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More Openturf Tweaks (#3137)
changes: Openturfs now darken the lower level less (0.4 lighting multiplier vs. 0.25). You can now examine human-types and other objects with special examine behavior through Z-levels. (OOs proxy examine()) Fixed a bug where shadower updates caused by LO updates caused visual inconsistencies.
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@@ -1,7 +1,7 @@
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#define OPENTURF_MAX_PLANE -71
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#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
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#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
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#define SHADOWER_DARKENING_FACTOR 0.25 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
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#define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
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#define SHADOWER_LAYER 0
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/var/datum/controller/subsystem/openturf/SSopenturf
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