32 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

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Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Wowzewow (Wezzy)andGitHub e7aabb7e14 Standardised Contained Sprites : Now Atomic (#15142) 2022-12-17 12:28:27 +01:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
AlberykandGitHub 174c739cc8 Removes mention to cargo/supply and a bit more (#14423) 2022-07-14 18:17:33 +02:00
Matt AtlasandGitHub d1d8a55f3d Revert "Megaphone Say Signals (#12926)" (#13551) 2022-04-18 11:03:59 +02:00
GeevesandGitHub 532e07b244 Megaphone Say Signals (#12926) 2022-04-16 21:32:00 +02:00
alberyk 2294b4f0c5 Merge branch 'master' into computer_tweaks
# Conflicts:
#	code/game/jobs/faction/eridani.dm
#	code/game/jobs/job/captain.dm
#	code/game/jobs/job/civilian.dm
#	code/game/jobs/job/civilian_chaplain.dm
#	code/game/jobs/job/science.dm
#	icons/obj/machines/shielding.dmi
2021-10-29 21:41:30 -03:00
Casper3667andGitHub fb13f6615f Adds sensitive hearing (#12151) 2021-10-15 19:02:12 +02:00
alberyk 805ffc2f85 Merge branch 'master' into computer_tweaks
# Conflicts:
#	code/game/jobs/job/ship_crew.dm
2021-10-10 13:18:14 -03:00
kyres1andGitHub b59fc11ecc Adds rooftop event assets (#12572) 2021-10-06 19:21:15 -03:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
GeevesandGitHub 2e47d2c4e8 Megaphone Fix (#11177) 2021-02-13 13:36:57 +01:00
Wowzewow (Wezzy)andGitHub 5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
66c8b4e52a Custom items 26/05 (#8958)
* Custom items 26/05

* tweaks this.

* Update code/modules/customitems/item_defines.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/objects/items/devices/megaphone.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* matt's suggestion.

* Fixes travis

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-06-02 19:07:32 +02:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
AlberykandLohikar 0cc8b99a8e Adds more sounds effects (#3474)
Adds new sounds effects to the following;
-nar'sie summoning
-turning on and off a welder
-using a megaphone
-new flashbang and being hit by a flashbang sounds
-cutting wood
-chain of command attack sound
-opening/closing curtains
-rocket launcher sound
-opening/closing a light submachine gun
2017-09-20 13:23:47 -06:00
AlberykandLohikar 0d8fe2e6a4 Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
2017-09-08 13:14:52 -05:00
PsiOmegaDelta cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Graham Lloyd 72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
Chinsky b80006da9c Fix for #3713, dev part 2013-09-30 21:12:22 +04:00
Erthilo 0008d649b0 Silent fix for megaphone. 2013-09-02 12:26:06 +01:00
Erthilo 961ebcec35 Added Megaphones to all Heads offices. 2013-08-31 22:14:31 +01:00