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Langserver fixes, vol 2 (#7401)
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@@ -136,7 +136,7 @@ var/list/global/random_stock_large = list()
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var/cratespawn = 0
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var/obj/structure/closet/crate/emptiest
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if (prob(70))//We'll usually put items in crates
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var/minweight = 99999999999//We will distribute items somewhat evenly among crates
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var/minweight = 1000000000 //We will distribute items somewhat evenly among crates
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//by selecting the least-filled one for each spawn
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for (var/obj/structure/closet/crate/C in containers)
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@@ -247,4 +247,4 @@ var/list/global/random_stock_large = list()
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name = "Large Stock Marker"
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desc = "This marks a place where a large object could spawn in cargo"
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icon = 'icons/mob/screen/generic.dmi'
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icon_state = "x3"
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icon_state = "x3"
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