4 Commits

Author SHA1 Message Date
Batrachophreno 6661e15344 Agent ID cards TGUI update, quick qol pass (#21628)
This PR updates Agent ID cards to use TGUI instead of NanoUI and
introduces some addtional qol features. Comparison image in following
comments.
- Extended examine information: mechanics hints and antagonist hints
both for standard ID cards and Agent ID cards (explains things like how
Agent ID cards EW suites recharge over time, how to imprint biometrics,
etc.
- Silent warning message added to Agent ID cards for when power starts
getting low.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).
2025-11-30 11:28:01 +00:00
Fluffy c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Fluffy ac19237a3a Update the position datum to the latest iteration (#19694)
Update the position datum to the latest iteration

No player facing changes expected
2024-07-27 10:09:49 +00:00
Fluffy e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00