
||||
force = 22
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
|
||||
attack_verb = list("drilled")
|
||||
@@ -88,7 +88,7 @@
|
||||
item_state = "scalpel"
|
||||
surgerysound = 'sound/items/surgery/scalpel.ogg'
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 10
|
||||
force = 15
|
||||
sharp = 1
|
||||
edge = TRUE
|
||||
w_class = ITEMSIZE_TINY
|
||||
@@ -113,6 +113,7 @@
|
||||
surgerysound = 'sound/items/surgery/cautery.ogg'
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12500, MATERIAL_GLASS = 7500)
|
||||
damtype = "fire"
|
||||
force = 18
|
||||
|
||||
/obj/item/surgery/scalpel/manager
|
||||
name = "incision management system"
|
||||
@@ -120,7 +121,7 @@
|
||||
icon_state = "scalpel_manager"
|
||||
surgerysound = 'sound/items/surgery/cautery.ogg'
|
||||
matter = list (DEFAULT_WALL_MATERIAL = 12500, MATERIAL_GLASS = 7500, MATERIAL_SILVER = 1500, MATERIAL_GOLD = 1500, MATERIAL_DIAMOND = 750)
|
||||
force = 7.5
|
||||
force = 8
|
||||
|
||||
/*
|
||||
* Circular Saw
|
||||
@@ -133,7 +134,7 @@
|
||||
surgerysound = 'sound/items/surgery/circularsaw.ogg'
|
||||
hitsound = 'sound/weapons/saw/circsawhit.ogg'
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
force = 15
|
||||
force = 22
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
throwforce = 9
|
||||
throw_speed = 3
|
||||
@@ -177,7 +178,7 @@
|
||||
icon_state = "bonesetter"
|
||||
item_state = "bonesetter"
|
||||
surgerysound = 'sound/items/surgery/bonesetter.ogg'
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 9
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
icon_state = "baton"
|
||||
item_state = "classic_baton"
|
||||
slot_flags = SLOT_BELT
|
||||
force = 10
|
||||
force = 15
|
||||
drop_sound = 'sound/items/drop/crowbar.ogg'
|
||||
pickup_sound = 'sound/items/pickup/crowbar.ogg'
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
icon_state = state_extended
|
||||
item_state = state_extended
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 15 //quite robust
|
||||
force = 22 //quite robust
|
||||
attack_verb = list("smacked", "struck", "slapped")
|
||||
else
|
||||
user.visible_message(SPAN_NOTICE("\The [user] collapses their telescopic baton."), SPAN_NOTICE("You collapse the baton."), SPAN_NOTICE("You hear a click."))
|
||||
@@ -112,7 +112,7 @@
|
||||
icon_state = "nlom_telebaton_0"
|
||||
item_state = "nlom_telebaton_0"
|
||||
state_extended = "nlom_telebaton_1"
|
||||
force = 5
|
||||
force = 11
|
||||
|
||||
/obj/item/melee/telebaton/nlom/do_special_effects(var/mob/living/carbon/human/H)
|
||||
spark(H, 5)
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
force = 4.0
|
||||
force = 4
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 2 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
force = 5.0
|
||||
force = 11
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/safe_drill.dmi'
|
||||
icon_state = "hardened_drill"
|
||||
w_class = ITEMSIZE_HUGE
|
||||
force = 12
|
||||
force = 18
|
||||
var/time_multiplier = 1
|
||||
var/datum/looping_sound/thermal_drill/soundloop
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
item_state = "wrench"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 7
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
@@ -56,7 +56,7 @@
|
||||
item_state = "screwdriver"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
@@ -130,7 +130,7 @@
|
||||
item_state = "wirecutters"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6
|
||||
force = 14
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
w_class = ITEMSIZE_SMALL
|
||||
@@ -537,7 +537,7 @@
|
||||
else if(T)
|
||||
T.visible_message("<span class='danger'>\The [src] turns on.</span>")
|
||||
playsound(loc, 'sound/items/welder_activate.ogg', 50, 1)
|
||||
force = 15
|
||||
force = 22
|
||||
damtype = DAMAGE_BURN
|
||||
w_class = ITEMSIZE_LARGE
|
||||
welding = TRUE
|
||||
@@ -690,7 +690,7 @@
|
||||
item_state = "crowbar"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 7
|
||||
w_class = ITEMSIZE_SMALL
|
||||
drop_sound = 'sound/items/drop/crowbar.ogg'
|
||||
@@ -715,7 +715,7 @@
|
||||
icon_state = "rescue_axe"
|
||||
item_state = "rescue_axe"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
force = 12
|
||||
force = 18
|
||||
throwforce = 12
|
||||
obj_flags = null //Handle is insulated, so this means it won't conduct electricity and hurt you.
