10 Commits
Author SHA1 Message Date
FluffyandGitHub 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
AlberykandGitHub 79b8e9ded2 Removes the dominate vampire power (#11279) 2021-02-25 18:11:23 +01:00
GeevesandGitHub dd0b88a3ef Vampire Tweaks (#10476)
Vampires with victim awareness enabled will no longer drop their victims to the floor.
    Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
    Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
    Gaining a vampire power is now displayed a bit nicer in the chat log.
    Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
    Removing vampire status from a player now removes their vampire abilities and such.
    Vampires now can only suck up until 950 units of usable blood.
    Vampire glare now stuns IPCs and cyborgs as well.
    Hulks no longer have funky punctuation.
    Veil walking now uses your mob sprite instead of a generic ghost sprite.
    Triggering veil walking now breaks all grabs on you.
    The vampire help menu has been revamped to be more up to date and stylish.
2020-11-10 08:14:48 +02:00
KaedwuffandGitHub 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
GeevesandWerner a5e2c56669 Makes vamp a bit better (#7233) 2019-11-13 23:18:56 +01:00
AlberykandLohikar f7d857a3b2 Turns dominate into an end game power (#3850)
Instead of getting dominate before bats, you will only get access to dominate only after you have access to veil walk.
Also increases the blood costs of using dominate.
2017-11-20 10:14:02 -06:00
skull132 69f168870a Vampire - Enthrall rework
Works on grabs now, as opposed to just target selection. Makes more sense this way.
2016-05-14 17:48:38 +03:00
skull132 8d91352941 Fixes Power Addition
Vampire power instances were not properly generated, they are now.
2016-05-14 15:14:47 +03:00
skull132 91db04eb3f Vampire Progression
Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132 3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00