Adjusts the force of all items to be multiplied. (#18708)

* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2024-03-24 18:10:31 +01:00
committed by GitHub
parent e54a5297a5
commit fec6dbe24f
101 changed files with 255 additions and 215 deletions
+1 -1
View File
@@ -7,7 +7,7 @@
randpixel = 8
desc = "A flat disc or piece of metal with an official stamp. An archaic type of currency."
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 0.0
force = 0
throwforce = 0.0
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
+12 -12
View File
@@ -13,7 +13,7 @@
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throwforce = 4.0
force = 10.0
force = 15
w_class = ITEMSIZE_LARGE
matter = list(DEFAULT_WALL_MATERIAL = 3750)
var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
@@ -213,7 +213,7 @@
excavation_amount = 100
can_wield = FALSE
force = 15.0
force = 22
action_button_name = null
@@ -225,7 +225,7 @@
digspeed = 5
digspeed_unwielded = 10
excavation_amount = 80
force = 10
force = 15
/obj/item/pickaxe/jackhammer
name = "sonic jackhammer"
@@ -244,7 +244,7 @@
excavation_amount = 100
can_wield = FALSE
force = 25.0
force = 31
action_button_name = null
@@ -287,7 +287,7 @@
excavation_amount = 100
can_wield = 0
force = 20.0
force = 25
digspeed = 2
digspeed_unwielded = 3
force_unwielded = 20.0
@@ -308,7 +308,7 @@
autodrill = TRUE
drill_sound = 'sound/weapons/drill.ogg'
can_wield = FALSE
force = 15.0
force = 22
excavation_amount = 100
action_button_name = null
@@ -327,7 +327,7 @@
item_state = "shovel"
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
force = 8.0
force = 18
throwforce = 4.0
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
@@ -351,7 +351,7 @@
)
icon_state = "spade"
item_state = "spade"
force = 5.0
force = 11
throwforce = 7.0
w_class = ITEMSIZE_SMALL
@@ -360,7 +360,7 @@
desc = "A standard-issue Gadpathurian entrenching tool. Sharpened edges make this tool/weapon equally adept at breaking earth and collarbones."
icon_state = "gadpathur_shovel"
item_state = "gadpathur_shovel"
force = 10
force = 15
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1, TECH_COMBAT = 2)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked", "slashed", "cut")
@@ -1003,7 +1003,7 @@ var/list/total_extraction_beacons = list()
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
w_class = ITEMSIZE_NORMAL
force = 15
force = 22
throwforce = 10
var/burst_time = 30
var/fieldlimit = 4
@@ -1101,7 +1101,7 @@ var/list/total_extraction_beacons = list()
item_state = "magneto"
desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
w_class = ITEMSIZE_NORMAL
force = 10
force = 15
throwforce = 5
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
@@ -1139,7 +1139,7 @@ var/list/total_extraction_beacons = list()
item_state = "jaunter"
desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
w_class = ITEMSIZE_NORMAL
force = 15
force = 22
throwforce = 5
origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
var/last_oresummon_time = 0