|
||||
sharp = TRUE
|
||||
@@ -757,7 +757,7 @@
|
||||
item_state = "pipewrench"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 7
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 2)
|
||||
@@ -855,7 +855,7 @@
|
||||
item_state = "impact_wrench"
|
||||
contained_sprite = TRUE
|
||||
item_flags = ITEM_FLAG_HELD_MAP_TEXT
|
||||
force = 8
|
||||
force = 18
|
||||
attack_verb = list("gored", "drilled", "screwed", "punctured")
|
||||
w_class = ITEMSIZE_SMALL
|
||||
toolspeed = 3
|
||||
@@ -993,7 +993,7 @@
|
||||
item_state = "hammer"
|
||||
obj_flags = OBJ_FLAG_CONDUCTABLE
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
force = 18
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
|
||||
@@ -536,7 +536,7 @@
|
||||
icon_base = "medium"
|
||||
icon_state = "medium0"
|
||||
throwforce = 4
|
||||
force = 5
|
||||
force = 11
|
||||
w_class = ITEMSIZE_LARGE
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 5750)
|
||||
@@ -645,7 +645,7 @@
|
||||
icon = 'icons/obj/item/traps/traps.dmi'
|
||||
icon_state = "large_foundation"
|
||||
throwforce = 4
|
||||
force = 5
|
||||
force = 11
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
/obj/item/large_trap_foundation/attackby(obj/item/attacking_item, mob/user)
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
active_force = 20
|
||||
active_throwforce = 20
|
||||
active_w_class = ITEMSIZE_HUGE
|
||||
force = 5
|
||||
force = 11
|
||||
throwforce = 5
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
@@ -189,7 +189,7 @@
|
||||
desc = "A rather heavy data disk for a Vaurcan hiveship navigation drive."
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "harddisk"
|
||||
force = 10
|
||||
force = 15
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
contained_sprite = 1
|
||||
@@ -199,7 +199,7 @@
|
||||
desc = "A large chunk of alien earth from the distant Vaurcan world of Sedantis I. Just looking at it makes you feel funny."
|
||||
icon_state = "glowing"
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
force = 15
|
||||
force = 22
|
||||
throwforce = 30
|
||||
w_class = ITEMSIZE_LARGE
|
||||
contained_sprite = 1
|
||||
@@ -212,7 +212,7 @@
|
||||
contained_sprite = 1
|
||||
icon = 'icons/obj/vaurca_items.dmi'
|
||||
icon_state = "beacon"
|
||||
force = 15
|
||||
force = 22
|
||||
throwforce = 30
|
||||
w_class = ITEMSIZE_LARGE
|
||||
var/seed = /datum/seed/koisspore
|
||||
@@ -404,7 +404,7 @@
|
||||
armor_penetration = 30
|
||||
active_throwforce = 20
|
||||
active_w_class = ITEMSIZE_HUGE
|
||||
force = 10
|
||||
force = 15
|
||||
throwforce = 10
|
||||
throw_speed = 5
|
||||
throw_range = 10
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
icon = 'icons/obj/sword.dmi'
|
||||
icon_state = "canesword"
|
||||
item_state = "canesword"
|
||||
force = 20
|
||||
force = 25
|
||||
throwforce = 5
|
||||
w_class = ITEMSIZE_LARGE
|
||||
sharp = 1
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
desc_info = "Use in-hand or alt-click to right this."
|
||||
randpixel = 0
|
||||
center_of_mass = null
|
||||
force = 10 // Doesn't really matter. Will get overriden by set_material.
|
||||
force = 15 // Doesn't really matter. Will get overriden by set_material.
|
||||
throwforce = 10
|
||||
throw_range = 5
|
||||
force_divisor = 0.4
|
||||
|
||||
Reference in New Issue
Block a user