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Adjusts the force of all items to be multiplied. (#18708)
* force balancing? * force * cl & maglight nerf --------- Co-authored-by: DreamySkrell <> Co-authored-by: Matt Atlas <liermattia@gmail.com>
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co-authored by
DreamySkrell <>
Matt Atlas
parent
e54a5297a5
commit
fec6dbe24f
@@ -11,7 +11,7 @@
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amount_per_transfer_from_this = 5//Smaller sip size for more BaRP and less guzzling a litre of vodka before you realise it
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volume = 100
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item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
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force = 5
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force = 11
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hitsound = /singleton/sound_category/bottle_hit_intact_sound
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var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
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matter = list(MATERIAL_GLASS = 800)
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@@ -229,7 +229,7 @@
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desc = "A bottle with a sharp broken bottom."
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icon = 'icons/obj/item/reagent_containers/food/drinks/bottle.dmi'
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icon_state = "broken_bottle"
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force = 9
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force = 20
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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@@ -41,7 +41,7 @@
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desc = "At least you ranked!"
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icon_state = "bronze_cup"
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w_class = ITEMSIZE_SMALL
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force = 5
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force = 11
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throwforce = 4
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amount_per_transfer_from_this = 10
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matter = list(MATERIAL_IRON = 40)
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@@ -7,7 +7,7 @@
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possible_transfer_amounts = list(10, 15, 30)
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w_class = ITEMSIZE_SMALL
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volume = 30
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force = 6
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force = 14
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atom_flags = ATOM_FLAG_OPEN_CONTAINER
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item_flags = ITEM_FLAG_NO_BLUDGEON
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drop_sound = 'sound/items/drop/glass.ogg'
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