19 Commits
Author SHA1 Message Date
BatrachophrenoandGitHub c2f054fd81 DMdocs (#21103)
Progress on DMDocs. PRing progress so far so there's not one mega PR
later with 1500 affected files.

I want my goddamn highlight text on what all these goddamn procs goddamn
do goddamnit. >:(

No actual code change anywhere in this PR, only comments.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-09 12:22:56 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Wowzewow (Wezzy)andGitHub ba3edef820 Fixes pickup animation layering and colored chairs (#14453) 2022-07-20 22:44:04 +02:00
GeevesandGitHub e57b4dc4eb Weighted die fixes (#13372) 2022-03-12 14:17:55 +01:00
GeevesandGitHub d75c99fbdf Stacking Die (#12929) 2022-02-02 17:13:06 +01:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
AlberykandGitHub 3892bea1b4 Adhomian dice: Suns and Moon edition (#9213)
Adds some adhomian dice, so people can play Suns and Moon on station with total immersion. Also, makes dice code less awful.
2020-06-29 10:17:18 +03:00
WernerandGitHub cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
William LemonandWerner 6684fcb8d9 D100fix (#6483) 2019-05-23 22:57:26 +02:00
AlberykandErki 94a1af3577 Custom items 08/05 (#4698)
Adds the following items:

-Dull Headwraps - JIX - kyres1
-Dull Robes - JIX - kyres1
-Titanium Faceplate - IRD - kyres1
-BARON's Dice - BARON - iamcrystalclear
-Vasili Mine Zippo - Nikit Vasili - simontheminer
-O.R.B. cyborg sprites
-COFFIN SENTINEL cyborg sprites

Other changes:
Removes Muhawir's wallet at the player request. Delete pointless items, that were just bloat since they had no custom sprite or function of their own, and implement them with the config. Also, adds support for weighted dices, since this was needed for an item.
2018-05-09 23:56:35 +03:00
AlberykandLohikar 6d4553e19b Adds more dice and put them into the custom loadout (#3429)
Adds more dice and give the dice bags some new sprites, also put them in the loadout since people asked on the forums.
2017-09-16 00:12:38 -05:00
Bedshapedandskull132 0c7bc66c5f Dice have to be thrown (#882)
tweak: "Dice now have to be physically thrown to work."
2016-09-10 22:45:56 +03:00
Zuhayr a255fe48ca Fixes #7619 2015-01-02 19:28:30 +10:30
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
mwerezak 6dee9cf65d Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
petethegoat@gmail.com 2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
petethegoat@gmail.com c14f242b4e Some assembly fixes and tidying up. Plus, improved infrared emitters, with new sprites by Pewtershmitz!
Removed the infra sensor, as it was buggy, and, to be perfectly honest, utterly pointless.
Slightly improved and moved dice code.

Fixes issue 366.
Fixes issue 317.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4555 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 22:44:04 +00:00
johnsonmt88@gmail.com 28aabc9810 More file structure stuff!
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.

There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.

Next up: Finish the files in the weapon folder, then start moving defines down.


My god I hope I havent broken everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00