9 Commits
Author SHA1 Message Date
FluffyandGitHub 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Matt AtlasandGitHub fce80a17d6 Rev now requires 1 head loyalist and 1 head rev to start, instead of 3 of each. (#14637) 2022-08-21 12:28:29 +02:00
mikomyazakiandGitHub e483fa1938 Adds a unit test to ensure that all game modes have a sensible required_enemies and required_players (#10589) 2020-11-19 08:51:45 +01:00
GeevesandGitHub af2ff7a586 Insurrection (#8267) 2020-02-19 23:25:36 +01:00
AlberykandErki d6ee6ac81f Mixed gamemodes changes (#3239)
-changes uprising from cult and rev to rev and traitors
-enable intrigue that was left behind
-updates the config to include all gamemodes
2017-08-05 23:03:25 +03:00
LordFowlandskull132 b88d6aaadb CrissCross Gamemodes Explained (#2522)
Gamemodes that haphazardly crash two or more other gamemodes together are now explained in their voting option, so we can stop having to explain it to OoC literally every round
2017-05-29 19:30:25 +03:00
Alberykandskull132 e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00
PsiOmegaDelta e41131368b Compilation fixes. 2015-10-14 08:43:38 +02:00
Zuhayr 3951b1d62c Added a handful of new mixed-antagonist modes. 2015-09-05 18:05:39 +09:30