From fede00f8128a9e0f95a89cbd70be407e4bccc867 Mon Sep 17 00:00:00 2001 From: FabianK3 <21039694+FabianK3@users.noreply.github.com> Date: Fri, 18 Oct 2024 16:19:06 +0200 Subject: [PATCH] Fixed Atmospheric technician spawn count (#20071) ### Description of the bug The game is configured to allow three Atmos techs to spawn at roundstart, there are also three spawn markers in the engineering breakroom, but at round start only two out of three readied ATs spawn, one gets thrown back into the lobby. ### Changes implemented In the job code configuration of the Atmospheric technician the number of spawn_positions was raised from two to the expected three. ### Testing I am not aware on how the change can be tested locally. If it is testable somehow, let me know. _Edit: ~~lobby~~ breakroom_ --- code/game/jobs/job/engineering.dm | 2 +- html/changelogs/fabiank3-bugfix-atmos-spawnpoints-count.yml | 6 ++++++ 2 files changed, 7 insertions(+), 1 deletion(-) create mode 100644 html/changelogs/fabiank3-bugfix-atmos-spawnpoints-count.yml diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 664f9ecee19..c9e3f50ab28 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -146,7 +146,7 @@ department_flag = ENGSEC faction = "Station" total_positions = 3 - spawn_positions = 2 + spawn_positions = 3 intro_prefix = "an" supervisors = "the chief engineer" selection_color = "#c67519" diff --git a/html/changelogs/fabiank3-bugfix-atmos-spawnpoints-count.yml b/html/changelogs/fabiank3-bugfix-atmos-spawnpoints-count.yml new file mode 100644 index 00000000000..6a45d759c55 --- /dev/null +++ b/html/changelogs/fabiank3-bugfix-atmos-spawnpoints-count.yml @@ -0,0 +1,6 @@ +author: FabianK3 + +delete-after: True + +changes: + - bugfix: "Fixed Atmospheric technician spawn slot count, now three out of three ATs can spawn at roundstart instead of two out of three."