124 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 85c0662bac Fix stealth removal of Santa's bag (#21665)
This was removed in #20578. This was not noted in the changelog, making
it probably accidental. I have re-added it as a result.
2025-12-14 12:08:13 +00:00
Greenjoe12345andGitHub 5e0866aa82 Chest pouch bag and new storage belts. (#21233)
Adds a new type of bag and two new storage belts. Also fixes being
unable to flip belts.
<img width="89" height="111" alt="image"
src="https://github.com/user-attachments/assets/6b1ec387-2f8d-4f70-a8f1-ab1d8e4b5ed8"
/>
<img width="88" height="87" alt="image"
src="https://github.com/user-attachments/assets/35a04494-7d83-4804-b1b8-9ac1be538e34"
/>
<img width="75" height="95" alt="image"
src="https://github.com/user-attachments/assets/7d1e97e4-f1e8-4e0e-8d4f-6ec0cb8e1253"
/>
<img width="89" height="86" alt="image"
src="https://github.com/user-attachments/assets/402451e7-42fc-4ed1-a73f-23dfafc0a360"
/>



### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

Sprites are by RatFromTheJungle, from this PR
https://github.com/NovaSector/NovaSector/pull/4651

---------

Signed-off-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
2025-09-06 10:36:14 +00:00
BatrachophrenoandGitHub af6c74d917 Verb organization stuff (#21131)
Currently, only Preferences Verbs use subcategories. As a result, all
other Verb tabs are only organized alphabetically, meaning that a single
mechanic (ie. languages) has its governing Verbs scattered rather than
grouped together.

Verb organization by Tab handles broad organization - IC, OOC, Objects,
etc.- highly effectively but requires the user to click-navigate to
other Tabs to access any other verbs.

Verb organization within a Tab can be handled by A.) subcategories and
B.) Verb name prefixes (such as Earphones - *****). The first option is
the clearest and cleanest, but consumes additional vertical space. The
second option conserves vertical space at the cost of visual clarity.

This PR attempts to reorganize Verbs by their Tabs, Subcategories, and
prefixes with the following priorities in mind:
- Minimal disruption; any radical change must be justified (don't move
shit around just for the sake of moving shit around.)
- Verbs which share common functions (such as Languages) should be
grouped together.
- Maintainability. Contributors should not need to memorize an
excessively convoluted Subcategories list; Subcategories must be
intuitive and simple.
- Subcategories should be used judiciously when grouping Verbs to
conserve vertical space. Example: Instead of creating a Subcategory for
Emotes, just rename Audible Emote and Visual Emote to Emote (Audible)
and Emote (Visual).
- Subcategories should highlight uncommon or unusual verbs when
reasonable. Example: There are several animal husbandry-related Verbs,
and because most characters will not have access to those verbs
regularly, we can be less conservative with space (because they'll be
gone most of the time) for the sake of emphasizing their availability.

This PR covers the IC, OOC, and Object Tabs.

Subcategories:
OOC.Chat (Chat functions)
- AOOC
- LOOC
- Devsay (moved from Special Verbs)
- Dsay (moved from Special Verbs)
- OOC

OOC.Debug (Fix shit)
- Fit viewport
- Fix chat
- Refresh TGUI

OOC.Round (Round information)
- Check Gamemode Probability
- Check Round Info
- Custom Event Info
- Vote

IC.Antag (Antag verbs w/o their own tab)
- Invite to the Loyalists
- Invite to the Revolutionaries
- Set Ambition

IC.Critters (More critter stuff than you'd expect there to be)
- Befriend Carp (Previous name 'Become Friends')
- Befriend Cat (Previous name 'Become Friends')
- Befriend Dog
- Befriend Ives
- Name Alien Species
- Name Animal

IC.Language (Language-related stuff)
- Check Default Language
- Check Known Languages
- Set Default Language

IC.Maneuver (Movement, positioning, etc.)
- Adjust walk speed
- Do Pushup
- Face Direction
- Look Down
- Look Up
- Move Downwards
- Move Upwards
- Rest

