Adjusts the force of all items to be multiplied. (#18708)

* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2024-03-24 17:10:31 +00:00
committed by GitHub
co-authored by DreamySkrell <> Matt Atlas
parent e54a5297a5
commit fec6dbe24f
101 changed files with 255 additions and 215 deletions
@@ -11,7 +11,7 @@
amount_per_transfer_from_this = 5//Smaller sip size for more BaRP and less guzzling a litre of vodka before you realise it
volume = 100
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
force = 5
force = 11
hitsound = /singleton/sound_category/bottle_hit_intact_sound
var/smash_duration = 5 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
matter = list(MATERIAL_GLASS = 800)
@@ -229,7 +229,7 @@
desc = "A bottle with a sharp broken bottom."
icon = 'icons/obj/item/reagent_containers/food/drinks/bottle.dmi'
icon_state = "broken_bottle"
force = 9
force = 20
throwforce = 5
throw_speed = 3
throw_range = 5
@@ -41,7 +41,7 @@
desc = "At least you ranked!"
icon_state = "bronze_cup"
w_class = ITEMSIZE_SMALL
force = 5
force = 11
throwforce = 4
amount_per_transfer_from_this = 10
matter = list(MATERIAL_IRON = 40)
@@ -7,7 +7,7 @@
possible_transfer_amounts = list(10, 15, 30)
w_class = ITEMSIZE_SMALL
volume = 30
force = 6
force = 14
atom_flags = ATOM_FLAG_OPEN_CONTAINER
item_flags = ITEM_FLAG_NO_BLUDGEON
drop_sound = 'sound/items/drop/glass.ogg'