6de43617a8
AI Lawboard Conglomeratization + Conglomerate Aggressive Lawboard ( #20575 )
...
Nanotrasen and Nanotrasen aggressive law modules/boards renamed to
Conglomerate/Conglomerate Aggressive
Adds the Conglomerate Aggressive lawboard (this lawset already exists,
just never was given a board?). Adds a copy to AI Secure Storage
(alongisde the existing lawboards, this falls under a board the SCC
would have just in case, like the other ones there.)
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com >
2025-03-12 17:43:12 +00:00
3b430ed8b8
Moved around AI Law Boards + Vault Loot Increase ( #20238 )
...
Certain law modules swapped from AI Upload into vault loot pool
Some modules added to AI Upload (such as safeguard, tried to do modules
that are dangerous but SCC can imagine a reason to enact it)
Adjusted random law board options and weights
Increased vault loot pool slightly, with additional weapons, rig module,
and law board
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com >
2024-12-24 12:42:44 +00:00
Fluffy and GitHub
25dc248979
Updated statpanel and added client pings ( #18337 )
...
* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
2024-02-08 12:29:42 +00:00
cadd19beac
Ports the TG globals controller and converts globals. ( #18057 )
...
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-12-26 01:16:02 +00:00
SleepyGemmy and GitHub
ad24947f93
SCC Default Laws ( #15499 )
...
* SCC Default Laws
* E
2023-01-05 17:58:56 +01:00
SleepyGemmy and GitHub
55973cec38
Fixes NanoTrasen Typos ( #14540 )
2022-08-06 16:46:47 +02:00
Geeves and GitHub
cc65070441
Drone Speech Refactor and Tweak ( #12308 )
2021-09-13 14:54:41 +02:00
Geeves and GitHub
b53fa357ed
Matriarch Drones ( #12275 )
...
* Matriarch Drones
* forgot this
2021-08-05 13:01:50 -03:00
Chada-1 and GitHub
0fcd2b53ac
QOL changes to the AI's lawset ( #11606 )
2021-04-17 16:38:24 +02:00
Geeves and GitHub
701d81d0a2
AI Whitelist Preparation ( #11276 )
2021-03-01 01:57:21 +01:00
Chada-1 and GitHub
439802c3d7
More 'borg/AI rephrasings safeguard edition ( #9475 )
2020-07-29 17:35:35 +02:00
Chada-1 and GitHub
a58ff0d4f3
'Borg AI law phrasing fixes. ( #9453 )
2020-07-25 11:58:21 +02:00
Chada-1 and GitHub
b27d9b02a5
Stationbound Law Rework ( #8957 )
2020-07-25 02:33:13 +02:00
Alberyk and GitHub
8463300224
Cold War Arc Release: Hearts of Plasteel Edition ( #8585 )
2020-04-05 16:31:56 +02:00
Geeves and GitHub
476d9c676b
Mining Drone Tweaks ( #8262 )
2020-02-20 18:54:43 +01:00
Werner and GitHub
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Mykhailo Bykhovtsev and Werner
035a89da67
Malf new ability of hacking maintenance drones ( #6379 )
2019-05-31 23:10:48 +02:00
Werner and GitHub
da454793fe
Cyborg Update ( #4992 )
...
Changes / Fixes a few things around borgs:
A borgs voice is now garbled if its damaged too much
Completely broken components are now accounted for in health
The taser cooling module can now be applied to sec borgs again
Added a lower power warning ability
Fixes a mistake in the NT Aggressive lawset
Fixes #4112
2018-07-20 21:11:13 +02:00
Lohikar and Erki
61b5203d24
Runtime Map Loading ( #3597 )
...
changes:
Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
skull132
a5848c2802
Merge branch 'development' into map-development
...
# Conflicts:
# baystation12.dme
# code/game/objects/random/random.dm
# code/game/turfs/turf_changing.dm
# code/modules/mining/ore.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
2017-05-01 01:07:56 +03:00
Lohikar and skull132
3834fd9dec
Darkness Fixes & Shell Tweaks ( #2066 )
...
changes:
ChangeTurf no longer breaks lighting when switching from statically lit turfs to dynamically lit turfs.
Human-types' is_noisy value is now updated on spawn; boots should now make footstep SFX without having to take them off and put them back on.
Fixed a logic error in is_noisy calculations which could have lead to false-negatives.
Shells can now wear socks & undershirts.
Fixed a bug where changing the dynamic lighting status on an area would attempt to build lighting overlays for the entire map.
Fixes #2027 .
Fixes #1982 .
2017-04-10 11:55:56 +03:00
LordFowl and GitHub
3c64b62c27
New Map Mining ( #1935 )
...
* Alpha Commit
* Alpha Commit
* Seconds
* Some Commit
* Final Commit
* Fixing minedrone synth ID
* Dance Fever
* Fixing Travis part 1
* Satisfying the demands
* Stuff
* Sub-final commit
* Sculpting update
* more sculpting. pr is 99% sculpting, in fact
* kkk
* brightness_off
* swjaugyuwvhuw
2017-03-22 18:14:37 -04:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
...
Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
NanakoAC and GitHub
a5478a5360
Animal Tweaks: Second attempt ( #849 )
...
* Merge branch 'AnimalTweaks_Fix4' into AnimalTweaks_Fix5
# Conflicts:
# code/modules/mob/living/living.dm
* REMOVED VENT THINGS FROM CHANGELOG
* switch statement for helper
2016-09-12 07:06:40 +01:00
PsiOmegaDelta
ffbac82f91
Fixes map conflicts, updates changelog.
2015-11-10 10:46:22 +01:00
Sligneris
4984b0e7da
Update NT Default lawset
2015-10-12 23:47:28 +02:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
PsiOmegaDelta
cb1e57eb4e
Law spelling corrections, removes some law sets from the law manager overview.
2015-07-14 09:01:13 +02:00
PsiOmegaDelta
16abe8148a
Relocates drone law update to the new law set location.
2015-07-08 08:58:38 +02:00
PsiOmega
fe09ed1a22
Merge remote-tracking branch 'upstream/dev' into BorgModules
...
Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/mob/living/silicon/ai/subsystems.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
Zuhayr
a029f88cfc
Added construction drone variant, updated the construction area map slightly.
2015-04-11 19:20:13 +09:30
PsiOmega
41d3642813
Changes the silicon is_malf/is_traitor procs to utilize the new antag datums.
2015-03-25 19:27:03 +01:00
PsiOmega
470766e301
Moves silicon law logging to a more all-catching location.
2015-03-22 14:11:44 +01:00
PsiOmega
744ef41d8e
Law Zero phrasing is now a config option.
...
The default value is a non-objective phrasing. config.txt contains the default phrasing should it be desired.
2015-03-17 14:47:32 +01:00
PsiOmega
7f68403ae4
NanoUI - Silicon law manager
...
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00