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Langserver fixes, vol 2 (#7401)
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@@ -1,27 +1,4 @@
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/*
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/datum/bounty/item/alien_organs
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name = "Alien Organs"
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description = "Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated."
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reward = 25000
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required_count = 3
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wanted_types = list(/obj/item/organ/brain/alien, /obj/item/organ/alien, /obj/item/organ/body_egg/alien_embryo)
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/datum/bounty/item/syndicate_documents
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name = "Syndicate Documents"
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description = "Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives."
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reward = 10000
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wanted_types = list(/obj/item/documents/syndicate, /obj/item/documents/photocopy)
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/datum/bounty/item/syndicate_documents/applies_to(obj/O)
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if(!..())
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return FALSE
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if(istype(O, /obj/item/documents/photocopy))
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var/obj/item/documents/photocopy/Copy = O
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return (Copy.copy_type && ispath(Copy.copy_type, /obj/item/documents/syndicate))
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return TRUE
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*/
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/datum/bounty/more_bounties/
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..()
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/datum/bounty/more_bounties
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name = "More Bounties"
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description = "Complete enough bounties and %BOSSSHORT will issue new ones!"
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reward = 3 // number of bounties
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@@ -136,7 +136,7 @@ var/list/global/random_stock_large = list()
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var/cratespawn = 0
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var/obj/structure/closet/crate/emptiest
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if (prob(70))//We'll usually put items in crates
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var/minweight = 99999999999//We will distribute items somewhat evenly among crates
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var/minweight = 1000000000 //We will distribute items somewhat evenly among crates
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//by selecting the least-filled one for each spawn
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for (var/obj/structure/closet/crate/C in containers)
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@@ -247,4 +247,4 @@ var/list/global/random_stock_large = list()
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name = "Large Stock Marker"
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desc = "This marks a place where a large object could spawn in cargo"
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icon = 'icons/mob/screen/generic.dmi'
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icon_state = "x3"
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icon_state = "x3"
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