Object.Equipped (Equipped object stuff, mostly for drip)
- Adjust Badge
- Adjust Bag Straps (Backpacks)
- Adjust Goggles
- Adjust Mask
- Adjust Welding Goggles
- Adjust Welding Mask
- Change Glasses Layer
- Change Pants Layer
- Change Wrist Radio Layer
- Change Wristwear Layer
- Check Time
- Flip Badge
- Flip Belt
- Flip Eyepatch
- Flip Hat
- Flip ID card (ID card)
- Flip Radio (Clip-on radio)
- Flip Wristwear
- Fold Collar
- Lock Antenna(e)
- Point At Watch
- Raise Shroud
- Roll Up Cape Mantle
- Roll Up/Down Jumpsuit
- Roll Up/Down Sleeves
- Switch Belt Layer
- Switch ID Layer
- Switch Lanyard Layer
- Switch Shoe Layer
- Toggle Aviators (Like a dozen variants)
- Toggle Ceremonial Garment Lights
- Toggle Coat Buttons
- Toggle Coat Zipper
- Toggle Hair Coverage (For hats helmets etc)
- Toggle Hair Coverage (FOR BABY CARP!!!!!)
- Toggle Helmet Camera
- Toggle Hood
- Toggle Lyodsuit Mask
- Toggle Poncho Tail Coverage
- Toggle Shirt Buttons
- Toggle Suit Sensors
- Toggle Visor (Pilot helmet)
- Toggle Waistcoat Buttons
- Transform Holoclothing
- Voidsuit - Eject Suit Cooler
- Voidsuit - Eject Tank
- Voidsuit - Toggle Helmet

Object.Held (If you're HOLDING it, its probably relevant to you rn)
- Activate Held Object (Silicons; moved from IC)
- Alter Beacon's Signal (Radio beacon)
- Change Bite Size (Utensils)
- Change Pen Colour
- Choose Colour (Paint sprayer)
- Choose Decal (Paint sprayer)
- Choose Direction (Paint sprayer)
- Choose Preset Colour (Paint sprayer)
- Describe Prototype
- Draw Boot Knife
- Empty Bee Net
- Empty Spray Bottle
- Holster
- Name Gun
- Name Prototype
- Plant Flag (Flags)
- Print Plant Report
- Remove Chopsticks
- Remove Top
- Set Detector High-Bound (Light meter)
- Set Detector Low-Bound (Light meter)
- Set Hailer Message (Hailer)
- Set Timer (Timer igniter)
- Set Valve Pressure (Pneumatic cannon)
- Show Held Item
- Spin Cylinder (Revolvers)
- Switch Verbosity (Health analyzer)
- Toggle Chainsaw Power (Chainsaw)
- Toggle Flashlight Brightness (Flashlights)
- Toggle Gun Safety
- Toggle Hazard Vest
- Toggle Pinpointer Mode (Pinpointer)
- Toggle Mister (Backpack water tank. Goes into/out of hands)
- Twist Cap
- Use Scope
- Wield Pick/Drill
- Wield Two-Handed Weapon (Two-handed weapons)

Object.Cards (I fucking hate cards!!!)
- Deck - Deal
- Deck - Draw
- Deck - Pick
- Hand - Pick
- Turn Hand Into Deck

Object.Earphones (Enough here to separate out)
- Eject Music Cartridge
- Change Volume
- Next Song
- Pause/Unpause
- Play/Stop
- Previous Song

Object.Jetpack (This is probably really important to see quickly)
- Toggle Jetpack
- Toggle Jetpack Stabilization

Object.Tape Recorder (Enough here to separate out)
- Start Recording
- Stop Recording
- Clear Memory
- Playback Memory
- Print Transcript
- Eject Portable Storage

**IC tab example:**
<img width="1061" height="277" alt="Screenshot 2025-08-09 101813"
src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26"
/>
**Objects tab example:**
<img width="1100" height="472" alt="Screenshot 2025-08-09 101807"
src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760"
/>
2025-08-11 15:12:56 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
CometBlazeandGitHub 71af7f3f22 The Great Sprite Unification: Part 1 (#21006)
In an effort to make the way our sprites are organized make a little bit
more sense, this takes ALL the sprites in `icons/clothing` and moves
them over `icons/obj/item/clothing` or another appropriate file in the
case of non-clothing items.

A lot of these files had to be split since they lumped everything into
the same dmi which had to be changed since people, reasonably, expect to
find a hat in the folder named `hat` and not in the one where we're
supposed to keep uniforms in.

A lot of smaller files were also merged into already existing dmis where
it made sense.

