4 Commits
Author SHA1 Message Date
8b9d512906 The Traitorous Modulening (#21252)
* Adds most of our hardsuit modules to the uplink.

Also adjusted the names of some existing entries there, and added
descriptions where they were not present.

Should be noted for balance concerns that with how hardsuit weapons work
here, these cannot be continuously fired and after a few shots take a
long cooldown to recharge.

<img width="1192" height="501" alt="image"
src="https://github.com/user-attachments/assets/29561e57-d7d7-4545-97ab-0cf8dc8de32c"
/>

Co-authored-by: Big Rat <lienesica@gmail.com>
2025-09-15 12:12:56 +00:00
Casper3667andGitHub 073755c9a1 Allow the hazard rig to be made at roundstart and add sprites for taj/unathi/ipc versions of the combat rig (#21341)
The hazard rig tech levels were lowered, permitting the machinist to
make it without research personnel present. Materials needed are
unchanged. The ballistic protection of it was also buffed to be equal to
the security voidsuit.
The combat rig had new sprites added, allowing taj, unathi and IPC to
also use it.

Done on the request of VeteranGary.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/item/clothing/rig/combat.dmi | Noble Row (Aurora Station) |
CC0|
2025-09-15 12:01:56 +00:00
74ac32c41b Adds Ceres Lance gear loadout (#21242)
* Added ceres lance gear to the uplink, aswell as a bunker suit
variation with standard hardsuit stats.

<img width="346" height="220" alt="image"
src="https://github.com/user-attachments/assets/27a58828-6f73-439f-8b7d-1e261608f664"
/>

---------

Co-authored-by: Big Rat <lienesica@gmail.com>
2025-08-28 10:37:36 +00:00
5915d7b3f3 The Traitorous Hardsuitening (#21225)
* Added empty versions of most hardsuits as regular uplink items. Most
regular combat ones costing 8 BC/TC same as NT hardsuit, with some
exceptions like breachers and vaurca hardsuits costing 10 TC.
* Added combat actuator module to the uplink. 
* Added BC costs to utility modules in the uplink.
* Hardsuit thermals module cost upped to the cost of regular thermals.

Feedback thread:
https://forums.aurorastation.org/topic/22611-the-traitorous-hardsuitening/#comment-182136
Overall hopefully will make hardsuits easier to get for solo antags,
since they can usually only be bought as part of 35 TC group bundles.
These are also unequipped versions so all modules have to be bought
yourself.

Should also help provide for those factions that don't otherwise have
faction-specific armor outside of paper-thin voidsuits, like Einstein
Engines.

Vast majority of our hardsuits and the ones here are just reskins of the
regular combat hardsuit, with heavy armor stats. The ones that have
higher armor which here are the Breacher, Redsnout and Vaurca suits have
been set to 10 TC to allow buying them with solo group loadouts that are
the only source of their faction equipment. They are relatively powerful
suits, but I hope we can trust people to not abuse them, and if we cant
they can always be made pricier or removed.


<img width="1862" height="788" alt="Screenshot 2025-08-21 212603"
src="https://github.com/user-attachments/assets/711b18c1-4a14-43ed-9edc-614521739072"
/>

---------

Signed-off-by: UltraBigRat <111320234+UltraBigRat@users.noreply.github.com>
Co-authored-by: Big Rat <lienesica@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-08-25 12:36:59 +00:00