10 Commits
Author SHA1 Message Date
mikomyazakiandGitHub 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
Matt AtlasandErki caeff09b24 Miscellaneous borer/bughunt fixes. (#7930)
Borers no longer get teleported out of a host if they're manually removed after leaving the host.
    Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
    You can now call ERTs on Bughunt.
    Borers no longer have nutrition loss.
2020-01-06 22:53:50 +02:00
Matt AtlasandErki e25dbf0f27 Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
2020-01-05 11:39:42 +02:00
skull132 8caab38392 Temp-disable bughunt 2020-01-04 20:41:41 +02:00
Matt AtlasandErki a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
AlberykandErki d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
LordFowlandskull132 b88d6aaadb CrissCross Gamemodes Explained (#2522)
Gamemodes that haphazardly crash two or more other gamemodes together are now explained in their voting option, so we can stop having to explain it to OoC literally every round
2017-05-29 19:30:25 +03:00
DatraenandPsiOmegaDelta 18d0c782fb Adds extended info to certain game modes missing extended info.
Conflicts:
	code/game/gamemodes/heist/heist.dm
2016-01-08 14:47:03 +01:00
PsiOmegaDelta e41131368b Compilation fixes. 2015-10-14 08:43:38 +02:00
Zuhayr 3951b1d62c Added a handful of new mixed-antagonist modes. 2015-09-05 18:05:39 +09:30