More Openturf Tweaks (#3137)

changes:

Openturfs now darken the lower level less (0.4 lighting multiplier vs. 0.25).
You can now examine human-types and other objects with special examine behavior through Z-levels. (OOs proxy examine())
Fixed a bug where shadower updates caused by LO updates caused visual inconsistencies.
This commit is contained in:
Lohikar
2017-07-23 12:40:44 +03:00
committed by Erki
parent 0c94e7ab8e
commit ff5cd35ef8
4 changed files with 11 additions and 36 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#define OPENTURF_MAX_PLANE -71
#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
#define SHADOWER_DARKENING_FACTOR 0.25 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
#define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
#define SHADOWER_LAYER 0
/var/datum/controller/subsystem/openturf/SSopenturf