From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them
This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.
Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)
Anyway, that's the long and short of it. Have fun.
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Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* You can now ctrl+click on any worn clothing item that has accessories
attached to quickly open the accessory removal radial menu.
* Removing accessories with the radial accessory removal menu will now
reopen that menu until either all the accessories are removed, or you
click the close button.
* Plate Carrier armor accessories will now always render below other
accessories, so you don't need to shuffle everything to layer them
correctly.
Reverts accessory weight handling, ontop of being exploitable as easily
as attaching the accessories after the clothe is in the bag, it doesn't
make sense that you can store the pieces singularly but not once put
together (for the modular armor, that is), and is ultimately just an
hassle to have to disassemble and reassemble it over and over every time
you have to pull the armor in the backpack and back out
* Added a system that lets accessories increase the weight class / size
of the items they attach to. Currently only implemented on modular
armour's arm and leg guards, which will now not fit into bags if those
are attached.