Lastly, all the colourable items kept in `icons/obj/item/clothing` were
updated to the new palette. Those items were:

**Backpacks:**
- GD Sacred Icon

**Belts:**
- Fannypack

**Gloves:**
- Gloves
- Single Glove

**Hats:**
- GD Cowl
- GD Cube Hood
- Furred Crown
- Surgeon Cap
- Kippah
- Plain Hood

**Shoes:**
- Konyanger Gomusin

**Coats:**
- GD Eccentric Coat

**Uniforms:**
- Colourable Dress
- Shortsleeve Dress
- Evening Gown
- Open Shoulder Dress
- Assymetric Dress
- Tea Dress
- Long Sleeve Dress
- Colourable Scrubs
- Colourable Jumpsuit
2025-07-21 10:33:42 +00:00
ike709andGitHub 3d568c173b Rename vars that override internal vars (#20837)
## About The Pull Request

OpenDream is adding `usr` and `args` to the `SoftReservedKeyword`
pragma: https://github.com/OpenDreamProject/OpenDream/pull/2307

This PR renames `var/usr` to `var/user` and `var/args` to
`var/arguments`.

## Why It's Good For The Game

This pragma is currently set as an error on Aurora, because using
internal var names for declared var names is cringe.
2025-06-19 10:48:06 +00:00
Wowzewow (Wezzy)andGitHub f046ebe584 Borg Bag Fixes and Refactors (#20578)
Fixes #19603
Fixes #20558

- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
  - bugfix: "Borgs can interact with tables again."
  - refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
  - bugfix: "Fixes monkey cube boxes having superfluous overlay."
  - rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
 
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
2025-03-12 09:12:27 +00:00
Wowzewow (Wezzy)andGitHub fda25beae4 Storage z-fighting bugfix (#20518)
Fixes this shit from happening.

<img width="256" alt="dreamseeker_siriznpX2I"
src="https://github.com/user-attachments/assets/ed7c1daa-79bb-4030-9667-547d7756d350"
/>
2025-02-27 13:33:46 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
feartheblackoutandGitHub d54d2b1fb5 Further adjusts the overlay of Vaurca tunnel cloaks (#19578)
![image](https://i.imgur.com/ZGQ2UYH.png)
![nudistjumpscare](https://i.imgur.com/kt5QDdp.gif)
2024-07-08 12:46:09 +00:00
SparkyandGitHub eff6ca9a7b Expedition Fluff Expansion - Tents & Sleeping Bags (#19362)
Adds tents, in two variants (A larger and smaller one). These utilise a
new large structure framework allowing a single item to spawn multiple
structures (The parts of the tent) in the correct places. The tents
count as inside, so can be used to shelter from weather. Tents have
roofs which become semi-transparent when entered. There are also
mappable effects which generate a tent at round start for mapping.

Adds sleeping bags, which can be attached to the outside of bags for
easy carrying. Ideally this would be an accessories interaction, but
backpacks aren't clothing and converting them to be such is outside of
the scope of this PR.

Adds foldable tables, for setting up on expeditions.
2024-06-19 19:51:25 +00:00
21de774cde Adds Megacorporate tunnel cloaks. (#19392)
Adds a bunch of variants of tunnel cloaks, for the five corporations
that employ Vaurca + Ve'katak Phalanx.
![Bulwark Corporate
Cloaks](https://github.com/Aurorastation/Aurora.3/assets/61610777/24d6c261-3749-44a6-8c19-229c8030f282)
![Vaurca
Cloaks](https://github.com/Aurorastation/Aurora.3/assets/61610777/c7c44164-3b5e-40fa-bd9c-05b244ec07cf)

Co-authored-by: Stev-the-third <Rose@flurf.net>
2024-06-11 08:34:46 +00:00
feartheblackoutandGitHub d4f0e12150 Various Vaurca fixes (#19190)
see changelog
2024-05-31 20:13:13 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
feartheblackoutandGitHub 0b6db78361 Fixes Vaurca tunnel cloak pixel block (#18263) 2024-01-20 14:50:39 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Tag114andGitHub 0975553bb2 Removes various mentions of the Syndicate, labels "Nutri-Cakes" as an improper name (#17629)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Changelog

* Add files via upload

* Changelog edit

* Changelog edit

* changelog edit

* Changes supply console names for red space suit and helmet

* Changes stealth armory dropper name to "Tactical Autodrone"

