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Adjusts the force of all items to be multiplied. (#18708)
* force balancing? * force * cl & maglight nerf --------- Co-authored-by: DreamySkrell <> Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
@@ -7,7 +7,7 @@
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randpixel = 8
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desc = "A flat disc or piece of metal with an official stamp. An archaic type of currency."
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obj_flags = OBJ_FLAG_CONDUCTABLE
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force = 0.0
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force = 0
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throwforce = 0.0
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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@@ -13,7 +13,7 @@
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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throwforce = 4.0
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force = 10.0
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force = 15
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w_class = ITEMSIZE_LARGE
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
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@@ -213,7 +213,7 @@
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excavation_amount = 100
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can_wield = FALSE
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force = 15.0
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force = 22
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action_button_name = null
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@@ -225,7 +225,7 @@
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digspeed = 5
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digspeed_unwielded = 10
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excavation_amount = 80
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force = 10
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force = 15
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/obj/item/pickaxe/jackhammer
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name = "sonic jackhammer"
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@@ -244,7 +244,7 @@
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excavation_amount = 100
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can_wield = FALSE
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force = 25.0
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force = 31
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action_button_name = null
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@@ -287,7 +287,7 @@
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excavation_amount = 100
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can_wield = 0
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force = 20.0
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force = 25
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digspeed = 2
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digspeed_unwielded = 3
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force_unwielded = 20.0
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@@ -308,7 +308,7 @@
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autodrill = TRUE
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drill_sound = 'sound/weapons/drill.ogg'
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can_wield = FALSE
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force = 15.0
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force = 22
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excavation_amount = 100
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action_button_name = null
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@@ -327,7 +327,7 @@
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item_state = "shovel"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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force = 8.0
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force = 18
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throwforce = 4.0
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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@@ -351,7 +351,7 @@
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)
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icon_state = "spade"
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item_state = "spade"
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force = 5.0
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force = 11
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throwforce = 7.0
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w_class = ITEMSIZE_SMALL
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@@ -360,7 +360,7 @@
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desc = "A standard-issue Gadpathurian entrenching tool. Sharpened edges make this tool/weapon equally adept at breaking earth and collarbones."
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icon_state = "gadpathur_shovel"
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item_state = "gadpathur_shovel"
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force = 10
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force = 15
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1, TECH_COMBAT = 2)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked", "slashed", "cut")
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@@ -1003,7 +1003,7 @@ var/list/total_extraction_beacons = list()
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item_state = "resonator"
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
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w_class = ITEMSIZE_NORMAL
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force = 15
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force = 22
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throwforce = 10
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var/burst_time = 30
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var/fieldlimit = 4
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@@ -1101,7 +1101,7 @@ var/list/total_extraction_beacons = list()
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item_state = "magneto"
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desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
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w_class = ITEMSIZE_NORMAL
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force = 10
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force = 15
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throwforce = 5
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origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
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@@ -1139,7 +1139,7 @@ var/list/total_extraction_beacons = list()
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item_state = "jaunter"
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desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
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w_class = ITEMSIZE_NORMAL
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force = 15
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force = 22
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throwforce = 5
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origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
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var/last_oresummon_time = 0
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