25 Commits
Author SHA1 Message Date
1738301ea7 Ports CM's langchat to replace floating chat. (#20818)
Works generally better and will allow for better customization and emote
display.

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Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-07-07 23:55:26 +00:00
FluffyandGitHub b3a4aa501f Life changes (#19560)
Refactored Life() to receive seconds per tick and times fired as
parameters.
Life() now cannot be slept in, turned various sleepings into async calls
procs.
Optimized mob AI subsystems, gave them new priorities levels and flags.
Grab upgrades are now elaborated asynchronously, tweaked them to avoid
stacking multiple upgrades.
Fixed plains tyrants keeping sending messages about stomping even if
dead.
2024-07-08 12:48:18 +00:00
FluffyandGitHub 069a5e9d51 HUD tweaks and fixes (#19492)
Fixed paramedics not having the FR HUD icon anymore on the Security HUD.
Moved all the HUD icon files in the hud folder.
Changed the in_view() proc used for HUDs to use the more performant
get_hearers_in_LOS() / get_hearers_in_range() over view() and a list
traversal with range comparisons.
HUD now respects the client view size instead of just using the world
view size.
2024-06-23 12:07:31 +00:00
FluffyandGitHub 3236d83cc2 Ballon Alerts and Baloon Chat update (#18587)
* asdf

* sdfa

* sdf

* fghd

* sdf

* dsaf

* sdfsad

* offset more, hopefully fix harddel 4real this time

* sadf
2024-03-09 22:12:20 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
FluffyGitHubSleepyGemmyFluffyGhost <FluffyGhost>
552ad8720e Hud refdrop (#17256)
* Atomization

* dsf

* Update code/defines/procs/hud.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/defines/procs/hud.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

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Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-07 15:36:08 +00:00
harryobandGitHub 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
SparkyandGitHub 63784366b8 SecHUD QoL Again (#15068) 2022-11-13 13:29:38 +01:00
Wowzewow (Wezzy)andGitHub dd8cb0e664 Fixes pick up animation, and adds put down animations (#14055) 2022-05-25 12:47:19 +02:00
GeevesandGitHub 9db8cf5191 Triage Tags (#11684) 2021-05-08 12:08:56 +02:00
GeevesandGitHub 403a7062c0 HUD Fixes (#10845) 2020-12-22 01:55:11 -03:00
mikomyazakiandGitHub 16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
Matt AtlasandErki df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
LohikarandWerner 0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
NanakoACandskull132 f45478fd08 Securityhudicons (#432)
This is now updated to baymerge and completed

rscadd "Overhauled all of the security hud job icons, to be more visually pleasing and better communicate roles"
bugfix "Intern positions and psychiatrists now have an icon. All jobs that were missing an icon should be fixed"
tweak "Made the loyalty implant icon a less obtrusive green light, instead of a big red square"
tweak "CCIA, ERT, IAA and any similar nanotrasen representatives now have the N logo as their icon"
2017-01-07 12:49:52 +02:00
PsiOmegaDelta f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
PsiOmega 8138815dc3 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-08-18 18:05:16 +02:00
Kelenius afc5414ed9 Removes a few outdated mob mentions. Fixes a few things. Almost definitely fixes #7570. 2015-08-18 10:48:22 +03:00
PsiOmegaDelta 6ed7cee041 mob/living/Life() now handles even more regular hud updates. Relocates action handling. 2015-06-17 16:09:13 +02:00
PsiOmega 98be5cbce8 Synth medical sensors now report dead/alive status.
Synths with medical augmentation sensors enabled will now see the dead/alive status of crew members with suit sensors set to at least binary level.
2015-03-02 13:04:02 +01:00
Loganbacca e5ab434d1d Reverted health status hud icon from AI overlay 2015-01-15 21:18:58 +13:00
Loganbacca 46ad32ad8f AI/borg med HUD fix
- Fixes bug causing AI's and borgs with medical sensor augmentation set
to not see med huds
- Status icon displayed if suit sensors set to binary or higher
- Health bar displayed if suit sensors set to vitals or higher
- Wearable med huds will always display all info, including mounted borg
huds
2015-01-15 18:27:52 +13:00
PsiOmega 84b36f6208 AI can now track people with max level sensors.
Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00
PsiOmega 3b46636e0d Non-drone silicons now have access to a basic security xor medical hud. 2014-08-28 20:01:43 +02:00