<img width="209" height="212" alt="image_2026-02-18_163749448"
src="https://github.com/user-attachments/assets/dd40e552-6752-41bc-8c1f-1d6759ed19e5"
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-Adds Cytherian cuisine to the game with 4 specifically cytherian dishes
as well as some popcorn flavors.
-Adds Adhomian cheese and two new Adhomian cuisine dishes for everyone
who has been asking for more Tajaran foods.
-Adds an alternate, vegan way to make dough that doesn't require eggs.
-Adds cheese-less omelettes.
-Adds a few other miscellaneous dishes such as Poutine, Churros, and
chocolate pizzas.
-Adds trays of clams casino now dispense individual clams that can be
eaten seperately.
-Adds a new kitchen bounty for some of the new desserts and added the
new tajaran dishes to the adhomian cuisine bounty.
-Changes North Sixty seafood platters to include regular clams instead
of R'sval clams since R'sval clams are Adhomian and I suspect regular
clams were the intention for this dish all along.
-Renames the old tossed salad to 'apple salad', now that there's a
newer, less fruit-based tossed salad.
-Makes it so onion rings can be placed freely like every other food
instead of being locked to one spot.
-Fixes some food description typos.
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Signed-off-by: tomixcomics <11053204+tomixcomics@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.
Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).
New changelog:
- refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
- code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
- rscadd: "Earphone status feedback text now includes track length."
- rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."
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Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.
Almost certainly a candidate for test merge.
Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.
---------
Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Fixes#19603Fixes#20558
- bugfix: "Fixes plant bags - now uses storage_slot system, along with
other bag subtypes."
- bugfix: "Borgs can interact with tables again."
- refactor: "Refactors make_exact_fit to be a binary variable."
- refactor: "Refactors storage items to use make_exact_fit instead of
arbitrary max_storage_space values."
- refactor: "Refactors storage items to use defines for storage space."
- bugfix: "Fixes monkey cube boxes having superfluous overlay."
- rscadd: "Updates the progress bar toggle message."
- qol: "Objects that rotated 90 degrees in storage no longer rotate in
storage slots."
<img width="732" alt="dreamseeker_qRVkIlYN78"
src="https://github.com/user-attachments/assets/1226ed22-52c1-4965-a1b4-2290e56a2ab3"
/>
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
* The Food Sortening, Extra Pain-In-My-Ass Edition
Sorts all food sprites and cuts down the MONOLITH snacks.dm and food.dmi. This was an absolute pain in my ass. No front-facing changes.
Planning to add more shit down the line. Makes everyone's lives easier.
* changelol
* finally
* inhands
* merge conflict
* this really "ticked" me off HAHAHAHAHS
* fixes
* make megalinter happy