* Makes trash nutri-cakes improper

* Makes food Nutri-Cakes improper

* Changelog update

* Add files via upload

* Add files via upload
2023-10-26 14:19:30 +00:00
GeevesandGitHub f7ae74efca More Ta Fixes (#17350)
* More Ta Fixes

* wing bugginess fix

* cl

* floating chat offset
2023-09-16 10:45:24 +00:00
3daaff3805 Hive Flag Tunnel Cloaks (#17287)
* cloaks

* certified \improper moment

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-12 10:38:35 +00:00
7e41645c7a Adds TCAF Equipment and Armor (#17162)
* Adds TCAF Equipment and Armor

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Edited accidental changes to the Great Laser Nerf

* Update html/changelogs/tcaf-additions.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-04 18:44:12 +00:00
FluffyandGitHub 1630bb819b Adjusted the santabag size to 200 (#17176) 2023-08-30 22:36:29 +00:00
harryobandGitHub 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
TheDanseMacabreandGitHub 21732ce7ff Destroys SS13 culture: Bags of Holding no more (#15735) 2023-02-08 11:28:59 +01:00
Wowzewow (Wezzy)andGitHub c15d5f0205 Bag Fixes (#15214) 2022-12-04 14:59:10 -03:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
5417c672e9 Fixes backpacks (#14966)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-10-22 22:06:57 +02:00
Wowzewow (Wezzy)andGitHub a029656863 New backbag sprites and a lot more! (#14531) 2022-10-22 19:54:10 +02:00
Matt AtlasandGitHub 24e733588c Adds some Skrell weapons/armour/uniforms for the Skrell team. (#14490) 2022-09-07 13:42:13 +02:00
AlberykandGitHub 174c739cc8 Removes mention to cargo/supply and a bit more (#14423) 2022-07-14 18:17:33 +02:00
Matt AtlasandGitHub 52f656da01 Fixes duffel bag icons and master compile. (#14418) 2022-07-11 13:59:32 +02:00
Wowzewow (Wezzy)andGitHub 93189b5c12 fixes duffelbags (#14415) 2022-07-11 02:35:44 +02:00
Wowzewow (Wezzy)andGitHub 2bec6f1762 Fixes #14411 (#14412) 2022-07-10 18:31:18 +02:00
Wowzewow (Wezzy)andGitHub 9ca13871fe Baby Got Back(Packs) (Resprites and sorts storage.dmi) (#14342) 2022-07-10 08:35:57 +02:00
Wowzewow (Wezzy)andGitHub 197eb2bbaa Vaurca Breeder Resprite (#14368) 2022-07-02 12:26:50 +02:00
WildkinsandGitHub 619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
Wowzewow (Wezzy)andGitHub 3e8f9e0901 The Uniformity : The Confluence of Conformity (#13773) 2022-05-13 12:08:50 +02:00
SleepyGemmyandGitHub 2e315a9d8b Show Extra Descriptions in Chat (#13712) 2022-05-02 01:58:24 +02:00
Casper3667andGitHub 4be21103ce Bulwark & taj clothing sprite fixes (#12704) 2021-10-31 23:47:47 -03:00
desvenandGitHub c7475c96a3 Even more Bulwark sprites and fixes (#12687) 2021-10-30 13:56:48 +02:00
GeevesandGitHub 6fed849316 Sprite Generation Tweak (#12503) 2021-10-05 14:55:31 -03:00
desvenandGitHub 90aa41245f Preparations for Vaurca events (#12565) 2021-10-02 18:55:59 -03:00
desvenandGitHub 3aa1b013e5 New tunnel cloaks (#12464) 2021-09-14 14:07:59 +02:00
DoxxmedearlyandGitHub 3acb186b26 Removes Wizard + Conflux (#12067) 2021-06-30 19:55:06 -03:00
Casper3667andGitHub 7b3b33468c Adds several new bag types (#12028) 2021-06-21 18:19:19 -03:00
Matt AtlasandGitHub 68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
WickedCybsandGitHub 6a83e2337a An Idris Incorporated Lunchbox (#11688) 2021-04-21 10:36:37 +02:00
GeevesandGitHub 54d37c51e8 Tunnel Cloak Buff (#11640) 2021-04-19 14:15:04 +02:00